Miroslav_s46 wrote...
The devs already said in another thread (one about using different weapons in cutscenes) that in would involve making different cutscenes and that takes a lot of time (according to them) but then again they've said themselves that the idea is pretty good and will try to implement it in some way (shepard threatening with biotics etc)
That thing about weapons in cutscenes is straight false, they did it
just fine in ME1. Play the Scan The Keepers quest out until you get to the whole "threatening Chorban" bit, and try swapping which weapons your squaddies have active before triggering the cutscene. They'll point their active weapon at the salarian every time. I have no idea why ME2 squaddies can't keep track of which of
two weapons they're using when ME1 squaddies could manage four just fine.
ANYWAY I agree with this idea. Tossing that knife at the slaver as a rogue!Hawke was one of the most satisfying moments in DA2 (which admittedly is setting a low bar, but nevertheless), and I would absolutely
love a few similar moments in ME3. I'd even take interrupts that don't actually impact anything at all or make the fight easier the way Renegade interrupts do, just so long as my Vanguard gets a chance to feel like a biotic. It seems like a natural extension of the class-responsive cutscene varitions that the game should also already have.
Modifié par Quething, 11 juillet 2011 - 05:47 .