I wouldn't say they're the best character writers. If you look at Roche and Iorveth from TW 2, Kreia from KotOR 2, Gann and Safiya from MotB, the PS:T companions etc, their characters seem flat by comparison. They tend to assign an archetype to a character and then play that archetype up as much as possible without crossing the line to charicature (though they haven't always suceeded e.g. Grunt). Their characters don't really have hopes, dreams, divided loyalties and complex motivations, they have a quirk that their entire personality is built around.
Part of the problem is the formulaic plot, if you're going to use chosen one, travel to four areas, plot twist, linear slog to the end as a model for most of your games, people start to predict your plot before it happens and it falls flat. The other problem is that they like to treat the audience like idiots (which is good in technical writting but not necessarily good in drama), they have to present the player a clear good and evil choice even if that comes at the expense of realistic characterization and moral depth. Perhaps the most complex dilema they presented us with was Harrowmount and Bhelen. Bhelen's ambitious, amoral and oportunistic, but he'll bring forward the changes that Orzammar needs to survive, while Harrowmount is a bit more noble and honest but stuck in the past. The problem is they don't expand on the politics unless you played you the dwarf origins, and never really explore the two sides of the issue and what their policies mean in the long term, you only really find out in the epilogue of the game.
Modifié par Lord Phoebus, 12 juillet 2011 - 12:33 .





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