Nivilant wrote...
Harid wrote...
Some people buy role playing games for the story. Funny, I know.
Unfortunately Bioware is becoming known for romances, and I know the inevitable path they will end up taking, so I'll probably bail out from this dev shortly.
I can't tell if that's serious or not to be honest. Part of me wants to roll my eyes and say 'oh that is so not true' but the stuff I've seen on the forums seems to indicate otherwise. Personally, I never had any interest in romances apart from that brief and misguided fangirl fit I had over Anders... a fact I am a little ashamed of if I'm honest. Other than that... ME, JE, KotOR, DA... never spared the time for romance unless it was just as a 'what if' playthrough.
I think I've been re-evaluating what I think of Bioware lately. Make no mistake I'm still a fan and probably always will be... but for some reason it's just not cutting it for me any more. I find that I enjoy Obsidian's Knights sequel more than the first one despite the utter lack of a proper ending (I thought KotOR1was a bit flat actually. By no means bad and still a very worthy game, but I think Revan is far too overhyped and the plot not as deep as people say). I am starting to prefer the Elder Scrolls and Fallout to DA, though ME still remains a firm favourite.
I think this is in part thanks to the story and the characters. ME has some very strong characters and some really interesting debate points. I feel like that's a bit lacking in BW's other titles. In DA you get a few good ones, but you're bludgeoned so heavily with the alternate views that in the end you kind of just want to kill everyone so they won't whine anymore. I'm so horribly emotional over this stuff in any game or book or movie that when playing I simply can't do the whole ruthless character... and yet I haven't been connecting with the story or characters lately.
Are they good at storytelling? I think they are okay in general terms, and good in relation to other games. Then again, looking at some of the other games out there right now, is that really saying much? Still, there are definite moments in all their games that really just make you smile or laugh or cry, but it feels like it isn't often enough. Maybe they're trying too hard to keep with trends or respond to demanding fans? Maybe they should stop using catchphrases and boxart slogans and actually write as well as I believe they can. I don't know, and I don't know that I could write any better myself so my opinion probably doesn't carry much weight.
Sorry for the long post there, I get carried away.
I generally can agree with this post, as Bioware is not without praise, they are generally very great with dialogue, but sometimes there are like. . .vast differences between the same game, like in Mass Effect 2 and the differences between say. . .Grunt and Mordin, that I feel should not be happening at this point in time given their pedigree. I'm getting tired of their hackneyed 'illusion of choice', as it generally results in the same result no matter your choice, until it sputters down to the end of the game where you generally have to make a choice between 2 really stupid choices. I am tired of ther Paragon/Renegade system, as it can not relaibly be used to really create grey choices. I am tired of the mage/templar dichotomy given it was already done with the Civil War in comics, and BIOWARE MADE THE SAME STUPID DECISIONS THOSE PEOPLE MADE, point for point, where is a clear good and clear evil side due to spotty writing, yet the writers treat it as if it's a grey issue.
But dialogue alone. . .just isn't cutting it anymore. And given this community and others I've seen over-fixation on romances, once the dudebro market fails them, I just see them going down the path of least resistance into full on 'dating sim' games, given how scoffed at playing video games for story has gotten recently due to people validating their generally low standards. If I could have it my way, they would be removed entirely, give the conflicts you are generally in and the fact that relations built on closeness due to combat rarely work, but because there would be teeth gnashing outroar if that occured, sometimes I've played devil advocate on these boards to fleh out romances further, as I know. . .that's the future of Bioware anyway. Every person who states "It's just a videogame, lol" make me die a little inside, because they should be expecting and demanding more from these devs we give our hard earned money to. People didn't use that crappy defense for movies versus books, and the video game business will not mature as long as people allow devs to drag their asses in storytelling for games.
Modifié par Harid, 11 juillet 2011 - 12:05 .





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