Kenthen wrote...
Could we before anything else get interrupts where we actually know wth Shepard will be doing before we trigger them?
Eh, they're no worse than the paraphrases. If you're looking at an enemy with his back to you and the camera pans over a sparking tool a foot from Shepard's hand and the interrupt is flashing red, you can safely assume the interrupt is going to have you taze the dude. (I didn't expect to outright kill him, but I wasn't surprised by it either.) A very few are a little out of nowhere, but even then there's often context you can use (punching al-Jilani, for example, probably isn't a reasonable expectation for a new player, but anyone who played ME1 knows what's about to happen).
I know "no worse than the paraphrases" isn't high praise to a lot of people, but it's relevant; as a result of the unreliability of paraphrasing, I'm quicksaving before every dialog or combat already. And if I'm going to reload a couple times anyway to play out different dialog branches if I have to, it's no great trial to reload a misfired interrupt as well.
That said, I don't see why you'd ever not want to take a class interrupt. By nature, it's unlikely to be something that doesn't reflect your Shep's characterization the way a morality interrupt would - I mean, is your vanguard really
not going to charge through that door after the villain, given the option?