I'd like advice for a battle that might be unsolvable. I know there are some great players here so maybe they can think of something I can't.
I've installed the Xan for BG2 mod, and have been trying to kill a thief group in the Copper Coronet that the mod introduces. It consists of two thieves (one of whom might be a fighter-thief since he has heavy armor), a priest and a mage. I have only my sorcerer and Xan. The problem is that while I'm level 10, the group seems to be fairly high level (the mage opens with Mantle) and I have SCS2 installed. Since I can solo the SCS2-enhanced random encounters, I think I could beat them if I could use area spells, but with all the civilians around, I can't. (I'm on Normal difficulty, btw.)
So, the basic battle problem is a high-level group your lvl-10 self has to fight while not using area spells. My current spellbook is:
1: Friends (b/c of Item Revisions), ID, Magic Missile, Shield, PfEvil
2: MAA, Invisibility, Resist Fear, Mirror Image
3: MMM, Skull Trap, Haste
4: Stoneskin, Polymorph Self
5: Breach
(plus good-aligned bhaalpowers)
I'm willing to consider spellbook changes if the change is compatible with not metagaming - the spells would be something viable over the run of battles you expect at that stage (i.e., not tailored to this specific battle/the player's foreknowledge). If possible, I'd like to solo the battle by keeping Xan out of it. Also, since I've always preferred vanilla BG1's rule that unpauses the game while you go through your pack, I'd like to stick to quick-slot items only. Currently, I have invisibility potionsx2, potions of extra healingx5, and potions of freedomx2 on both the pc and Xan.
What I've been doing is going invisible until their buffs wear off - casting invisibility on both of my characters as needed since both the mage and priest have divination spells - and then buffing myself with my buffs and a freedom potion, and trying to kill the mage or the priest. So for instance, in one attempt, I cast MAA on the priest hoping to disable his casting for a bit, and then pelting the mage with MMMs. Somehow, they both manage to cast spells nonetheless - the priest casts Flamstrike, which nearly kills me, and the mage insta-casts (wtf?) a successful Remove Magic, at which point I went invisible, healed, and rebuffed. When I try attacking again, the added MAA disrupts most of the priest's casting, but my MMMs aren't enough to stop the mage from casting Breach to let the thieves kill me before I can go invisible again.
It might be that the battle is impossible with the tactics restrictions I play by, but since most of you are so much better at this game than I am I thought I'd ask for ideas. Also, if any of you soloists have general advice on fighting enemies that are a much higher level than you are, I'd love to hear that too. Thanks!
Combat puzzle
Débuté par
Satyricon331
, juil. 09 2011 10:35
#1
Posté 09 juillet 2011 - 10:35
#2
Posté 10 juillet 2011 - 01:03
If you've got SCS2 installed then the opponents, or some of them, may well follow you if you run out of the Copper Coronet after the fight starts. Even if they don't do that there is a large area within it and you need to move around in order to get the opponents out of position. There are likely to be some areas free of civilians, e.g. where the beast cages are, that would let you make use of area spells. You could for instance install multiple skull traps and then lead opponents into them in your jelly form.
However, just in hand to hand the advantage will be with you if you can reduce the numbers attacking you at once . The jelly form of your polymorph can easily beat up the mage (and quite possibly also the 2 thieves if they use piercing weapons). The spider form can take what's left - once the priest has been poisoned a few times it will be difficult to cast any spells. You just need to keep moving / changing shape / going invisible so that the opponents don't have the opportunity to concentrate attacks on you. With stoneskin and mirror image available to you they will have no chance against you in hand to hand unless you let them all attack at once.
However, just in hand to hand the advantage will be with you if you can reduce the numbers attacking you at once . The jelly form of your polymorph can easily beat up the mage (and quite possibly also the 2 thieves if they use piercing weapons). The spider form can take what's left - once the priest has been poisoned a few times it will be difficult to cast any spells. You just need to keep moving / changing shape / going invisible so that the opponents don't have the opportunity to concentrate attacks on you. With stoneskin and mirror image available to you they will have no chance against you in hand to hand unless you let them all attack at once.
#3
Posté 10 juillet 2011 - 01:06
What about using an emotion and/or horror scrolls? Even if they affect civilians, they won't turn hostile when it wears off them. These would be "safe" area effects. Glitterdust another safe area effect. Your enemies would be a heck a lot easier to kill once they are disabled.
#4
Posté 10 juillet 2011 - 04:25
Thanks guys, good tips. I wasn't aware Horror/Emo was safe for civilians, and I hadn't thought of the beast arena. I'd thought about going outside, but I haven't been able to afford the modded magic-license price yet. However, since I also haven't done the Copper Coronet quests yet I can't move into the arena since my character doesn't know about it yet. I had given the mustard jelly form a try, but one of the thieves has a poisoned dagger, and the mage's remove magic was a problem since it dispelled the jelly attack but not the form.
I;m might try more variations on using the jelly form. Thinking about it, I could have just re-switched to the jelly form so as to re-establish the jelly attack. Casting from scrolls and then switching to the jelly form might be one way to go. I'll report back. Thanks again!
I;m might try more variations on using the jelly form. Thinking about it, I could have just re-switched to the jelly form so as to re-establish the jelly attack. Casting from scrolls and then switching to the jelly form might be one way to go. I'll report back. Thanks again!
#5
Posté 10 juillet 2011 - 06:38
Ok, a better player might be able to do it, but for me, the problem with the jelly form is that my damage output is too slow (my thaco is 17, & the priest and thieves seem to have good AC) and I have little maneuverability - the form is too big to move much between all the civilians (the group is b/w Salvanas and Lord Jierdan). They unfortunately don't follow me outside, possibly b/c the Copper Coronet is a separate area from the slums.
On my first attempt, I managed to split them up a little - one of the thieves went into the kitchen where I sent Xan, and then just stayed there (even though Xan was invisible! He might have gone there not related to Xan, I guess). The mage kept running around randomly, and I couldn't follow him as I was too big to go b/w people and I was reluctant to waste invisibility or to switch to a more vulnerable form. I managed to kill the remaining thief and the priest by concentrating on them instead, but I was out of both PS and invisibility castings (as well as potions) after dealing w/ them, and my MMMs disrupted most of the mage's castings, but not one flame arrow that proved fatal.
My 2nd attempt was worse than the first one. Long story short, I wasn't able to split them up as much, and for a long time they were in an area I couldn't reach at all since the priest cast Sanctuary on himself and was the only person I could move up to, wasting one of my PSs. By the time I ran out of PS castings, I hadn't killed anyone. My 3rd attempt, of course, was the worst of them all, since I didn't pay close enough attention to my rounds (I guess I'm a little fatigued), my PS ran out, and the thief stabbed me quickly enough to disrupt my invisibility casting. The priest killed me with a flame strike.
Their saves seem to be too high for horror, btw, a scroll I happened to have on me. They don't lose to that spell. (I was kind of reluctant about it anyway since using it would have meant that my character viewed it as a good general opener (in order to avoid metagaming), meaning I'd have to stockpile them.)
Also, funnily enough, Nalia joins the fray even though I haven't spoken to her yet. She doesn't cast anything, but just uses her knife, haha. (It's kind of cheesy though since in the 1st two attempts, she single-handedly killed skeletons the priest summoned - skeletons that have maces and can damage the jelly. It'd be fine if they attacked her as an enemy too, since it'd be plausible behavior for both her and them, but they don't. I'm not sure what to do about her.)
*sigh* Thanks again. W/ these three attempts at variations with the jelly strategy, I think they're too much for me that way.
On my first attempt, I managed to split them up a little - one of the thieves went into the kitchen where I sent Xan, and then just stayed there (even though Xan was invisible! He might have gone there not related to Xan, I guess). The mage kept running around randomly, and I couldn't follow him as I was too big to go b/w people and I was reluctant to waste invisibility or to switch to a more vulnerable form. I managed to kill the remaining thief and the priest by concentrating on them instead, but I was out of both PS and invisibility castings (as well as potions) after dealing w/ them, and my MMMs disrupted most of the mage's castings, but not one flame arrow that proved fatal.
My 2nd attempt was worse than the first one. Long story short, I wasn't able to split them up as much, and for a long time they were in an area I couldn't reach at all since the priest cast Sanctuary on himself and was the only person I could move up to, wasting one of my PSs. By the time I ran out of PS castings, I hadn't killed anyone. My 3rd attempt, of course, was the worst of them all, since I didn't pay close enough attention to my rounds (I guess I'm a little fatigued), my PS ran out, and the thief stabbed me quickly enough to disrupt my invisibility casting. The priest killed me with a flame strike.
Their saves seem to be too high for horror, btw, a scroll I happened to have on me. They don't lose to that spell. (I was kind of reluctant about it anyway since using it would have meant that my character viewed it as a good general opener (in order to avoid metagaming), meaning I'd have to stockpile them.)
Also, funnily enough, Nalia joins the fray even though I haven't spoken to her yet. She doesn't cast anything, but just uses her knife, haha. (It's kind of cheesy though since in the 1st two attempts, she single-handedly killed skeletons the priest summoned - skeletons that have maces and can damage the jelly. It'd be fine if they attacked her as an enemy too, since it'd be plausible behavior for both her and them, but they don't. I'm not sure what to do about her.)
*sigh* Thanks again. W/ these three attempts at variations with the jelly strategy, I think they're too much for me that way.
Modifié par Satyricon331, 10 juillet 2011 - 06:40 .
#6
Posté 10 juillet 2011 - 07:25
You shouldn't be relying solely on the jelly (except possibly against the mage) because, as you say, it's ability to do damage is limited - the advantage of the jelly is in protecting you against possible damage. The spider has far greater damage ability, so use that to poison opponents and then switch to the jelly for protection, but remember to keep moving whatever form you're in.
If you find it difficult to move around then you could try taking teleport field instead of stoneskin. That will make it hard for the opponents to target you, while you concentrate on the the spell-users.
Also is it not possible to clear the Copper Coronet before you take this group on - sounds like you would find it much easier to manoeuvre then? You should be able to use invisibility to get round them to start with.
If you find it difficult to move around then you could try taking teleport field instead of stoneskin. That will make it hard for the opponents to target you, while you concentrate on the the spell-users.
Also is it not possible to clear the Copper Coronet before you take this group on - sounds like you would find it much easier to manoeuvre then? You should be able to use invisibility to get round them to start with.
#7
Posté 10 juillet 2011 - 07:46
I might be underestimating this encounter a bit much, but I think most low-level encounters--even with slightly more powerful mages or priests or thieves--lose out to the door technique.
There are two ways to do this. First is to establish position in a door's portal (or frame, whatever you want to call it). Doing it right can cause them to line up. A tank on the portal with the other party members at his back supporting him is a good tactic.
Second way is to actually use rooms with two doors to do this. If I understand correctly, you're fighting at Copper Coronet, right? Remember the area where Rumar is? There are two ways to enter that. If, by any chance, Lehtinan's already allowed you to the back rooms, use that door as a transitory spot. Position one part member behind each door, ready to close it anytime. Let a third one be the bait, run him around luring enemies one by one to the room. Close the doors behind said enemy, beat down with whole party, then go out the OTHER door (because the others are waiting by the one you entered in, lure again, etc. Rinse and repeat.
The downside to this is that it's easy to mess up. The upside to this is stellar. Mantle? Doesn't last more than a turn and will dissipate quickly if you're in the room. Thieves? Sucky targets when there's no room to move (and you can always use spells with target-all animations like Horror to pinpoint their location in a room). All their buffs? Useless when they wear out before they even enter the room. Even better, I've used this in the Keep to hold trolls outside the door and REST inside the room. Works wonders.
If this seems a bit much for you to handle, I might emulate your attempt, although I'm not too fond of changing my install at this point to accommodate an NPC mod. Hit us back. Nothing's really too hard when you become too creative for the enemy to handle.
There are two ways to do this. First is to establish position in a door's portal (or frame, whatever you want to call it). Doing it right can cause them to line up. A tank on the portal with the other party members at his back supporting him is a good tactic.
Second way is to actually use rooms with two doors to do this. If I understand correctly, you're fighting at Copper Coronet, right? Remember the area where Rumar is? There are two ways to enter that. If, by any chance, Lehtinan's already allowed you to the back rooms, use that door as a transitory spot. Position one part member behind each door, ready to close it anytime. Let a third one be the bait, run him around luring enemies one by one to the room. Close the doors behind said enemy, beat down with whole party, then go out the OTHER door (because the others are waiting by the one you entered in, lure again, etc. Rinse and repeat.
The downside to this is that it's easy to mess up. The upside to this is stellar. Mantle? Doesn't last more than a turn and will dissipate quickly if you're in the room. Thieves? Sucky targets when there's no room to move (and you can always use spells with target-all animations like Horror to pinpoint their location in a room). All their buffs? Useless when they wear out before they even enter the room. Even better, I've used this in the Keep to hold trolls outside the door and REST inside the room. Works wonders.
If this seems a bit much for you to handle, I might emulate your attempt, although I'm not too fond of changing my install at this point to accommodate an NPC mod. Hit us back. Nothing's really too hard when you become too creative for the enemy to handle.
#8
Posté 10 juillet 2011 - 07:50
I was using the jelly to prevent their spells from affecting me; my worry with the spider is that they'll cast a successful disabling spell, but I'll give it a try. What do you mean when you suggest clearing the Copper Coronet before engaging them?
#9
Posté 10 juillet 2011 - 08:03
He meant clearing out the slavers and such and such. This will give you access to a very large area where you can disperse and destroy them.
#10
Posté 10 juillet 2011 - 08:57
Oh! Well, I'm roleplaying my character, and he isn't going to find out about the back rooms until he does Nalia's quest - I imagine she "tells" him her suspicions about the place. With a future character, I'll be sure to wait on picking up Xan until after I've done so. I'd think even w/o scs2, these are kind of high-level opponents to throw at you so early in the game.
The spider form doesn't seem to be getting me much traction. In my first attempt, I managed to poison the priest, but the mage disabled me by casting PW:Stun before I could go invisible. I've gone for the mage first twice now, and neither time have I been able to hit him to poison him. I'm really not sure why since their buffs have expired and even with his stoneskin, I should still be able to poison him. Both times, the priest manages to kill my spider w/ flame strike.
Thanks, btw, for the posts. WHen I posted last, I had missed your first post, SoS. Sorry about that. I'm going to try your first suggestion since the Rumar room is off-limits for me. I'll report back.
The spider form doesn't seem to be getting me much traction. In my first attempt, I managed to poison the priest, but the mage disabled me by casting PW:Stun before I could go invisible. I've gone for the mage first twice now, and neither time have I been able to hit him to poison him. I'm really not sure why since their buffs have expired and even with his stoneskin, I should still be able to poison him. Both times, the priest manages to kill my spider w/ flame strike.
Thanks, btw, for the posts. WHen I posted last, I had missed your first post, SoS. Sorry about that. I'm going to try your first suggestion since the Rumar room is off-limits for me. I'll report back.
#11
Posté 10 juillet 2011 - 11:16
Alright, detailed accounts:
For my first attempt, I blocked the kitchen door w/ my pc, with Xan in the kitchen, but a bit around the corner so a lot of divination spells wouldn't affect him (he only has 3 invisibility spells memorized, plus the potions). When the mage cast Oracle, I recast invisibility on the pc, and the mage came up to where I was standing, as you predicted. I cast PS, and then changed to the jelly form to act as a tank. I then attacked and had Xan cast a flame arrow. The mage ran off, but one of the thieves came up to the door, with the priest behind him. Irritatingly, Nalia damaged the priest a lot, prompting him to cast Sanctuary, which I view as a waste. I tried having Xan cast domination on the thief, but he had magic resistance (scs2 had him drink a potion, I think), but when Xan cast GM+Chaos, the priest became confused but didn't seem to do anything. I manage to kill one thief, but I could almost never hit the other. I guess he had better AC. With one PS left, (while invisible) I decided to cast it, decloak by casting magic missile and then switching to the jelly. The MM didn't quite kill him, so while I distracted him, I had Xan cast his last flame arrow, which killed him. Unfortunately, Nalia blocked the door so I couldn't leave to see about the mage and priest.
At that point, I decided to reload and try the battle after telling Nalia I'd meet her at her keep (so much for roleplaying). The first enemy to come to the door was an invisible thief, whose presence I inferred from being unable to step out of the kitchen. I decided to decloak by pelting the priest, who was in my line of sight, with MMMs, and wait until more of them came to the door. Unfortunately, with Xan right behind me (rather than slightly to the side like last time), switching to jelly form after the thief became visible moved me from the doorway (the computer automatically placed my jelly self to the side). Since I was facing the higher-AC thief (who's not a thief at all I think, since he's using the kai ability), I decided Xan would decloak, cast GM, flame arrow him, and then cast chaos, which all worked. The "thief"/kensai wandered off, and the other thief was next up. I had Xan cast his 2nd chaos, and the thief and the priest both became confused. I decided to try to take advantage of it by switching out of the jelly form and into the spider form to try to poison the priest while the mage was out of sight... but the mage wound up casting Dimension Door and popping up right next to me! I had forgotten I have installed the Ding0 Tweak Pack component that reintroduces DD. I switched back to jelly form since he was about to cast something (which turned out to be minor spell turning). The confused thief attacked Lehtinan, who did enough damage back to him I killed him off quickly. Since my PS was about to expire, we went through another bout of invisible-divination-invisible stuff. (At this point, they had clustered around me in a corner in the kitchen, and when I cast PS and switched into the jelly form, there wasn't enough room for the jelly, so the computer relocated me across the kitchen. sigh) While fighting, the mage wandered out of the room (I guess he couldn't do anything so SCS2 had him wander?), so when it was time for my next PS casting, I only had a skeleton and the priest in the kitchen, so I used the spider form to poison & kill the priest. I then switched the the Flind form to kill the skeleton.
I had Xan, who was still invisible, scout outside (a little cheap, but I figure we can talk now that nobody's in the kitchen except Lehtinan and not break his invisibility - we each only had one casting left and no potions). The mage was out there, but the remaining "thief"/kensai is invisible, so I switch to wolf form to run up to the mage, thinking I'd try to switch to the spider and poison him before I could get backstabbed, but unfortunately, I was backstabbed still as a wolf, so I switched to the jelly form, which he can't damage, and healed myself. At this point, it's much like my previous attempts - I don't have the damage output to kill them before I run out of PSs. To try to avert the inevitable, when the mage wandered out of view, I decided to switch to spider form to poison the kensai, but while I managed to poison him and switch back to jelly form before the mage came back, it wasn't enough. By the time my PS ran out, the thief and mage were still alive.
I'm a little unhappy with the door technique since it seems to prompt some stupid AI behavior - the thieves should move away when they're about to die rather than just stay there, especially when they aren't able to do much damage to my jelly form. But even though Dimension Door weakens the strategy a bit, it's still a fun approach to it.
For my first attempt, I blocked the kitchen door w/ my pc, with Xan in the kitchen, but a bit around the corner so a lot of divination spells wouldn't affect him (he only has 3 invisibility spells memorized, plus the potions). When the mage cast Oracle, I recast invisibility on the pc, and the mage came up to where I was standing, as you predicted. I cast PS, and then changed to the jelly form to act as a tank. I then attacked and had Xan cast a flame arrow. The mage ran off, but one of the thieves came up to the door, with the priest behind him. Irritatingly, Nalia damaged the priest a lot, prompting him to cast Sanctuary, which I view as a waste. I tried having Xan cast domination on the thief, but he had magic resistance (scs2 had him drink a potion, I think), but when Xan cast GM+Chaos, the priest became confused but didn't seem to do anything. I manage to kill one thief, but I could almost never hit the other. I guess he had better AC. With one PS left, (while invisible) I decided to cast it, decloak by casting magic missile and then switching to the jelly. The MM didn't quite kill him, so while I distracted him, I had Xan cast his last flame arrow, which killed him. Unfortunately, Nalia blocked the door so I couldn't leave to see about the mage and priest.
At that point, I decided to reload and try the battle after telling Nalia I'd meet her at her keep (so much for roleplaying). The first enemy to come to the door was an invisible thief, whose presence I inferred from being unable to step out of the kitchen. I decided to decloak by pelting the priest, who was in my line of sight, with MMMs, and wait until more of them came to the door. Unfortunately, with Xan right behind me (rather than slightly to the side like last time), switching to jelly form after the thief became visible moved me from the doorway (the computer automatically placed my jelly self to the side). Since I was facing the higher-AC thief (who's not a thief at all I think, since he's using the kai ability), I decided Xan would decloak, cast GM, flame arrow him, and then cast chaos, which all worked. The "thief"/kensai wandered off, and the other thief was next up. I had Xan cast his 2nd chaos, and the thief and the priest both became confused. I decided to try to take advantage of it by switching out of the jelly form and into the spider form to try to poison the priest while the mage was out of sight... but the mage wound up casting Dimension Door and popping up right next to me! I had forgotten I have installed the Ding0 Tweak Pack component that reintroduces DD. I switched back to jelly form since he was about to cast something (which turned out to be minor spell turning). The confused thief attacked Lehtinan, who did enough damage back to him I killed him off quickly. Since my PS was about to expire, we went through another bout of invisible-divination-invisible stuff. (At this point, they had clustered around me in a corner in the kitchen, and when I cast PS and switched into the jelly form, there wasn't enough room for the jelly, so the computer relocated me across the kitchen. sigh) While fighting, the mage wandered out of the room (I guess he couldn't do anything so SCS2 had him wander?), so when it was time for my next PS casting, I only had a skeleton and the priest in the kitchen, so I used the spider form to poison & kill the priest. I then switched the the Flind form to kill the skeleton.
I had Xan, who was still invisible, scout outside (a little cheap, but I figure we can talk now that nobody's in the kitchen except Lehtinan and not break his invisibility - we each only had one casting left and no potions). The mage was out there, but the remaining "thief"/kensai is invisible, so I switch to wolf form to run up to the mage, thinking I'd try to switch to the spider and poison him before I could get backstabbed, but unfortunately, I was backstabbed still as a wolf, so I switched to the jelly form, which he can't damage, and healed myself. At this point, it's much like my previous attempts - I don't have the damage output to kill them before I run out of PSs. To try to avert the inevitable, when the mage wandered out of view, I decided to switch to spider form to poison the kensai, but while I managed to poison him and switch back to jelly form before the mage came back, it wasn't enough. By the time my PS ran out, the thief and mage were still alive.
I'm a little unhappy with the door technique since it seems to prompt some stupid AI behavior - the thieves should move away when they're about to die rather than just stay there, especially when they aren't able to do much damage to my jelly form. But even though Dimension Door weakens the strategy a bit, it's still a fun approach to it.
#12
Posté 10 juillet 2011 - 03:07
Good job on the semi-success. I had feared that roleplaying would make this a wee bit harder, but all is well if some liberties are taken.
I have no experience with NPC mods ever so I don't rightly know if this is kind of easy. Still, some classes might view this as immensely easy in that level of the game. I'm pretty sure an inquisitor or an assassin will have a pretty easy moment here.
One small tip again, though: if the battle gets a bit chaotic, just throw a Spook if you can. It always has a penalty so even the slightly higher saves of enemies are technically at par with yours. Should save you a GM or another spell.
I have no experience with NPC mods ever so I don't rightly know if this is kind of easy. Still, some classes might view this as immensely easy in that level of the game. I'm pretty sure an inquisitor or an assassin will have a pretty easy moment here.
One small tip again, though: if the battle gets a bit chaotic, just throw a Spook if you can. It always has a penalty so even the slightly higher saves of enemies are technically at par with yours. Should save you a GM or another spell.
#13
Posté 10 juillet 2011 - 07:44
Thanks!
Yeah, I was thinking about it, and the battle isn't nearly as difficult as the Sphere, which the vanilla game tries to get arcanists to do when you're right out of the dungeon. And with a 6-person party, it'd probably be pretty easy. One approach could be, if I wanted to abandon RPing the battle altogether, to leave the Copper Coronet after killing one or two of them, go someplace else to rest, and then come back refreshed with them still damaged, but that idea is too exploitative for my tastes... I prefer playing these battles as if the world were real
It's funny you'd suggest spook. This install is the first one I've had where the spell seems to work. Before, it always just made the enemies' circles yellow, but not change their behavior even when the readout said they were panicked. I'll try giving Xan some spooks since his specialty keeps him from magic missile anyway. Thanks again.
Yeah, I was thinking about it, and the battle isn't nearly as difficult as the Sphere, which the vanilla game tries to get arcanists to do when you're right out of the dungeon. And with a 6-person party, it'd probably be pretty easy. One approach could be, if I wanted to abandon RPing the battle altogether, to leave the Copper Coronet after killing one or two of them, go someplace else to rest, and then come back refreshed with them still damaged, but that idea is too exploitative for my tastes... I prefer playing these battles as if the world were real
It's funny you'd suggest spook. This install is the first one I've had where the spell seems to work. Before, it always just made the enemies' circles yellow, but not change their behavior even when the readout said they were panicked. I'll try giving Xan some spooks since his specialty keeps him from magic missile anyway. Thanks again.
#14
Posté 10 juillet 2011 - 10:58
Do remember that there are two doors leading into the Coronet. You can use these to engage and withdraw to change the nature of the engagement.
Even unto sending Xan in one door and your PC in the other and having Xan draw the enemy to you to string them out a bit.
There's nothing wrong with RP'ing a character turning and diving back out the door of an untenable situation, particularly if he does it after knocking out an enemy.
Even unto sending Xan in one door and your PC in the other and having Xan draw the enemy to you to string them out a bit.
There's nothing wrong with RP'ing a character turning and diving back out the door of an untenable situation, particularly if he does it after knocking out an enemy.
#15
Posté 11 juillet 2011 - 01:40
Thanks, Triaxx. I really appreciate everyone's suggestions. I've started a new run but I've archived the save so I can come back to the battle in the future





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