Ok, I'm going to attempt to give some "helpful advice". Just a note: In the past, I've been accused of being a little too caustic and "combative" when I do such a thing. But that's not my intent at all. If it happens again, Just ignore the tone.
Ryuu814 wrote...
to the stat build I'm going to try a 2:1 Ratio of Str and Con.
You'll do fine with this plan, But you'll be severely underpowering your character. 2-handers need Strengh. They don't need anything else. For every point you spend on a different stat, that's just less damage you'll be doing for every swing. And with a 2:1 ratio every level up, you'll basically being doing 33% less damage per swing by end-game. Sound good to you? Then by all means, ratio your warden. But your fights will last longer. Oh, and you'll be missing more often too. Which particularly sucks when you're a 2-hander.
Conclusion: Pump strength... only.
Every or so levels I'll throw he points into Willpower to increase my stamina and burst damage during the fights.
Lets think about this one for a second. For every 1 point of will, you recieve a whopping +5 points of stamina. So... the question arises, how many points of willpower do you think you're gonna need to spend attribute points on? 4? 5? 7? I only ask because one of the BEST 2-handed weapons in this game is Chasind Great Maul, which gives you +75 stamina (that's the equivilant of 15 points of willpower, btw. More than enough for your "burst damage" needs) There's also a TON of other gear that boosts willpower and stamina. I seriously do not recommend you also tap into your attribute pool to pump willpower even further. Not when those points are there to help you increase your damage output.
Conclusion: Pump Strength... only.
Armour and weapons I'll figure out as I play.
Ok, then we won't bother with advice on that here.
Party is something I have no clue on what to do...
My warden is the wariror of the group but isn't the tank so survivability is a problem...
Not really. You don't need a tank in DA:O, Unless you're playing on Nightmare, and even then you still don't need a tank, you just need high Armor ratings and high defense ratings which are easily had with any class. Normal mode is even simpler, because the enemies aren't so relentless that a few well placed crowd control tactics can't take care of any issue. If you build and use your 2-hander correctly, he'll draw all the aggro to himself and you'll have no problems completely crushing all the mobs before they even realize that your mage and archer are also taking them out from the safety of... over there ----->.
But back to the party makeup...For me, when I'm playing a two-hander, I've never gone wrong with a basic party consisting of:
1) My warden (2-handed warrior)
2) Morrigan - offensive mage, nuker crowd control)
3) Wynne - healer, buffer (she can get haste early on. Haste is your 2-hander's friend.) back-up crowd control
4) Lelianna -rogue.
But really, you shouldn't limit yourself. One of the things that makes DA:O such an awesome game is that it doesn't restrict itself to the cliche party trope made popular by games like WOW.. That is to say, You can be equally effective in combat if your party consists of 4 warriors. Or 4 rogues, or 4 mages. or 2 rogues and 2 mages. etc. You can also be surprizingly effective with a Solo rogue, or a solo mage etc.
Modifié par Yrkoon, 15 juillet 2011 - 03:13 .