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Any Tips on infiltrator insanity mode?


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17 réponses à ce sujet

#1
Lt. Zokulow

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I have been in a battle in ME2 from the start..Imported a level 56  infiltrator character insanity.Started ME1 on insanity and it was fairly longer I thought..

I have found using Grunt and zaeed a lot of fun and practical for my style,but any of the characters are great as long as I have a strong ass kickin dude there like zeed or grunt if paired with miranda or kusami,,sometimes jacob but still a blast..

Thane and the justicar and legion I still need to recruit..
 
Any tips on character team setup any what should I play as next time around for a killer experience..Already have been a soilder ,vangaurd,infiltrator,,any tips from ME1 to ME2 As far as using characters at any class,weapons use,powers that are more effective with certain character setups would be cool to hear about..Image IPB

#2
LeVaughnX

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I am a die hard Infiltrator - I just deleted all my save files for Mass Effect 1&2 and I'm still trying to finish my second Mass Effect 1 run so I can import a 60 to ME2. Note; I've done this like fourty times already so I know the game inside and out; so let me give you some personal advice on the squad you should use.

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Mass Effect 1 Squad: Wrex and Ashley // Wrex and Liara

Mass Effect 2 Squad: Tali and Legion // Samara and Zaeed // Tali and Garrus

Now I know Garrus and Tali are technically Infiltrators or Engineers with Shotguns but at the same time they have damn high combat abilities. I always stick with Tali and Garrus no matter what class I am (in ME2) because the Biotics are completely worthless in the game especially on insanity mode. Garrus can be your support sniper during this time (Give him a semi-auto sniper or something) while you use the Widow. Tali uses a drone while providing some close range support. Perfect compliment.

I never use Kasumi as she dies real quick; and Jack is usually my choice over Samara but Samara is over-all a better choice.


Now if you REALLY want a badass squad I'd put Mordin and Grunt together; they are an interesting combo.

#3
Lt. Zokulow

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Cool,,
Ihave palyed ME1 about 15 times and ME2 Is my 4th run now. I still have yet to import a level 60 character,,I am not sure how to achieve that but maybe Doing the pinnacle station missions?
Am Definitely a grunt fan and I think Tali is a better character in ME2 which I have used her more than I would have considering.
I like zaeed but with grunt and him together they seem to roam and die before I really need em.. So I'll give those character team ups a try,,Goin with mordin and grunt through the tower to recruit Thane,,should be a blast.
I have to say infiltrator is probably gona be my Fav class,,,my next play through From 1-to 2 I want a level 60 import and a custom character. I hope the 3rd game capitalizes on the weaknesses of both games and adds more flavor and longer or more missions etc...Overall These are excellent RPG's and the only games I play thats how addicted I am to em..

#4
ryoldschool

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I suggest Miranda in Me2 - her passive gives 15% weapon damage to squad, + she has defense strippers for any defense you go against. Kasumi's flashbang has a wierd side-effect on Harbinger - once he gets hit with it ( he does not attack anymore ). Alerex has a vanguard thread where he shows off Kasumi

http://social.biowar...1/index/6343841

Also, early game, Jacob is important for squad incendary ammo.

#5
Golden Owl

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If you are a sniping Infiltrator....Garrus and Legion against tech barried mooks....Thane kicks serious *ss with the Collectors...And Kasumi as your second choice if you go two Snipers (your Infiltrator one of them) and a CQC squaddie.....Kasumi is the least likely to die on the IFF mission and is still a life saver with her flash bangs on Insanity with Husks, the flash bangs stagger them, a real life saver if they swarm my Shep.

All I play is Sniping Infiltrator and personally I find these squaddies best for my style of play...I think it does really come down to your personal style as to who you find your work best with....I'm a take my time, rather sedate player, specializing in head shots....I tend to find I clash with Miranda, Mordin, Jack and Grunt, just can't work with them that well...I use a lot of medi gel with those four.

#6
termokanden

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ryoldschool wrote...

I suggest Miranda in Me2 - her passive gives 15% weapon damage to squad, + she has defense strippers for any defense you go against. Kasumi's flashbang has a wierd side-effect on Harbinger - once he gets hit with it ( he does not attack anymore ). Alerex has a vanguard thread where he shows off Kasumi

http://social.biowar...1/index/6343841

Also, early game, Jacob is important for squad incendary ammo.


No offense to anyone, but this is the best advice so far IMO. I'd also recommend bringing along Grunt if you need a squadmate that isn't quite as squishy as the others. He can die, but he IS way tougher than the others.

Modifié par termokanden, 11 juillet 2011 - 09:45 .


#7
Malanek

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IMO the big decision for the infiltrator is whether to go with the Widow or not. If you go with the widow almost everthing you do is making sure you can still one-shot the basic enemies. You basically want every weapon damage bonus you can find. You probably want incinerate to help finish some enemies off without wasting another bullet or having to switch to a different weapon.

I actually prefer the Viper to the widow and then you can take either Shotguns or Assault Rifles. With the geth shot gun you can start charging, then cloak and move right up to an enemy and shoot a fully charged shot and it doesn't break stealth. Which is pretty cool.

However I actually think assault rifles with the Mattock is actually stronger. Use squad cyro ammo, take energy drain as a bonus power (you can respec into reave for collector missions if you want), a couple of defense strippers as squadmates and the character is really, really strong. You should be cloak very sparingly, more as a way to relocate into a better position than cloak shoot tactics.

#8
termokanden

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Malanek999 wrote...

IMO the big decision for the infiltrator is whether to go with the Widow or not. If you go with the widow almost everthing you do is making sure you can still one-shot the basic enemies. You basically want every weapon damage bonus you can find. You probably want incinerate to help finish some enemies off without wasting another bullet or having to switch to a different weapon.


Given enough buffs (and I actually find Warp Ammo helpful for this), you can oneshot all standard enemies with the Widow without Cloak. Because you don't need to sit and wait for that cooldown or even use it at all, you are free to use any power while taking out the trash. Very helpful.

#9
konfeta

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Kasumi is a fantastic Infiltrator squadmate. Flashbang is just too good, Shadow Strike makes her deceptively durable and saves you some Widow shots. Miranda's damage bonus is very nice early on when you are stuck with the Mantis, but once you graduate to the Widow or Viper, it stops being relevant assuming you went damage cloak/passive evolutions. As mentioned, the Widow will one shot regular enemies; and if you play more with close range weapons, you care about CC effects on your allies more than anything.

But, really, the most important part of playing the Infiltrator is mastering the cloak. Everything else is secondary. Even if you are mostly a one shot one kill Widow player, there will be many situations when sneaking behind the enemy with an SMG (or just flat out punching them to death) will be the ideal choice.

I actually find myself switching between the Tempest and the Locust all the time depending on the mission, because some missions offer really nice flanking/cover paths to unload 50 bullets at point blank range. At other times, the Locus is a fantastic killing tool to save on Widow ammo.

Modifié par konfeta, 12 juillet 2011 - 09:06 .


#10
Charge-Headshot

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I agree with second post in, Mordin and Grunt can actually be a great combo.
Grunt's survivability after getting fortification with Mordin's tech powers can prove to be devastating to enemy's.

#11
The Spamming Troll

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nevermind. didnt see insanity part.....

Modifié par The Spamming Troll, 13 juillet 2011 - 02:55 .


#12
Mand0l1n

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I found the infiltrator class really gives a lot of options when selecting squadmates. The viper makes short work of enemy defenses and your not lacking offensive punch either. Miranda of course is a good option regardless of class in almost any situation. Tank characters are useful because they're more likely to stay alive when you activate cloak and all the enemy fire focusses on them. I used grunt quite a lot on my last insanity run though never found much of a use for him with other classes.

#13
solidstateeffect

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I'm on collector ship on Hardcore and find myself not one shotting anything with the widow. Any tips on dealing with packs of 4?

#14
RA RA XD

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i ALWAYS take miranda for her Cerberus Leader (whole squad weapon damage bonus), Heavy warp and Heavy overload for striping defenses and making things one shot with the mantis. (I took AR training on the collector ship because I had this pre order collector rifle which I didn't want to go to waste). I take different secondary squad members depending on the situation. Tali works well in most situations, her combat drone is a life saver and the AI hack saves on sheps points. Grunt with the Claymore, Inferno ammo (use Jacob for squad Incendiary) and Fortification can cover your ass pretty well up close. Zaeed can provide suppressive fire with mercenary veteran maxed to warlord and the avenger AR, while you take up position and start unloading the sniper shots. Katsumi is also quite useful against the Suns. I took Tungsten ammo as my bonus power to bring the mantis up to one hit (with shields/barriers fully striped). Geth shield boost and Energy drain also work well. The head shot bonus research project is absolutely PARAMOUNT, as is the sniper AP research project. In terms of heavy weapons I tend to take the arc projector (Its awesome what it does to pyros), On the IFF mission it is advisable to take the Firestorm or Blackstorm. Take the Cain on the suicide mission (save it till the final part, trust me). I use the Terminus armor for the increased storm speed and shield bonus, and it looks badass.

#15
termokanden

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solidstateeffect wrote...

I'm on collector ship on Hardcore and find myself not one shotting anything with the widow. Any tips on dealing with packs of 4?


The Widow doesn't one-shot everyone on high difficulties. But it should one-shot the standard enemies. However, in some parts of the game you need ammo powers to make sure it works. Heavy Warp Ammo and Squad Disruptor should cover all defense types. Of course the first 3 sniper rifles research upgrades are also extremely important.

As for how to handle packs, I just go for the weaker enemies first with the Widow. After those are gone, you usually don't have much left to deal with. This also works brilliantly against Collectors, because you won't be giving Harbinger the chance to jump between enemies as you try to kill him.

#16
Malanek

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solidstateeffect wrote...

I'm on collector ship on Hardcore and find myself not one shotting anything with the widow. Any tips on dealing with packs of 4?

Are you activating cloak first?
Have you maxed cloak, gone assassination and maxed your passive going for the higher weapon damage choice (assassin I think)?
Do you have 3 sniper rifle upgrades by that stage?
Are you shooting in the head?
Do you have the Visor as your helmet?

I think those should allow you to one-shot most of the collectors on hardcore (with some damage to spare), not sure about the guardians..

You can also have miranda with you, and there are a couple of other weapon damage bonuses in armour. Warp ammo would help but I don't like that and you really shouldn't need it to one shot things at that level.

You started a new character rather than importing a level 30 character right?

Modifié par Malanek999, 19 juillet 2011 - 02:46 .


#17
Guest_iOnlySignIn_*

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You can 1-shot basic troopers without Cloak if you have 3 sniper rifle upgrades and the headshot upgrade (so that you have +100% head shot damage bonus instead of the default 50%). The visor's further +10% may matter as well, but I don't remember it making that big of a difference.

Basic troopers have around 450, and definitely less than 500 health/shield on Level 30 Insanity. The Widow with 3 damage upgrades and heatshot upgrade will do around 950 one shot damage, discounting any bonuses from its innate armor piercing, passives (Assassin/Agent/Miranda), Cloak, or use of Warp/Disruptor ammo. That is *designed* to give you the ability to one shot troopers on Insanity just out of the barrel.

Modifié par iOnlySignIn, 19 juillet 2011 - 02:56 .


#18
mcsupersport

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CS ship requires a breathing mask/helmet, so I don't think the Visor carries over in that situation anyway. The bonus "ski" mask you could get from Dr. Pepper works and gives a 5% weapon bonus though.

The issue is probably lack of upgrades, wrong skills/build and no head shots. But then without further input there is no telling.