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Mass Effect 2 is horrible


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#1
neros1x

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I loved Mass Effect. By the end of the game I was so psyched to play the second one I started it almost immediately...and found myself playing a childishly simplistic, uninteresting, quicktime-event-infested mess.

The point that killed it for me completely was as I was talking to the reporter (can't remember her name, not Wong) on Citadel and a renegade option pops up. I click the left mouse button...and punch her in the face. In the first game, anytime I was given the option to do something like that I would be informed about it, like when I have the option to gun the kid down in Chora's Den. That was awesome, because I had complete control over it. With the reporter, I had no idea this would be the outcome, and had I known, I wouldn't have done it. I was trying to play Sheppard as a barely-contained tragic hero who gets dirty behind the scenes when he has to but keeps it a bit more in check in public, and this ruined it. Apparently Bioware has decided that games are more fun when they make decisions for the player.

There are way too many cutscenes now, too. When are game designers going to realize they aren't movie directors? Games are fun when they present the player with interesting choices, not force them along a predetermined path.

There are many things to choose from and do in the second game, but I was very drawn to the role-playing aspects of the first game, and this has been dumbed down. I liked having to put points in Intimidate to unlock the dialogue options - its part of role-playing and decision making. I liked the complexity of the old skill system, but I can live with the newer one. I like that they made gathering resources meaningful. I like that they got rid of unlimited ammo, and the combat system is much improved. But I feel so let down by the watered-down role playing that I can't play this. I'm the guy who actually enjoyed driving the Mako around and exploring every nook and cranny of the Citadel on foot. I'm going to keep an eye on the reviews to see if ME3 brings some of the old ME back, but I'm not getting my hopes up.

Modifié par neros1x, 17 juillet 2011 - 07:01 .


#2
xI extremist Ix

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Le double post.

I sorry.

Modifié par xI extremist Ix, 09 juillet 2011 - 06:23 .


#3
xI extremist Ix

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So, that makes a game horrible? And as for quick time events the only I recall are the renegade and paragon interrupts... So this game is littered with them!

#4
eternalnightmare13

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One interrupt makes the game horrible? Don't use it - simple enough. As far as earning points for ''intimidate'' instead of adding random xp points you earn more intimidate/persuade type options through dialogue choices *gasp in dismay and shock* That sounds far more RP then ME1's.

#5
damoose1

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ME2 was awesome. I knew he was going to punch her before I even picked that option. Maybe have some foresight and understanding of the context and your experience would improve. For me, I just miss the achievements that gave rewards for completing them.

#6
Marxman2

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Ok, when i first came in this thread i figured it would be another rage wall about ME2 compared to ME1. Mainly due to how the post is layed out, but neros1x has raised some interesting points that i agree with.

I can understand what you mean with the interupt system, basically only displaying if your going to do something nice or bad, not really showing you how exactly though. However it didn't bother me as much as it did you. But its been stated that they are improving the interupt system for ME3, hopefully by indicating if your interupt will be physical action or just some harsh words. So thats that problem to rest.

As for the cutscenes, this one i agree on 100%, i mean ME2, for me was great the first time round. But when i replayed it, i began to notice that there was a incredibly high amount of cutscenes, particually in between combat, which got alittle iritating. This is something i hope they'll fix with ME3 also.

#7
Siegdrifa

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@ op
Well, it's just your opinion bro ...

#8
neros1x

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eternalnightmare13 wrote...

One interrupt makes the game horrible? Don't use it - simple enough. As far as earning points for ''intimidate'' instead of adding random xp points you earn more intimidate/persuade type options through dialogue choices *gasp in dismay and shock* That sounds far more RP then ME1's.


Good point. I was thinking more in terms of deciding whether not my character should be good at something and then applying points to determine just how good they are, but I'll give you that.


And maybe I shouldn't have said "horrible". Its just that "Mass Effect 2 is the biggest disappointment since Dad left to buy cigarettes" was a lot more typing.

Modifié par neros1x, 10 juillet 2011 - 03:27 .


#9
Thunderchief0

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If it's any consolation he seems to get violent in public with the Paragon options too.

#10
Bogsnot1

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ME2 is horrible because all the ME1 RPG purists dont like games developers actually evolving their games, and instead want to keep them exactly the same. They then go along and preset a poorly thought out wall of text with no line breaks or paragraphs to explain their point incoherantly.

#11
Psycho_Kenshin

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Or maybe everyone has different taste, and people who dislike the game are just as intelligent and with opinions just as valid as ours. If I was disappointed, I'd probably feel an urge to vent about it on a forum, why not.

That said, I love Mass Effect 2, one of my fav games, I dig it even more than the original Mass Effect.

#12
Babli

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OMG YOU DONT LIKE ME 2 WE MUST COME WITH OVER 9000 EXCUSES FOR WHY YOUR OPINION IS INVALID AND YOU ARE WRONG

My sig says it all.

#13
Fhaileas

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^ Agree with Babli's sig with a slight alteration -- ME1 is not just better, it is THE BEST! Also, dumbing down is not evolution, streamlining gameplay to appeal to the lowest denominator (for $$$) at the expense of true risky innovation is not a novel tactic; that is not how you define progress.

Modifié par Fhaileas, 10 juillet 2011 - 11:14 .


#14
Siegdrifa

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Babli wrote...



My sig says it all.


why point to your sig that explain nothing ?
opinion >< argument

Grow up.

#15
Guest_Nyoka_*

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They killed immersion by dumbing down the streamlining and retconning the plotholes.

Modifié par Nyoka, 10 juillet 2011 - 01:00 .


#16
Guest_angrySCORCH62_*

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Fhaileas wrote...

^ Agree with Babli's sig with a slight alteration -- ME1 is not just better, it is THE BEST! Also, dumbing down is not evolution, streamlining gameplay to appeal to the lowest denominator (for $$$) at the expense of true risky innovation is not a novel tactic; that is not how you define progress.


The differences between the two games aren't that great they are very similar games

and in my opinion ME2 is better than the 1st and i'm not the only person to think that, and I think people that like ME2 aren't the lowest denominator.

Modifié par angrySCORCH62, 10 juillet 2011 - 01:12 .


#17
CaolIla

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hmm I get this complaint with dragon age but not with mass effect. Maybe because I never saw ME as a real RPG, it certainly has RPG elements but they are just an addition to the action part of the game.
I personally had more fun leveling up in ME but I like the combat more in ME2. They both have their good and bad sides, I just don't think you should see them as a RPG, but as an action game with certain RPG elements tacked on.

#18
Babli

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Siegdrifa wrote...

Babli wrote...



My sig says it all.


why point to your sig that explain nothing ?
opinion >< argument

Grow up.

Why take obviously not 100% serious post seriously?

Grow up.

#19
Siegdrifa

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Babli wrote...

Siegdrifa wrote...

Babli wrote...



My sig says it all.


why point to your sig that explain nothing ?
opinion >< argument

Grow up.

Why take obviously not 100% serious post seriously?

Grow up.

because it's seriously 100% not serious obviously.

#20
Kathleen321

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neros1x wrote...

 With the reporter, I had no idea this would be the outcome, and had I known, I wouldn't have done it. .


I'll help you out on this one. If you'd known this when you played the game you wouldn't be blaming the developers for something that was your choice to begin with. When the red star pops up you have the option to perform a Renegade move which usually involves punching or killing someone. When the blue wings pop up you have the option to perform a Paragon move, which usually involves helping someone or doing something nice. Paragon = good Renegade= bad. Got it? 

#21
xSTONEYx187x

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OP, I'd like to put forth a convincing retort. Ehhmm . . . . .

:ph34r:[Discuss the topic without the kinds of insult just deleted by Moderator]:ph34r:

Modifié par Selene Moonsong, 16 juillet 2011 - 03:18 .


#22
AlanC9

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I was about to say that this thread got real dumb real fast, but on second thought it started dumb.

#23
neros1x

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Kathleen321 wrote...

neros1x wrote...

 With the reporter, I had no idea this would be the outcome, and had I known, I wouldn't have done it. .


I'll help you out on this one. If you'd known this when you played the game you wouldn't be blaming the developers for something that was your choice to begin with. When the red star pops up you have the option to perform a Renegade move which usually involves punching or killing someone. When the blue wings pop up you have the option to perform a Paragon move, which usually involves helping someone or doing something nice. Paragon = good Renegade= bad. Got it? 


I did post-clicking. In the first game, you would sometimes get renegade points for doing things that didn't seem all that bad, like saying something against the alliance. The interrupt comes mid-harangue and I expected Shepard to walk away in disgust/make an angry retort. In the first game, there was an option in the dialogue wheel that would say something like "(Shoot him)". It worked. It let me know what I was about to do and gave me the option to do it or not. Why eff it up with these stupid quicktime events? Yes, I could have chosen not to click, but I had just started the game (Citadel was the first place I went after Omega, and she was the first person I talked to there), and I didn't know enough about it to know what to expect. Renegade did not necessarily mean "evil" or "bad" in the first game. 

Maybe I shouldn't have gone into it with the expectations of an RPG, but the first game had enough RPG elements to feel like one. classes, skill point allotment, background stories, role-playing dialogue wheels...what else would you call it?

Modifié par neros1x, 10 juillet 2011 - 06:23 .


#24
stewie1974

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neros1x wrote...

I I'm the guy who actually enjoyed driving the Mako around and exploring every nook and cranny of the Citadel on foot. .


Oh you are THAT guy... We knew you were out there somewhere.

#25
Bourne Endeavor

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First and foremost, for the love of god learn how to paragraph. Your intro post is simply painful to read.

In any event, you have the option of reloading should you dislike the outcome of your choices. ME2 autosaves so frequently, you will barely have to redo anything. Alternatively now on subsequent files you can make informed decisions. The entire concept of the interrupt is spur. It would remove immersion if they flashed something on scene akin to, "Punch Reporter!" and instead come across as gimmicky, which the Interrupt system actually is. It simply conceals itself well.