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Is Mike Laidlaw still in charge of the Dragon Age series?


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#26
Vengeful Nature

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:lol:

Isn't Harry Knowles that movie critic who looks like Fat Bastard out of the Austin Powers movies?

Edit: yeah, this guy:

:ph34r:[Off-topic image deleted as spam]:ph34r:

I wasn't aware he worked at Bioware. :lol:

Modifié par Selene Moonsong, 10 juillet 2011 - 08:10 .


#27
Huntress

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Wheat wrote...

I really enjoyed DA:O and didn't care for the sequel. I haven't been really following Dragon Age since I played DA:2, is Laidlaw still the lead developer? From all the interviews he seemed pretty committed to keeping all the DA2 changes he made, and only seemed concerned about making sure future games didn't recycle as much content. I suppose I am one of those fans who (as Mike put it) thought: "Wow, this is just too different and I cannot handle it." :P

So, is he still in charge of the series? Is the "DA2 was a necessary change" still the official policy? I don't mean to stir up any trouble, I am just wondering if I should be paying attention to the development of DLC or DA3, etc.

Thanks in advance!


Are you going to pay him if he is? Why do you care if you are not going to pay him? Afraid of asking him, yourself?

If you want to know, send him a PM! But please, do not post his response, we don't care what he said to you.

Modifié par Huntress, 10 juillet 2011 - 06:39 .


#28
OSUfan12121

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I love how in the interviews they always say Dragon Age 2 was innovative. It wasn't. The only innovative thing they tried to do was the framed narrative which failed horribly.

#29
upsettingshorts

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Monica83 wrote...

I don't know i never be interested in jade empire... But now im able to understeand where the japan influence in da2 comes from by the way: I prefear the old design than this mess


This is hilarious, especially coming from Monica83.

The gameplay of Jade Empire is much, much, much, much closer to THE WITCHER 2 than Dragon Age 2.  It's downright shocking how close they are.  In fact, if you keep free targetting off in Jade Empire, it's pretty much the same.

Yes, I'm fully aware I'm about to have stones thrown at me - primarily by people who have never played Jade Empire.

Also, the story was based on wuxia, not "Japan influence."

Modifié par Upsettingshorts, 10 juillet 2011 - 07:22 .


#30
ipgd

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Jade Empire

Japan

:ph34r:[Off topic image deleted as spam]:ph34r:

Modifié par Selene Moonsong, 10 juillet 2011 - 08:12 .


#31
Tpiom

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Dragon Age 3 isn't even officially announced! So the official answer is, probably, no.

Modifié par Tpiom, 10 juillet 2011 - 07:13 .


#32
dheer

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In Exile wrote...

FieryDove wrote...
What DA truly needs is Georg Zoeller then maybe the waves would not have happened.
But they forced him to go to ToR, yes forced! No...stole!


Georg was great. He even had the tentative wiki on the combat system after DA:O was out and the hotfix for dex. 

That's a great point. He was on the ball when DA:O came out. If you're reading this Georg, we miss you. B)

#33
WidowMaker9394

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I have zero trust in the entire DA-team after DA2. At least the senior staff, Epler and Barrett seems like decent guys.

Modifié par WidowMaker9394, 10 juillet 2011 - 07:33 .


#34
AtreiyaN7

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Monica83 wrote...

I don't know i never be interested in jade empire... But now im able to understeand where the japan influence in da2 comes from by the way: I prefear the old design than this mess


Oh, so, you know Jade Empire? As someone who's half Chinese, I can tell you that Jade Empire was based on the CHINESE culture and mythos.  I also studied Japanese and Japanese art, so I'm pretty sure I can tell the difference between the two distinct and separate cultures. All Asian people are not the same, thanks.

#35
JaegerBane

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Jamie_edmo wrote...

Vengeful Nature wrote...

Firky wrote...

"Wow, this is just too different and I cannot handle it" is probably inaccurately paraphrasing what he said somewhere, out of context.


Nope, it's a direct quote. Here's the article.

In general, Mike's got the EA execs to answer to, who in turn have the EA shareholders to answer to. Since Bioware now comes under the EA umbrella, you're not going to see any real changes for the better any time soon. So you might as well get used to your corporate yes-men if you intend to stick with Bioware games in the future.


Although I disagree with the whole "Wow, this is just too different and I cannot handle it" stance that interview was just after the game released, and with all the feedback received things may have changed so I wouldn't take that as gods-honest-truth


I don't want to make any personal assertions or anything, but it still gives the impression that his initial reaction to any kind of criticism is to just claim the criticisers are wrong. With that kind of thinking behind DA3, it's not exactly something that boosts confidence that feedback is actually being taken on board.

#36
WidowMaker9394

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OSUfan12121 wrote...

I love how in the interviews they always say Dragon Age 2 was innovative. It wasn't. The only innovative thing they tried to do was the framed narrative which failed horribly.


Black Ops handled its framed narrative much better if you ask me.

The fun thing is that it's a Call of Duty game.

#37
upsettingshorts

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So did Alpha Protocol, which is why I maintain the silliest aspect of BioWare's DA2 marketing campaign wasn't button=awesome, or "Rise to Power" but the claim that Dragon Age 2 was the first cRPG with an interactive framed narrative.

Not only is it factually incorrect, given how much more interactive and reactive Alpha Protocol's narrative was, it's downright absurd.

Which was all especially disappointing to me, as I figured a fixed location, more fixed protagonist, and timeskips would help them back up that promise.  It didn't.  

Modifié par Upsettingshorts, 10 juillet 2011 - 07:52 .


#38
Skaden

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Vengeful Nature wrote...

:lol:

Isn't Harry Knowles that movie critic who looks like Fat Bastard out of the Austin Powers movies?

Edit: yeah, this guy:

Image IPB[Off-topic image deleted as spam]Image IPB

I wasn't aware he worked at Bioware. :lol:

So Thats where they got their inspiration for the appearance of default HawkeImage IPB

Modifié par Selene Moonsong, 10 juillet 2011 - 08:13 .


#39
xkg

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^ For new Genlock Alpha more likely hehehe
Ok. j/k

Modifié par xkg, 10 juillet 2011 - 07:55 .


#40
infalible

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alex90c wrote...

Check the date: June 17, 2011

Now for the quote:

"But also there were a lot of fans of the original Dragon Age: Origins
who weren't as happy with it. Maybe they were looking for more of the
same, and it was different and innovative in ways they weren't
expecting.


So basically, Origins fans disliked DA2 because they can't take change or "innovation".

:bandit:


You've got to love that part of the article:

"We didn't get it wrong, you just can't handle it."

Realistically however I think he's right. I think that the combat system in DA2 was fine, that the changes they made in that regard were perfectly acceptable. Yes, perhaps they went a little too far and ended up with an experience too far removed of DA:O and it's influences (NWN and BG) for hardcore traditionalists to stomach but I don't think they should back peddle on it. I played DA2 through to completion simply because the combat actually was quite a bit of fun, and pretty well done, and mitigated the ****** poor story.

What I think they got totally wrong was the story and the setting. What they got from DA:O was that players didn't like the vast area the game covered, or they interpreted it like that. However MOST of the comments I've read didn't say that. What I got from comments is that people liked the vastness but found that the way it was presented led to a disjointed gameplay experience. The passage of time wasn't well represented (something they improved on in DA2) and the travelling to each location was just annoying. Many of us said, "Hey. You know what? Instead of giving us this vast area and making us suffer loading screens and tedious random events when we move between quest locations, why not just make it more open world and build content around that?" And whether or not that is a good idea, that is far removed from going, "drop the scale all together." That's the core of their mistake in my opinion, and that's something they should alter in Dragon Age 3.

#41
OdanUrr

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Upsettingshorts wrote...

Also, the story was based on wuxia, not "Japan influence."


Plus, if I'm not mistaken, the Water Dragon is a reference to the dragon in Chinese mythology which, for instance, spouts water instead of fire. If we take it further, we could draw some parallels to the Chinese dragon Yinglong, the god of rain.

#42
accurate free iq test

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Good idea about water dragon, thought so

#43
JaegerBane

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infalible wrote...
You've got to love that part of the article:

"We didn't get it wrong, you just can't handle it."

Realistically however I think he's right. I think that the combat system in DA2 was fine, that the changes they made in that regard were perfectly acceptable. Yes, perhaps they went a little too far and ended up with an experience too far removed of DA:O and it's influences (NWN and BG) for hardcore traditionalists to stomach but I don't think they should back peddle on it. I played DA2 through to completion simply because the combat actually was quite a bit of fun, and pretty well done, and mitigated the ****** poor story.

What I think they got totally wrong was the story and the setting. What they got from DA:O was that players didn't like the vast area the game covered, or they interpreted it like that. However MOST of the comments I've read didn't say that. What I got from comments is that people liked the vastness but found that the way it was presented led to a disjointed gameplay experience. The passage of time wasn't well represented (something they improved on in DA2) and the travelling to each location was just annoying. Many of us said, "Hey. You know what? Instead of giving us this vast area and making us suffer loading screens and tedious random events when we move between quest locations, why not just make it more open world and build content around that?" And whether or not that is a good idea, that is far removed from going, "drop the scale all together." That's the core of their mistake in my opinion, and that's something they should alter in Dragon Age 3.


You've hit the nail on the head here. I personally thought the gameplay changes to DA2 were good ones, I liked the faster paced combat and tighter spell casting.

As you say, where everything went to the dogs was when they removed many of the aspects that actually made the game worth playing in the first place. Boring stories about politics and high-brow posturing were never something that kept DA:O running, and I don't remember anyone describing DA:O's splendid array of environments as a bad thing, so it begs the question why they thought removing all that was a good idea.

To be honest, I've no idea what DA3 is going to be like. Judging from what DA2 was like I'm not honestly confident the DA team actually know what they're doing. There's so many blatantly obvious mistakes in DA2's production that it calls into question whether DA3 is actually going to be any different.

#44
upsettingshorts

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JaegerBane wrote...

Boring stories about politics and high-brow posturing were never something that kept DA:O running,


I didn't think those parts were boring, they were my favorite sections.  

#45
csfteeeer

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As far as i know, yes.

and i Agree with you 100%.

i don't know Mike Laidlaw and thus, i have no right to say anything bad about him, i'm sure he's a great guy, but i don't like the way he is taking DA, and if it stays the way it is, then i'm afraid i won't be buying DA3.

however, i do feel like DA2 had tons of potential (which was (imo) wasted) to be legendary, so if maybe if they click the right button to exploit it's potential, we would get something BIG.

Modifié par csfteeeer, 10 juillet 2011 - 08:18 .


#46
Wozearly

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xkg wrote...


Hey, why fire him. He was a Lead Writer for Jade Empire - and imo story of JE and JE in general was a very good game.

Maybe he should try that again (i mean the Lead Writer postion) in the next Dragon Age instalment.


Ironically close to my tongue-in-cheek 3 step proposal to solve all of Bioware's problems.

1. Commission Jade Empire 2 with Laidlaw as lead designer of Bioware's more action-driven RPG franchise
2a. Write a grovelling letter to Brent Knowles saying "Come back, all is forgiven..."
2b. Put Brent as lead designer on DA3 with a free hand to make any changes
3. Clearly market JE2 as building on the action side of DA2 and DA3 as the spiritual successor to DA:O/BG

...watch as the Gordian knot is cut and the divided fan base each have a clear franchise to get excited about that appeals to their preferences, with both going on to rock their respective flavours of the RPG genre.

#47
Guest_Puddi III_*

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JaegerBane wrote...

and I don't remember anyone describing DA:O's splendid array of environments as a bad thing, so it begs the question why they thought removing all that was a good idea.



I'm pretty sure they didn't think it was a 'good idea,' just the best option they felt they had given the development constraints they had.

#48
OdanUrr

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JaegerBane wrote...

(...) and I don't remember anyone describing DA:O's splendid array of environments as a bad thing, so it begs the question why they thought removing all that was a good idea.


The premise was that DA2 would be moving through time as DAO moved through space. That is a far more challenging task which, to my mind, DA2 didn't accomplish at all. Without getting into the companion argument again, places should change over the course of time. In DA2 they don't.


JaegerBane wrote...

To be honest, I've no idea what DA3 is going to be like. Judging from what DA2 was like I'm not honestly confident the DA team actually know what they're doing. There's so many blatantly obvious mistakes in DA2's production that it calls into question whether DA3 is actually going to be any different.


I've said it before, but I'll say it again: DA3 will be better than DA2. Why? Because if DA2 accomplished anything, it managed to put a 180-spin (or close) on the direction of the franchise, introducing some new elements like faster and improved combat, or even a more polished (to my mind) UI, if not particularly reminiscent of classic RPGs. All they have to do now is take the feedback from DA2 to heart and build upon that. DA2 introduced the paradigm shift. DA3 won't be doing that again.

Modifié par OdanUrr, 10 juillet 2011 - 08:29 .


#49
rolson00

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Wheat wrote...

I really enjoyed DA:O and didn't care for the sequel. I haven't been really following Dragon Age since I played DA:2, is Laidlaw still the lead developer? From all the interviews he seemed pretty committed to keeping all the DA2 changes he made, and only seemed concerned about making sure future games didn't recycle as much content. I suppose I am one of those fans who (as Mike put it) thought: "Wow, this is just too different and I cannot handle it." :P

So, is he still in charge of the series? Is the "DA2 was a necessary change" still the official policy? I don't mean to stir up any trouble, I am just wondering if I should be paying attention to the development of DLC or DA3, etc.

Thanks in advance!

i havnt played da2 at all i didnt buy the last 2 dlc for da:o coz i was unhappy with da2 everything i personally look for wasnt in da2. but the series did need a new direction no doubt about that i just wished they hadnt changed so uch the elves which are my race of chioce look like damn goats!(i say that casaully)

#50
Babli

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csfteeeer wrote...
however, i do feel like DA2 had tons of potential (which was (imo) wasted) to be legendary, so if maybe if they press the right button to exploit it's potential, we would get something BIG.

Fix´d.

..couldnt resist :D but I agree. Concept of DA 2 was great, but execution was epic failure in all parts. Well at least for me. If Kirkwall was breathing, living city, if Hawke had real motivation to rising for power (mine just wanted to disappear with Isabela on ship), if combat had more depth and didnt make for 80% of game, if enemies didnt teleport, if there wasnt so much fedex quests, if in act 3 key persons didnt went full retard, if it ended properly, if we could talk to companions like in Origins, if there wasnt dialogue wheel, if we could customize everything, ...ok, I am gonna stop here, I probably made my point :lol: