____________
What it does
The default autolevel AI appears to have been written by someone who's never actually played Dragon Age 2. Or possibly by someone who was trying to inflict fake difficulty on the player. Regardless, whatever the reason, the end result is the same: party members start out with idiotic tactics, idiotic attribute distribution, and talent choices that are frequently suboptimal or just not helpful to the build you may be planning.
The availability of Maker's Sigh potions makes this slightly less of a problem than it was in DA:O, but a) not everybody has the Black Emporium DLC,
So, following in the footsteps of jwvanderbeck's excellent DA:O mod, this mod prevents your followers from distributing ANY talent or attribute points without your consent. You'll recruit them as completely blank slates, and be able to assign their abilities however you please. As a bonus, Hawke will also start without Mind Blast/Pommel Strike/Miasmic Flask, being free to instead spend that first point on any other available talent.
Do note that Anders, Isabela and Merrill all follow you as guest characters prior to recruitment, and are meant to provide extra support during at least one tough fight. With this mod, they will have no abilities or attributes during their guest stints, and be basically unable to contribute anything whatsoever to your efforts. Personally I find them completely useless anyway, what with their level 1 trash weapons and poor tactics/attribute selection, but if you really rely on Merrill's Hex of Torment to kill that one Shadow Warrior near the altar, or whatever, this isn't the mod for you.
____________
How to use it
Copy "packages_base_noAutoLevel.gda" to your Override folder. Usually it's located at
My Documents\\BioWare\\Dragon Age II\\packages\\core\\override
Any party member you haven't met yet will benefit from the change.
____________
Compatibility
This won't work with anything else that edits the packages_base.gda, and will make mostly moot any changes made to the al_[class]_attributes.gdas, since they're no longer called. It plays just fine with mods that unlock restricted class trees by altering the class_abilities_[partymember].gdas, however, so go ahead and play Creation-Merrill or Sword-and-Board-Carver as you please.
===================
Now up at the Nexus
Modifié par Quething, 11 juillet 2011 - 07:47 .





Retour en haut







