DarthCaine wrote...
They TELL the story very well and ultimately the presentation is what really matters. The actual plots are extremely generic and cliche (especially Dragon Age) and in the end, very mediocre (well except for KOTOR).
This x1000 (except for KOTOR - I honestly found it kinda meh in the story department - Jade Empire was probably the best Bioware story in terms of writing).
People keep confusing three things in this thread, and including them under "storytelling"
1. Lore - This encompasses two related areas: the uniqueness of a setting, and the depth of information provided on a setting. Bioware settings aren't remarkable in any way. First, they had lore largely borrowed from established canon (D&D, Star Wars). Then, they started constructing their own canon. Jade Empire was a pretty generic Wuxia setting, but it was a new thing for many in the West, so it showed some uniqueness. Mass Effect and Dragon Age are both pretty generic settings as well, although the amount of lore buried in the games deepened dramatically with all the infodumping happening in the background. So essentially, Bioware shows deep lore but fairly unimaginative settings - unsurprising because most players probably prefer games which follow established tropes.
2. Plot - Bioware plots, devoid of all embellishments, are exceedingly generic. Sometimes you get a really big plot twist, as in Jade Empire or KOTOR, but overall, you know you're the hero, and you're going to beat the bad guy and save the day (or ruin it in latter games if you are evily inclined). Dragon Age: Origins, for all its plaudits, had one of the simplest stories on the surface level of any Bioware RPG. But again, players generally want generic plots which follow established RPG tropes - they don't want to be pushed too far out of their comfort zones, and they don't want a plot which makes them think. It's important to remember that despite Planescape Torment having the most effective and original plot for an RPG to this day, the game was a failure upon release, with very low sales.
3. Presentation - This is where Bioware shines. To me, it says something that Bioware can make a game like DA:O, a game which so blatently rips off the Lord of the Rings in basic structure, and yet turn it into a convincing tale. They've learned, through proper pacing, acting, and good characterization, how to move their plots forward and have you clamoring for more. You don't notice the man behind the curtain, so to speak.