i disagree, at least in the case of this one singular example. i'm certainly not looking for all games to emulate this kind of deconstructive approach to storytelling, oh god no. one or two is enough.Blastback wrote...
I'll be the first to agree that a story with the hero failing is intresting, even good, but I just don't think that it is fun to play. It's the sort of thing that I think should be reserved for books, or movies, or tv. and in those mediums, I'd love it. But it doesn't play to the strengths of a video game, where you are the one doing the failing..
And yeah, that's just my opinion.
i romanced anders on my first playthrough, so i had the dual impact of building a sickly sweet relationship and conquering evil/being called a 'champion' all completely fall apart in a grand blaze (ohohoho) of absolutely no glory. it was striking, and hit me in a way origins never touched.
so, yeah, i'm not advocating for this kind of narrative in future bioware games, but for da2, i thought it was lovely. conversely, i understand why some people don't want that in a game.
Modifié par ademska, 10 juillet 2011 - 10:06 .




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