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Mass Effect 3 Hacking/ Decrypting/ Puzzles


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#51
The Spamming Troll

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hacking is only "fun" for the first playthrough. every single playthrough after you hate seeing a hackable crate. id say remove it or make the omnitool upgradable so i can invest in a tool that bypasses it.

by playthrough number 2 we kindof figure out hacking crates for 900 credits just really isnt worth it, but if we dont have a guide, wed miss one of the important upgrades the game provides that just happens to only be available in randm crate #27.

Modifié par The Spamming Troll, 11 juillet 2011 - 12:22 .


#52
squee365

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I hope OP realizes ME1's decrypting puzzle was nothing more than quicktime events for xbox 360.

#53
Woodstock504

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I didn't mind Hacking in ME2 at all, it was kinda fun, in a realistic way. but when it comes to Bypassing, that is a f-ing pain. lol. playing "match the shapes" right after batlle is not so cool. mass effect 1's decryption was cool. if they take ME1's decrypting and tweaked it a little, I'd be cool with that. but on a higher note, It doesn't really matter. bcuz ME3 is going to be great, regardless.

#54
Walker White

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I prefer minigames to shallow stat design (automatic success when stat > threshold). One shot skill rolls got old in the 80s and were nothing more than character-build trade-offs for party specialization. And this was not the case in ME1, as the skills were a secondary side-effect of a combat skill; so the skills were pointless.

For me, the choice should either be minigames or resource requirements (e.g. all "locked" doors require omingel). Resource requirements can be interesting, particularly if there not enough resources to open every door in the game. That can force some interesting choices.

But if they are going to allow enough resource to unlock everything, then they should either go with a minigame or have no locked doors at all.

#55
The Twilight God

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squee365 wrote...

I hope OP realizes ME1's decrypting puzzle was nothing more than quicktime events for xbox 360.


WTF?