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We have Paragon and Renegade interrupts, what about class interrupts?


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#101
Kavain

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naledgeborn wrote...

Yeah well the magic kind of gets ruined when Vasir tackles a Vanguard Shepard who breaks his fall on his neck while she glides down in biotic awesomeness. Same could be said when Engineer Shepard talks to Ken and Gabby and says "Derp derp, what iz diz teh omnitool tech?"


Haha, had to smirk when I read this. This is exactly why my Shepard's a soldier. Anything else just doesn't fit. Sadly, that is! I'd like to see more class distinction too, like it has been stated above.

#102
Kadzin

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class interrupts sound fun, for some reason the Vanguard interrupts seems like it would be a point blank change into someone xD

#103
naledgeborn

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How about a biotic punch interrupt from an Adept? Or an up close and personal omnitool shock from an Engineer? New ways to pry information from Cerberus mooks. Any other Ideas?

#104
ME-ParaShep

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Les_Carver wrote...

mikejcroc wrote...

If the programming isn't too bad to implement this, I think this is the best idea/compromise for this! What would the symbol for the interrupt be though?


Or lets say that it's not exactly a unique "class interrupt", but only a different reaction from your Shepard depending his class. For example, in a scene Shepard treatens a NPC because of a Renegade interrupt, a Soldier would point his assault rifle at him, a Vanguard/Biotic would activate his Biotics, an infiltrator/Engineer would take out his sniper rifle or wave his omni tool, a Sentinel would probably activate either his Biotics or wave his omni tool...

It could work


Or they could all flare their heavy melee weapons like the Soldier's Omni-blade.

#105
naledgeborn

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Bump. :pinched:

#106
SirBlakhawk

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LB only for Soldier, Engineer or Adept.
LB/RB for Vanguard, Infiltrator or Sentinel. Where each button is for biotic, combat or tech depending on the mix.

#107
redneckwonderland

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Romance interrupts...

#108
Bnol

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I didn't really like the interrupt system just because you had no idea what you were going to do, and alternatively it was another "Iwin" button similar to the Blue/Red text winning. At least with the dialogue you have a rough guess at what is going to be said, and I think the dialogue wheel is an area that should be improved.

In terms of implementation, even if you only have to do 3 different types of interrupts for the class based ones that is still 2 more than you would have to do otherwise, which is again more development time that is spent. I mean you have even more time spent if it really is like the OP where each class has different locations where they could do the interrupt, which would require more times where there are divergent interrupt and non-interrupt times. If the class interrupts always occurred at the same place/time it would be easier to implement but wouldn't ad as much. You shoot someone instead of hitting him with biotics.

I also don't really like how biotics are so powerful in the cutscenes when compared to gameplay, and I think this would make that even more obvious.

Modifié par Bnol, 17 juillet 2011 - 01:24 .


#109
S Seraff

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i like this idea loads :D

#110
Kenthen

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Could we before anything else get interrupts where we actually know wth Shepard will be doing before we trigger them?

#111
Magicman10893

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I always hated it when a cutscene would happen that had Shepard using a gun he didn't have. For instance, in Freedom's Progress when you run into the Heavy Mech Shepard is holding an assault rifle despite being an Engineer/Vanguard/Adept/Sentinel/Infiltrator. Then again when recruiting Garrus Shepard had an assault rifle again. Not to mention times when a squad mate uses a weapon they don't have (Garrus holding a Shiruken in his loyalty mission).

I think they should have classes holding whatever they're primary weapon is in certain cutscenes. Adepts holding a pistol and showing their biotic ability, Engineers holding a pistol and their omni-tool, Sentinels holding holding both an omni-tool and a pistol while showing biotic ability, Soldiers holding an Assault Rifle, Vanguards holding a shotgun and Infiltrators holding a sniper rifle.

EDIT: I would also like to make notice of Shepard's class outside of combat. There's no mention whether Shepard has biotics or not at all in Mass Effect 2, and the only time I remember any attention being brought to Shepard's class was when Kaidan said something about him being the best biotic he's encountered, with the sole exception being Shepard if (s)he is a biotic.

Modifié par Magicman10893, 25 juillet 2011 - 08:35 .


#112
jds1bio

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Kenthen wrote...

Could we before anything else get interrupts where we actually know wth Shepard will be doing before we trigger them?


It's more thrilling when a flashing symbol suddenly appears, as if to say "Click now!  Do it!".  But can that really be considered gameplay?

#113
TheRealJayDee

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dujh wrote...

Stardusk78 wrote...

class distinct RPG elements FTW...


Image IPB

#114
Quething

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Kenthen wrote...

Could we before anything else get interrupts where we actually know wth Shepard will be doing before we trigger them?


Eh, they're no worse than the paraphrases. If you're looking at an enemy with his back to you and the camera pans over a sparking tool a foot from Shepard's hand and the interrupt is flashing red, you can safely assume the interrupt is going to have you taze the dude. (I didn't expect to outright kill him, but I wasn't surprised by it either.) A very few are a little out of nowhere, but even then there's often context you can use (punching al-Jilani, for example, probably isn't a reasonable expectation for a new player, but anyone who played ME1 knows what's about to happen).

I know "no worse than the paraphrases" isn't high praise to a lot of people, but it's relevant; as a result of the unreliability of paraphrasing, I'm quicksaving before every dialog or combat already. And if I'm going to reload a couple times anyway to play out different dialog branches if I have to, it's no great trial to reload a misfired interrupt as well.

That said, I don't see why you'd ever not want to take a class interrupt. By nature, it's unlikely to be something that doesn't reflect your Shep's characterization the way a morality interrupt would - I mean, is your vanguard really not going to charge through that door after the villain, given the option?

#115
who would know

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Support!

redneckwonderland wrote...

Romance interrupts...

Mordin did promise some tips on creative use of biotics in the bedroom. How sexy would that be? It's like ME-flavored sex. New frontiers of pleasure.

#116
Quething

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who would know wrote...

Support!

redneckwonderland wrote...

Romance interrupts...

Mordin did promise some tips on creative use of biotics in the bedroom. How sexy would that be? It's like ME-flavored sex. New frontiers of pleasure.


Remember: a biotic is pretty much a human (/asari/drell/whatever) spaceship in a lot of ways. Biotics use mass effect fields, require large amounts of energy and the electric manipulation of an eezo core, and generate static that needs to be discharged.

Use of biotics in the bedroom is going to result in a lot of shocks when naked skin hits naked skin. I mean, some Sheps might be into that, I'm not here to judge, I'm just saying. Something to remember.

Modifié par Quething, 20 septembre 2011 - 07:32 .


#117
SkittlesKat96

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The developers say that this would be too time consuming/costly/not worth it but I think they also said that they weren't going to rule it out and that in future they might possibly do it.

I hope they do it, it would be a really cool feature.