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[REQ] Darker Deep Roads


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#1
Trigonous

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I hope this is the right forum, seems the closest one to it at least.

Anyway, I was working my way through A Paragon of her Kind today, and I noticed how brightly lit the areas are.  You'd think that hundreds of feet underground it'd be a lot darker, so that's what I'm requesting (excluding Orzammar).  I don't pretend to know the first thing about this toolset or modding in general, but what I'd like to see is a removal (or at least drastically toning down) of the "Hollywood" lighting (that is, lighting without an apparent source) in the Deep Roads.  Even with all the tourch light in some areas, it wouldn't be quite that bright.  Since there aren't any tourches in the game, so a total removal of light is out of the question.

Anyway, if anyone agrees with this idea and has some extra time, I'll be sure to give you a cookie or two =]

Modifié par Trigonous, 20 novembre 2009 - 10:55 .


#2
MadHatt3r

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and with all of those bonfires.... where DOES the smoke go...? :)

#3
Riciendo

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The Dwarfs built vents in some areas of the deep roads, and perhaps the fires are using that smokeless coal that that one paragon invented



(yes I am snarky)

#4
starwind99

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That always bothers me caves in games are never dark enough these days unexplained light sources are rather annoying. If you have ever been in a cave you know what it should look like.

#5
oPERKI

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Sometimes realism has to be sacrificed for gameplay. Fighting dudes in the dark was never really suspensful for me when playing RPGs. You as a player can still light them up with the TAB if they're a mile a way. The Devs would have had to do some fighting-in-the-dark coding for penalties and such. I'm not hurt that it was bright.

#6
Forumtroll

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There's a codex entry or two about magical lyrium lights the circle and dwarves have. Glowstones or some such nonsense.

#7
starwind99

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screw penalties I say just turn the lighting down.

#8
El Codge

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starwind99 wrote...

That always bothers me caves in games are never dark enough these days unexplained light sources are rather annoying. If you have ever been in a cave you know what it should look like.


The problem is, I couldn't find any maglite torches in the game:(

If someone does want to do a darker deep roads, I think a new sustainable spell would need to be created for mage staffs (like Gandalf in Moria)

#9
Dark_Ansem

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I agree. more darkness in this game.

#10
Aulis Vaara

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Has anyone ever created anything like this?

#11
Dark_Ansem

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doubtful. 3 years old thread!