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Boss Fights are boring


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17 réponses à ce sujet

#1
Odd Hermit

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Basically, just keep healing your tank and/or using potions/poultices until you finally reduce his gaint HP bar to nothing.

Since many of your abilities simply do not work on bosses, there's really no interesting approach to fighting them at all.

  Kind of a disappointment after facing the variety of difficult creatures in similar games such as Baldur's Gate 2 or Icewind Dale for example, in which there's a lot going on against and the harder enemies use a variety of abilities but aren't completely immune to the majority of yours.


Anyone else feel the same?

#2
BluesMan1956

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Can't you say that about any game?

#3
Zenthar Aseth

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Well.. when you have a game that works like this one, boss fights can't be that exciting. I don't like "HP" anyways when implemented like this.. I'd prefer if fights were short and one blow could be deadly.. and the bosses were just more "skilled" or you'd require alternative tactics to beat them instead of whacking for 20 minutes in their general direction..



That said, there aren't that many boss fights..

#4
Odd Hermit

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BluesMan1956 wrote...

Can't you say that about any game?


I listed two already that aren't like this, that are both turn based RPGs as well.

#5
BluesMan1956

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Yeah. This game isn't either of those games...

#6
Toro Nero

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They both are D&D though, which is a big difference. It's a shame they didn't continue using that system. Also IWD is a game focusing more on gameplay than on story.



It becomes more enjoyable if you force yourself not to use some cheesy things, like chain spamming potions. You'll also find that quite a lot of abilities do actually work on bosses. Lastly I think there are a few interesting boss fights, particulary the ones in the deep roads.

#7
BluesMan1956

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It's not Madden, Halo, or Gears of War either.

#8
Loc'n'lol

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Not all boss fights in the game are like that, though. Humanoid opponents are typically not immune to whatever you throw at them (though more resistant than average joe) and rely on henchmen and scripted special tactics.

#9
Zenthar Aseth

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Toro Nero wrote...

They both are D&D though, which is a big difference. It's a shame they didn't continue using that system. .


I disagree. I think D&D is terrible..

#10
Toro Nero

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To each their own. You can't deny that D&D offered a lot more variety character building wise though.

#11
Odd Hermit

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BluesMan1956 wrote...

Yeah. This game isn't either of those games...



This doesn't mean it has to have boring boss fights does it?

You say "can't you say that about any game?" and I give you two examples of games you can't say that about, then you say "This game isn't either of those games". Wow, thanks captain obvious, is that somehow supposed to mean that this game's boss fights can't be interesting simply because it's not one of those games?

This game's boss fights could be made a lot better.

#12
Toro Nero

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Still, why where the bossfights in IWD and BG2 more interesting? Mostly because the bosses just used a lot more abilities (due to being D&D). The amount of scripting wasn't all that special. Fights like the spider queen or the brood mother where quite interesting.

Modifié par Toro Nero, 20 novembre 2009 - 11:28 .


#13
Odd Hermit

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Toro Nero wrote...

Still, why where the bossfights in IWD and BG2 more interesting? Mostly because the bosses just used a lot more abilities (due to being D&D). The amount of scripting wasn't all that special. Fights like the spider queen or the brood mother where quite interesting.


I didn't find either of those fights that interesting, brood mother was better than most but it has nothing on killing dragons in BG2.

You make a good point though, bosses were more interesting due to using more abilities. But, why can't bosses in DA:O simply have/use more abilities?
This game uses threat similar to WoW, but I don't see why some bosses are so stupid to continually beat on the person clearly in the heaviest armor. I could understand ogres and animal bosses, but any boss that should be assumed is of a higher intelligence should not be so simple.

It'd be far more interesting if they used tactics to attack or control healers/mages and you had to find ways to counteract that. Toning down boss health, toning up mana regen in combat, and putting a cooldown on pots + having bosses use more abilities/tactics would make boss fights less tedious, but more challenging.

Modifié par Odd Hermit, 21 novembre 2009 - 12:03 .


#14
Forumtroll

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When you realize everything can die to a combo of Mass Paralyze, Entropic Death, and Force Field. Fights get very uninteresting. It's still fun watching those numbers speed by.

#15
Toro Nero

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I don't think killing dragons was all that special in BG2 though. It was just very very hard, but it was still mostly just dps and stay alive. On the spider queen you had to deal with all the adds with ranged CC and damage and overwhelm and on brood mother you had to deal with the tentacles and the adds.



Of course, if you had a strong party you could probably still just zerg the boss making the fight significantly less interesting. But I think that's a problem with class inbalance and not the fights per se.



Also conserning the points you mentioned the last. There are already mods out there right now which do all of that. The only thing that isn't covered yet is smart AI, but I'm sure it wont be long before that is modded as well.

#16
Forumtroll

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They have a mod up for a harder Nightmare mode.

#17
Odd Hermit

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Toro Nero wrote...

I don't think killing dragons was all that special in BG2 though. It was just very very hard, but it was still mostly just dps and stay alive. On the spider queen you had to deal with all the adds with ranged CC and damage and overwhelm and on brood mother you had to deal with the tentacles and the adds.

Of course, if you had a strong party you could probably still just zerg the boss making the fight significantly less interesting. But I think that's a problem with class inbalance and not the fights per se.

Also conserning the points you mentioned the last. There are already mods out there right now which do all of that. The only thing that isn't covered yet is smart AI, but I'm sure it wont be long before that is modded as well.


Killing dragons effectively involved lowering their resistance, removing their magic effects, preparation in protecting your party from their breath weapon and fear. It wasn't amazingly tactical but it wasn't just "very very hard".
Liches, other than the demi-lich which was just a process of collecting weapons that could hit it, was also a very involved process in comparison to DA:O fights.

#18
telephasic

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IIRC, the Spider Queen was super easy. Fights like that (and the chessboard in Durlag's tower) were exactly why I saved up oils of firey burning and equipped everyone with one. Cheesy tactics? Yes, but damn fun when you pulled it off right.



Nothing beat battling liches or high-level spellcasters in general though. It was a constant battle to see what spells would actually dispel their protections. Unless you had inquisitor, or used those control bracelets from the mind flayers - then it was damn easy.