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We have Paragon and Renegade interrupts, what about class interrupts?


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116 réponses à ce sujet

#1
Malanek

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This was actually inspired by the recent thread asking for the engineer to feel more like the engineer but it was talking about combat and non-combat abilities.

I think the "feel" of each class could be significantly enhanced if you got to show off your class abilities in cutscenes. Also it has long been a complaint that biotic classes don't ever use their biotic powers in cutscenes and this would help fix that as well. In ME2 Jack, Miranda and Samara got cutscenes showing off their biotic powers, why does Shepard not get that chance?

The idea is that each class would have a few times during the game in which an interrupt specifically for that class would pop up during a cutscene, not associated with any morality, which would result in Shepard handling the situation differently than normal.

For example when faced with a group of enemies in a fortified position, a soldier could rip a cannon off a crashed gunship and use it to obliterate the fortifications.

When an enemy is about to escape from a space station on a ship, Vanguard shep could Charge through the closing doors and aprehend the enemy.

Adept shep could use hist biotics to start a landslide crushing a number of foes. etc etc.

Would people be interested in an idea like this or do you think it would it be a waste of resources?

#2
Praetor Knight

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I'd like to have that.

#3
lietk12

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This is a great idea.

#4
Les_Carver

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I'd love that as well. I hope it doesn't means a whole new level of complications for the development of the game at this point, but if it's possible, it could be a cool idea :)

#5
mikejcroc

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If the programming isn't too bad to implement this, I think this is the best idea/compromise for this! What would the symbol for the interrupt be though?

#6
Praetor Knight

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mikejcroc wrote...

What would the symbol for the interrupt be though?


Maybe the power icons could be adapted and used for this kind of interrupt.

Image IPB Image IPB Image IPB

#7
Les_Carver

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mikejcroc wrote...

If the programming isn't too bad to implement this, I think this is the best idea/compromise for this! What would the symbol for the interrupt be though?


Or lets say that it's not exactly a unique "class interrupt", but only a different reaction from your Shepard depending his class. For example, in a scene Shepard treatens a NPC because of a Renegade interrupt, a Soldier would point his assault rifle at him, a Vanguard/Biotic would activate his Biotics, an infiltrator/Engineer would take out his sniper rifle or wave his omni tool, a Sentinel would probably activate either his Biotics or wave his omni tool...

It could work

Modifié par Les_Carver, 11 juillet 2011 - 01:41 .


#8
ODST 5723

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I'd be interested in a versions where there wasn't a major event but just an acknowledgement of the class.

Examples:

Paragon Adept flares his biotics and asks "Getting through my shields aren't all you need to be worried about. You sure you want to do this?"

Renegade Engineer brandishes his Omni-Tool and says "Give me the data now, or I'll take it off your corpse once your mechs run out of thermal clips" while a bunch of mechs are behind the guy.

#9
naledgeborn

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class Specific Interrupts. I've been talking about this on these forums for months now. Hopefully the devs have noticed. I support 200%.

Praetor Shepard wrote...

Maybe the power icons could be adapted and used for this kind of interrupt.

Image IPB Image IPB Image IPB


You sir, are a genius.

Modifié par naledgeborn, 11 juillet 2011 - 07:08 .


#10
PPF65

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An Infiltrator would cloak. Then you know you're in trouble...

#11
Kasai666

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You get my support.

#12
AtreiyaN7

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Hmm, charging into someone as an interrupt...as a Vanguard, I have to say that I approve of this idea.

#13
leggywillow

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AtreiyaN7 wrote...

Hmm, charging into someone as an interrupt...as a Vanguard, I have to say that I approve of this idea.


Me too.  I hope it would be present at the beginning of every dialogue.

Krogan: Shepard, we will kill you for destroying the genophage cu----
Shep:  ZOOOOOOOOOOM CRRRASSSSSH
Squad: o_O

Harbinger: Shepard, you have become an--
Shep: FWOOOOOOOOOSSHH BOOOOM KAPOW
Squad: o_O

Council: Shepard, thank you for saving the entire ga--
Shep: VROOOOOOM SMASSSHHH PUNNNCH
Squad: O_O
Shep: Sorry, my finger slipped on the mouse button.  MY BAD, GUYS.

#14
Shotokanguy

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There probably wouldn't be a ton of situations for this to happen, but it doesn't sound like a bad idea.

Then again, the thing with interrupts is there could be a reason to not do them. There wouldn't really be any reason to not do these, from the description.

#15
RogueGeth

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leggywillow wrote...

AtreiyaN7 wrote...

Hmm, charging into someone as an interrupt...as a Vanguard, I have to say that I approve of this idea.


Me too.  I hope it would be present at the beginning of every dialogue.

Krogan: Shepard, we will kill you for destroying the genophage cu----
Shep:  ZOOOOOOOOOOM CRRRASSSSSH
Squad: o_O

Harbinger: Shepard, you have become an--
Shep: FWOOOOOOOOOSSHH BOOOOM KAPOW
Squad: o_O

Council: Shepard, thank you for saving the entire ga--
Shep: VROOOOOOM SMASSSHHH PUNNNCH
Squad: O_O
Shep: Sorry, my finger slipped on the mouse button.  MY BAD, GUYS.


I would so play vanguard if I can charge the turian councilor. Also my name is Commander Shepard and this is favorite thread on the extranet.

#16
joemoemino

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I like how they implemented class specific actions in Dragon Age II even if I only remember them occurring once throughout the entire game.

#17
Malanek

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Shotokanguy wrote...

There probably wouldn't be a ton of situations for this to happen, but it doesn't sound like a bad idea.

Then again, the thing with interrupts is there could be a reason to not do them. There wouldn't really be any reason to not do these, from the description.

With the paragon and renegade options, I suspect there were quite a few that were done more than 95% of the time. Things like stabbing the batarian engineer (Cathka?) in the back, snapping that guys neck and shooting down those crates in Mirands loyalty mission, shooting the gas canister in Mordins loyalty mission etc

I'm not proposing there would be very many of these and I fully acknowledge that at least the first time through players would probably take them everytime. Unless you made it really quick so it was possible for the player to miss the opportunity, but that's another issue. If you were replaying, and the decision bypassed an encounter, there might be times you would skip it because you wanted the harder fight. And of course players would still see the "normal" end to the cutscene 83% of the time because they were one of the five other classes.

#18
Malanek

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joemoemino wrote...

I like how they implemented class specific actions in Dragon Age II even if I only remember them occurring once throughout the entire game.

Unless I have forgotten, I was completely oblivious to them. What were they?

#19
100k

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The important thing to note is that there don't actually have to be six different class interrupts (though that would be nice). There only have to be three.
1. Vanguard + Adept = biotic interrupt.
2. Engineer + Sentinel = texpert interrupt.
3. Infiltrator + Soldier = weapon interrupt.

#20
Repearized Miranda

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Sounds similar to the "Shepard's actions should correlate to character structure in cutscenes" (ie: use specific power).

It's not that I frown on the idea, but you'll hear the same thing with that system as it is now:

"Most like Renegade interrupts because they look cool - instead they'll like Paragon interrupts for the very same reason - and Paragons aren't supposed to be jerks.

#21
Icinix

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This is an awesome idea.

Yeah - thats all I have to say!

#22
marshalleck

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class-based interrupts would be a very cool addition to the game. I really loved the addition of a new dynamic to conversation with the standard interrupts, so continuing to evolve that system would be very welcome. 

Modifié par marshalleck, 11 juillet 2011 - 02:57 .


#23
Fhaileas

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Here's a novel idea... how about "no" QTEs at all. In a so-called RPG I'd like to be the one in control of my character's actions and the underlying motivation behind them.

#24
Ace of Dawn

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Fhaileas wrote...

Here's a novel idea... how about "no" QTEs at all. In a so-called RPG I'd like to be the one in control of my character's actions and the underlying motivation behind them.


I have 2 "issues" with this suggesstion:

1. It's not a full fledged RPG, and I do prefer more shooter mechanics over RPG mechanics. To each their own, I suppose.

2. More importantly, this isn't really your character entirely. It's not like many other RPGs where you are given a blank slate and free game. You are Commander Shepard, he still has his own identity and feelings. You are more his devil and angel. He has his own goal: stop the Reapers. The devil and angel merely sway how he does it.

#25
Il Divo

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Fhaileas wrote...

Here's a novel idea... how about "no" QTEs at all. In a so-called RPG I'd like to be the one in control of my character's actions and the underlying motivation behind them.


Following this suggestion, wouldn't we have to get rid of the dialogue wheel and voiced protagonist altogether, since Shepard might not sound how I would like and since I can't explicitly know what my Shepard is going to say?

Modifié par Il Divo, 11 juillet 2011 - 03:29 .