Isn't Harry Knowles that movie critic who looks like Fat Bastard out of the Austin Powers movies?
Edit: yeah, this guy:
I wasn't aware he worked at Bioware.
Modifié par Selene Moonsong, 10 juillet 2011 - 08:10 .
Modifié par Selene Moonsong, 10 juillet 2011 - 08:10 .
Wheat wrote...
I really enjoyed DA:O and didn't care for the sequel. I haven't been really following Dragon Age since I played DA:2, is Laidlaw still the lead developer? From all the interviews he seemed pretty committed to keeping all the DA2 changes he made, and only seemed concerned about making sure future games didn't recycle as much content. I suppose I am one of those fans who (as Mike put it) thought: "Wow, this is just too different and I cannot handle it."
So, is he still in charge of the series? Is the "DA2 was a necessary change" still the official policy? I don't mean to stir up any trouble, I am just wondering if I should be paying attention to the development of DLC or DA3, etc.
Thanks in advance!
Modifié par Huntress, 10 juillet 2011 - 06:39 .
Monica83 wrote...
I don't know i never be interested in jade empire... But now im able to understeand where the japan influence in da2 comes from by the way: I prefear the old design than this mess
Modifié par Upsettingshorts, 10 juillet 2011 - 07:22 .
Jade Empire
Japan
Modifié par Selene Moonsong, 10 juillet 2011 - 08:12 .
Modifié par Tpiom, 10 juillet 2011 - 07:13 .
That's a great point. He was on the ball when DA:O came out. If you're reading this Georg, we miss you.In Exile wrote...
FieryDove wrote...
What DA truly needs is Georg Zoeller then maybe the waves would not have happened.
But they forced him to go to ToR, yes forced! No...stole!
Georg was great. He even had the tentative wiki on the combat system after DA:O was out and the hotfix for dex.
Modifié par WidowMaker9394, 10 juillet 2011 - 07:33 .
Monica83 wrote...
I don't know i never be interested in jade empire... But now im able to understeand where the japan influence in da2 comes from by the way: I prefear the old design than this mess
Jamie_edmo wrote...
Vengeful Nature wrote...
Firky wrote...
"Wow, this is just too different and I cannot handle it" is probably inaccurately paraphrasing what he said somewhere, out of context.
Nope, it's a direct quote. Here's the article.
In general, Mike's got the EA execs to answer to, who in turn have the EA shareholders to answer to. Since Bioware now comes under the EA umbrella, you're not going to see any real changes for the better any time soon. So you might as well get used to your corporate yes-men if you intend to stick with Bioware games in the future.
Although I disagree with the whole "Wow, this is just too different and I cannot handle it" stance that interview was just after the game released, and with all the feedback received things may have changed so I wouldn't take that as gods-honest-truth
OSUfan12121 wrote...
I love how in the interviews they always say Dragon Age 2 was innovative. It wasn't. The only innovative thing they tried to do was the framed narrative which failed horribly.
Modifié par Upsettingshorts, 10 juillet 2011 - 07:52 .
So Thats where they got their inspiration for the appearance of default HawkeVengeful Nature wrote...
Isn't Harry Knowles that movie critic who looks like Fat Bastard out of the Austin Powers movies?
Edit: yeah, this guy:[Off-topic image deleted as spam]
I wasn't aware he worked at Bioware.
Modifié par Selene Moonsong, 10 juillet 2011 - 08:13 .
Modifié par xkg, 10 juillet 2011 - 07:55 .
alex90c wrote...
Check the date: June 17, 2011
Now for the quote:"But also there were a lot of fans of the original Dragon Age: Origins
who weren't as happy with it. Maybe they were looking for more of the
same, and it was different and innovative in ways they weren't
expecting.
So basically, Origins fans disliked DA2 because they can't take change or "innovation".
Upsettingshorts wrote...
Also, the story was based on wuxia, not "Japan influence."
infalible wrote...
You've got to love that part of the article:
"We didn't get it wrong, you just can't handle it."
Realistically however I think he's right. I think that the combat system in DA2 was fine, that the changes they made in that regard were perfectly acceptable. Yes, perhaps they went a little too far and ended up with an experience too far removed of DA:O and it's influences (NWN and BG) for hardcore traditionalists to stomach but I don't think they should back peddle on it. I played DA2 through to completion simply because the combat actually was quite a bit of fun, and pretty well done, and mitigated the ****** poor story.
What I think they got totally wrong was the story and the setting. What they got from DA:O was that players didn't like the vast area the game covered, or they interpreted it like that. However MOST of the comments I've read didn't say that. What I got from comments is that people liked the vastness but found that the way it was presented led to a disjointed gameplay experience. The passage of time wasn't well represented (something they improved on in DA2) and the travelling to each location was just annoying. Many of us said, "Hey. You know what? Instead of giving us this vast area and making us suffer loading screens and tedious random events when we move between quest locations, why not just make it more open world and build content around that?" And whether or not that is a good idea, that is far removed from going, "drop the scale all together." That's the core of their mistake in my opinion, and that's something they should alter in Dragon Age 3.
JaegerBane wrote...
Boring stories about politics and high-brow posturing were never something that kept DA:O running,
Modifié par csfteeeer, 10 juillet 2011 - 08:18 .
xkg wrote...
Hey, why fire him. He was a Lead Writer for Jade Empire - and imo story of JE and JE in general was a very good game.
Maybe he should try that again (i mean the Lead Writer postion) in the next Dragon Age instalment.
Guest_Puddi III_*
JaegerBane wrote...
and I don't remember anyone describing DA:O's splendid array of environments as a bad thing, so it begs the question why they thought removing all that was a good idea.
JaegerBane wrote...
(...) and I don't remember anyone describing DA:O's splendid array of environments as a bad thing, so it begs the question why they thought removing all that was a good idea.
JaegerBane wrote...
To be honest, I've no idea what DA3 is going to be like. Judging from what DA2 was like I'm not honestly confident the DA team actually know what they're doing. There's so many blatantly obvious mistakes in DA2's production that it calls into question whether DA3 is actually going to be any different.
Modifié par OdanUrr, 10 juillet 2011 - 08:29 .
i havnt played da2 at all i didnt buy the last 2 dlc for da:o coz i was unhappy with da2 everything i personally look for wasnt in da2. but the series did need a new direction no doubt about that i just wished they hadnt changed so uch the elves which are my race of chioce look like damn goats!(i say that casaully)Wheat wrote...
I really enjoyed DA:O and didn't care for the sequel. I haven't been really following Dragon Age since I played DA:2, is Laidlaw still the lead developer? From all the interviews he seemed pretty committed to keeping all the DA2 changes he made, and only seemed concerned about making sure future games didn't recycle as much content. I suppose I am one of those fans who (as Mike put it) thought: "Wow, this is just too different and I cannot handle it."
So, is he still in charge of the series? Is the "DA2 was a necessary change" still the official policy? I don't mean to stir up any trouble, I am just wondering if I should be paying attention to the development of DLC or DA3, etc.
Thanks in advance!
Fix´d.csfteeeer wrote...
however, i do feel like DA2 had tons of potential (which was (imo) wasted) to be legendary, so if maybe if they press the right button to exploit it's potential, we would get something BIG.