A quick replay before reading the thread: I like LadyHawke's stroll and had no issue with it playing as a Warrior. That's more how you feel about warriors, sounds like.
Second, I think if they're gonna let FemShep have a dress, they need to consider that. I was weirded out seeing FemShep sit like a dude. Other than that, I'd like to keep them as close as possible.
EDIT TO ADD://
Captain Crash wrote...
Indeed. Males and females are inheriently different physically. But thats not the core of it. The reason we need seperate animations is because of the rigs and meshes. I dont think people actually realise this the issue and are waving their hand thinking its all about gender and girly physics. Its not.
Im all for gender neutrality but some people are using these two words to cloud an obvious issue. The fact is as stated previously using a rig intended for a male causes issues such as clipping and other problems. If femshep frame and size were the same as Male Shepards there wouldn't be an issue. But she isnt the same shape and size so there were problems in ME2 with it. She uses a mesh different to the animation rig! Fact.
By saying keep them the same for "gender neutrality" it simply says to Bioware "there isnt a problem so dont fix it". Sorry there were pleanty of obvious problems in ME2. In an ideal world both male and female Shepard would have their own rig. Somehow I dont think they will. However as I said, saying there isnt a problem with her animations gives the illusion to Bioware everything is fine. It isnt, she doesnt have a proportional mesh/rig compared to her male counterpart so clipping can easily happen. Polish will help this to some degree, but it doesnt address the issue.
Just because she needs a rig doesnt mean it will strip away any gender neutrlity. It wont bother me if the motions similar for both genders. Its needed to fix an obvious flaw in her animation design. That of proportions and size. Without it her frame will hover and clip in cutscenes like in ME2. Care was shown in ME1 to femsheps rig. Its no longer evident and that what bugs me!
I agree. This isn't a matter of sexism. Even if she was to run the same, etc, we should have a different skeleton that accounts for whether FemShep wears a dress or is dealing with someone taller. I don't think there's a problem acknowledging difference and I don't think that treating someone the same as another person is fair (ie, if ManShep is taller than FemShep, why should they share the same animations completely? That makes it seem to me that the animation team/everyone making ME didn't give a damn about anyone who wants to play a FemShep). Differences are fine, not scary or negative. What we need to do is acknowledge difference and deal with it, not try to pretend it doesn't exist and put everything against the ruler of the majority (which in this case is ManShep).
Not sure if I've lost the subject and veered into my own interest. I seem to only post after drinking and reading Ishmael Reed/Amiri Baraka/James Wheldon Johnson and so on. In any case, I support FemShep having a different rig, if only for clipping and line of sight (in conversation) issues. Plus not wearing a dress like a dude.
Modifié par Grunk, 11 juillet 2011 - 05:30 .