Captain Crash wrote...Indeed. Males and females are inheriently different physically. But thats not the core of it. The reason we need seperate animations is because of the rigs and meshes. I dont think people actually realise this the issue and are waving their hand thinking its all about gender and girly physics. Its not.
Exactly what I said coming into this thread. Exactly.
"They need to change the animations, though. The one-size-fits-all animation of male Shepard simply doesn't work for one big reason: because femShep is smaller than he is. It always looks incredibly odd to see femShep sitting with Samara, talking to Miranda, or walking with the other NPCs, because her character model makes her hover, look at another character's chin, or lean against a post from several inches away. I can understand not wanting an overly feminine Shepard. But in my opinion, the fact that her skeleton size makes her hover, clip, or avoid eye contact with the other characters in the game is a GIANT drawback to playing as her. At least with LadyHawke they were trying. In ME2, it just looked cheap to see femShep clipping through a chair.
Modifié par 100k, 11 juillet 2011 - 12:11 .





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