100k wrote...
Well, obviously her animations are stiff. It's a game from the beginning of the previous generation.
Look at Nariko though. She is dressed fairly scantly, yet her walking animation doesn't ever drip of sex appeal. She comes off as a woman in a man's world-character. If she can have a satisfying feminine strut (that doesn't make my mouth water) and come off as a very strong female lead, why can't we have something like that for femShepard?
My point is, we don't need to have either the uber sexy supermodel strut, or the very masculine male swagger. It should NOT be difficult AT ALL to find the middle ground.
Than give me a "fresh" example of a walking animation done right on modern technology. I'll believe it's possible only when I see one.
For femShep to look right she hast to have 1. Female walk. 2. "Martial artist" walk, the term may not be correct, sorry English is not my first language, but it's the kind of walking you learn in MA training, wildness survival, and gymnastics, or extreme sports. I believe in depths military training would include that as well.
The first means the hip motion in horizontal plain with no up and down movement that is so favored by animators, and second means correct knee bends, and situationally changing finger/soles first position, which is hard to do naturally without having a living example before your eyes.
When making animations most of the animators use video footage, and usually it's either someone form the studio walking around or a TV footage, so we end up with office worker or model, I have yet to see anything else to say the truth, even for males
I think with male characters the mostly male team can spot the problems with anims, while with ladies, there are usually not enough woman around during the development stage to say "hey guys, that looks uncomfortable".
I'd rather not wince over "when was the last time the animator so a woman walk?" issue and just comfort myself with "universal anim as always" thought - I'm used to shared anims to the point of desensitization, I'm not yet that immune to the failed female ass wiggle/stick figuring playing a girl thing.
And one more thing - it will be strange to see the mannerisms in femShep that I got used to in first 2 games suddenly change. The sad fact is - I'm used to her sitting and walking like she did the first 2 games, having it change suddenly would bother me more than the shared animation
Modifié par Sshodan, 10 juillet 2011 - 10:58 .