Squad mates become much more important on Hardcore/Insanity, because they can be used to instantly strip defenses from enemies, allowing for Shepard to provide a follow up attack. Alternatively, Shepard can strip defenses and the squad mates can follow up.
The best defense on Hardcore/Insanity is a good offense. Simply ducking behind cover is safer, but it will make the game take much longer and seem very tedious. Playing aggressively will actually let you play the game just as quickly as it can be played on easier difficulties, though it may take time to work into an aggressive play style.
My recommended build for Sentinel is (listed by leveling priority):
10 - Tech Armor (Assault Armor)
10 - Passive (Raider)
10 - Warp (Heavy) (Note: You have to put 3 points into Throw to open up Warp)
10 - Throw (Field)
10 - Overload (Area)
1 - Bonus power (Slam, Neural Shock, Stasis)
Bonus Weapon - Shotgun
Alternatively, you can take Energy Drain (recommended if you're playing a caster-style Sentinel) and max that instead of Overload.
You can also ignore Warp/Throw/Overload in favor of a squad mate's power, and that will open up leveling options for Overload/Cryo Blast, which can be useful. Note however that leveling Cryo will not allow enough points to max Throw, as you have to take 3 points in Overload to open Cryo. Additionally, you may get better mileage out of taking Neural Shock over Cryo Blast, as it has a shorter cool down and essentially the same effect, though it takes hold instantly on the enemy (you have to wait for them to freeze with Cryo) and keeps them in a standing position.
As a side note, with full upgrades, 3 points in Overload should be enough to strip the shields from any given enemy/tightly clustered group of enemies, and a single point in Throw is enough to kill unprotected husks/unprotected enemies that are near a ledge. Mordin and Samara should both be able to strip armor from grouped husks using Incineration Blast/Area Reave respectively on Hardcore, though on Insanity, Area Reave will not strip all armor from husks (due to the duration penalty).
Other suggested builds:
10 - Tech Armor (Assault Armor)
10 - Passive (Guardian)
10 - Neural Shock(wave)
10 - Warp (Heavy)
10 - Throw Field
1 - Overload (extra point left over)
10 - Assault Armor
10 - Passive (either)
10 - Area Reave
10 - Overload (Area)
10 - Throw Field
1 - Cryo or Warp, your choice
Modifié par kstarler, 10 juillet 2011 - 07:50 .