Caveat - I was going to do a character comparison to your DW Warrior to see what the differences would be, but you don't have a DW Warrior uploaded on your profile for a comparison.
Modifié par mosesofwar, 13 juillet 2011 - 01:14 .
Modifié par mosesofwar, 13 juillet 2011 - 01:14 .
Modifié par Zahe, 13 juillet 2011 - 12:48 .
Zahe wrote...
A couple of issues with that.
#1: He isn't talking about a Dex Warrior DWing daggers.
#2: Largest hit is irrelevant when talking about DPS, especially when discussing a build that relies on many frequent but fairly small damage packages.
#3: It is anecdotal.
Modifié par mosesofwar, 13 juillet 2011 - 01:33 .
Zahe wrote...
*snip*
You are wrong, Dex based dagger Warriors does more damage then any Rogue DW build. What is unique to Rogues that benefit a DW build? Backstab, Lethality and Assassin specialization basically. Hell Blood Thirst alone is almost superior to all those things. When we factor in stuff such as Berserker, Spirit Warrior, Deathblow and Bravery Rogues seems fairly lacklustre.
It is in DA2 Cunning affects the Critical Damage modifier, not DA:O.. Also with small I meant relatively small, which it is. A 2H build will pull higher digits anytime. I've tried DW Rogue, was fine but found Warriors superior in almost every way. Also, yes I am saying Flicker is subpar to what a good Spirit Warrior will do. Assuming the Spirit Warr does around twice the normal damage, which isn't hard to reach, each autohit does roughly the same as each Flicker proc. When we think about the fact that a Warrior can reach the attackspeed cap easily as well as random crits that does twice the damage of each Flicker proc he will outdamage your 60 sec CD within a couple of seconds.mosesofwar wrote...
Dude = Rogue DW isn't based of Frequent small damage packages, it's based off frequent and amplified Critical Hits; Cunning = Critical Hit Damage Amplifier. If I'm critting on average between 300 and 700 damage, I'm not doing small damage. My max being 959 shows you how much I'm critting for. Your Warrior build may rely on that but a proper DW DEX/CUN DAG/DAG is much different, perhaps you should try it out. I just showed you physical in game stats for proof. You're telling me that if I Flicker and hit everything in a given area for as much as I'm critting that my DPS is not as good as a DW Warrior? Please post something that confirms this. I would really like to see it. And not some modded shennanigans, DuskWarden and my characters are both console characters.
Evasion, you mean the talent that interupts your animation and thus reduce the amount of damage you do? Wouldn't take it even if I could.While
the warrior gets death blow the rogue gets evasion, which means that
added on to their already high dex (and thus defense) you have an
addiitonal 20% chance to dodge any form of attack that isn't magical.
As mentioned earlier, backstabbing has fairly bad scaling. The more passive crit you get the worse it is. Good early in the game, not so good when you can get heaps of passive crit from gears and talents.Where
warriors get bravery, rogues get Coup De Grace, which means that with a
half-decent paralyze rune on both daggers you'll be backstabbing quite
often. And if you get all possible items to boost backstab/critical
damage you can hit quite harshly (I think my rogue was hitting criticals
upwards of 400 damage, but that was my second to last
playthrough...elven rogue of the alienage).
A Warrior will most likely have 30~ STR anyway for armors etc, while CUN will stay at sub 20 levels. Being able to replace STR with CUN isn't that great considering CUN doesn't have a good inherent benefit. Spirit Warrior changes damage type to Spirit anyway which bypasses all armor.As a bonus rogues
get lethality which uses cunning as a replacement for strength
when adding up damage (and since cunning also aids armor penetration you
get a two for one bonus deal).
Long CD, have to spend four points for one useful talent. I'd rate Berserker and/or Blood Thirst significantly higher. Also the same deal here as with Backstabs: they don't scale. The more passive crit you have the worse the talent gets.As another point, rogues can get
the duelist specialization...which is almost a breaking factor in
itself. The fourth Duelist skill gives the rogue automatic critical hits
for a pretty good period of time (so if you got the gear with all the
+critical damage, you'll be inflicting several hundred per hit).
You can bring a Rogue party member for the debuff and Exploit Weakness requires around 50 CUN for it to add as much damage to each backstad that Berserker adds to each hit.The
assassin spec gives the rogue's backstabs an additional kick and allows
the rogue to mark a target and amplify their damage...couple that with
the right tactics and you're set.
For pure damage, Spirit Warrior is second to none. Not to mention it gives 50% dodge and if you go Berserker/Templar/SW you can have abnormally high spellresist as well without sacrificing damage.Shadow grants further dodging
abilities and more backstabbing damage. By the time you get
shadow...couple the evasion bonus with any item bonuses and total
defense and...poor enemy using melee/ranged attacks...
Modifié par Zahe, 13 juillet 2011 - 01:40 .
Modifié par mosesofwar, 13 juillet 2011 - 01:36 .
Requiesta De Silencia wrote...
unless the enemy has spirit resistance, then you soil your drawers
What? I don't agree with this..mosesofwar wrote...
Heartseeker is a more Powerful version of Peon's Plight.
Modifié par Yrkoon, 13 juillet 2011 - 02:11 .
Counter my points by discussion not by pointing at my profile and saying "my X number is higher, I win". If Rogues are actually superior it shouldn't be hard to prove it.mosesofwar wrote...
Zahe, please update your profile then. I don't see any DW characters or any achievements showing that you've gotten a character to 30. That way I can actually statistically compare my real PC to your real PC and we can stop theorycrafting. Everything you are preeching is based of your own theory of how a DW character acts, not on actually what happens or the actual statistics that occur.
Zahe wrote...
Counter my points by discussion not by pointing at my profile and saying "my X number is higher, I win". If Rogues are actually superior it shouldn't be hard to prove it.mosesofwar wrote...
Zahe, please update your profile then. I don't see any DW characters or any achievements showing that you've gotten a character to 30. That way I can actually statistically compare my real PC to your real PC and we can stop theorycrafting. Everything you are preeching is based of your own theory of how a DW character acts, not on actually what happens or the actual statistics that occur.
Also theorycrafting is a far better indicator on which build works better then anecdotal evidence.
Modifié par mosesofwar, 13 juillet 2011 - 02:07 .
Yrkoon wrote...
What? I don't agree with this..
It merely has some *potential* to do more damage. What makes Peon's Plight so awesome is that you can rush in against any White ranked boss and insta-kill him, guaranteed, even when he's at full health. And Yellow ranked posses take double critical damage no matter what.
But with Heart Seeker, the amount of damage you do depends on how injured your opponent already is. Which is silly. Because if he's uninjured you won't do much more than normal damage. And if he's almost dead, you'll do massive damage, which is pointless.
Never bothered to updated my profile, or even being logged in most of the time. I also lost a lot of saves when I reinstalled Windows.mosesofwar wrote...
Wow... Really...? If I'm not mistaken this thread is OP asking which is better for DPS DW, rogue or warrior. I demonstrated how a Rogue was Better with a physical comparison of damage output (ergo what he can expect with DPS) and your counterargument is, "I'm right because my theory is that DW Warriors are better, even though I haven't gotten one to 30 and my only level 20 warrior is an Orlesian Grey Warden..."
I'm comparing the two classes, I compared my lesser level Rogue to DuskWarden's DW SW to demonstrate that the Rogue does more damage. How is theorycrafting a better example than that? If you don't have a similar level DW SW DEX DAG/DAG Warrior thats Optimal to the DW DEX/CUN DAG/DAG Rogue, then I believe you're argument is moot. I don't mind being proven wrong, but I'd like physical evidence to the cause.
Please stop being a contrarian and trolling, we're trying to help the OP, not claim to know something, without proving anything and when and physical proof surfaces to demonstrate which choice is optimal, it's countered with I'm right because I say I'm right.
Modifié par Yrkoon, 13 juillet 2011 - 02:22 .
Zahe wrote...
Never bothered to updated my profile, or even being logged in most of the time. I also lost a lot of saves when I reinstalled Windows.mosesofwar wrote...
Wow... Really...? If I'm not mistaken this thread is OP asking which is better for DPS DW, rogue or warrior. I demonstrated how a Rogue was Better with a physical comparison of damage output (ergo what he can expect with DPS) and your counterargument is, "I'm right because my theory is that DW Warriors are better, even though I haven't gotten one to 30 and my only level 20 warrior is an Orlesian Grey Warden..."
I'm comparing the two classes, I compared my lesser level Rogue to DuskWarden's DW SW to demonstrate that the Rogue does more damage. How is theorycrafting a better example than that? If you don't have a similar level DW SW DEX DAG/DAG Warrior thats Optimal to the DW DEX/CUN DAG/DAG Rogue, then I believe you're argument is moot. I don't mind being proven wrong, but I'd like physical evidence to the cause.
Please stop being a contrarian and trolling, we're trying to help the OP, not claim to know something, without proving anything and when and physical proof surfaces to demonstrate which choice is optimal, it's countered with I'm right because I say I'm right.
Sigh, do I really have to explain why anecdotal evidence doesn't matter? Just because someone doesn't know how to build a DW Warr it doesn't mean DW Rogues are automatically superior. When comparing saves player choice and so forth will always factor in. An exaggerated example of this is: A professional racecar driver wins a race facing amateurs. The pro racer has a car from 1987 while the amateurs have cars from 2005. Does this mean the older car is better?
And no, my argument isn't "I'm right because I'm right". I've stated several times why Warriors are better. I've compared talents, specializations etc. My argument is "I'm right and this is why: ....". I've asked you why DW Rogues are superior and the best you've come up with is "look at how hard i hit @ my profile LOL" and some tangent in which you confuse DA2s stats with DA:Os. I haven't seen a single argument with substance from you, and now you are accusing someone else of trolling while you cannot even remember which game you are playing. You very much seem displeased to be proven wrong.
I've said it before and I'll say it again: Why is Rogue better? Give me an actual reason.
Modifié par mosesofwar, 13 juillet 2011 - 03:21 .
Yrkoon wrote...
The fatigue issue is even worse when you're a spirit warrior since the sustain constantly drains you. That said, I can count on 1 hand (one finger in fact) all the times my (2-h) warriors have ever completely run out of stamina during a fight: Only against the queen of the blackmarsh. Deathblow and Gear more than solve the problem every other time.
PS: and if you ended your 2-hander's Awakening run at only 100 strength, then you grotesquely mis-built him
Fair enough, it happens.mosesofwar wrote...
First, I'm not trying to hide the fact that I did make some errors when I was discussing what statistics represented, but at least I have the ability to acknowledge my mistakes. I'm playing multiple Bioware games at the same time, so sometimes my brain gets scrambled.
You seem to assume that gear that increases critical damage are exclusive to Rogues, which isn't the case. Rogues have no talents that increases critical damage AFAIK. Also, and this is something I've been trying to get across earlier as well, Warriors scale better then Rogues due to several reasons. The first, and simplest, is the SW specialization. Imagine all that gear you have that adds extra critical damage. Add that to a Warrior and multiply the crits with 2x and you got what a SW can do under the right circumstances. The real boon with it being spirit damage isn't that it bypasses armor, it's that it can be amplified by hexed that increases vulnerability to spirit damage. Also don't forget that it also changes your skills damage to spririt damage and thus boosting them with the same factor. The second reason Warriors scale so well is because of how easily they hit the attackspeed cap. The thing that makes it so good is that they aren't really trading any damage for it either, the individual hits are just as large and they can simply attack faster.In anycase my argument has been consistent this entire time. DW Warriors are not optimal; a 2Hand Warrior is far more optimal on raw damage output and a DW Rogue is far more optimal on DPS. The DW Warrior lies in between both. To explain; 2H warrior has better instant Spike Damage while the DW Rogue can easily outcritical and therefore out DPS the DW Warrior. If you are comparing the DW Warrior to the DW Rogue on base damage, you are correct: the DW Warrior is superior to the DW Rogue. However, creating a Rogue on Base Damage is a flawed concept. The reason why I'm using my character in comparison to other character's on a profile is the fact that DW Rogues are designed to deliver amplified critical hits on EVERY attack; while a DW Warrior focuses on spamming talents for Criticals, a DW Rogue focuses on making their criticals hit harder since they should be hitting a crit on every attack. Ergo, why I demonstrated that my highest damage dealt was 1.5x the spirit warriors wasdue to the fact that Rogues operate on critical hit damage, not dealing small amounts of damage consistantly. Showing the highest damage my character dealt establishes the average damage threshold of my DW Rogue. This being said, my average damage is more in line of 300 - 700 per hit, due to my +critical damage. In addition, you are right CUN does not act as a critical damage amplifier, that is DA2, but it does help with armor penatration (Which in effect is similar to having your attacks converted to spirit damage). Now add a Flicker to the mix and thats 300 - 700 damage x # of enemies in the area. That's some serious DPS.
As mentioned above, Warriors have access to "+x% critical damage" items as well.I disagree with your level of skill/gimping or whatever analogy you were trying to make. I'm not saying that someone doesn't know how to do what, or whatever. But adding 0.2 pts of damage per point of DEX still does not create the amount of damage Rogues get with bonuses to Critical Damage. You are increasing your base damage with this philosophy. Lethality transfers the bonuses of STR to Cun for Rogues, therefore adding 0.3 pts of damage per point of CUN (instead of STR) IN ADDITION to the Rogue tree abilities increasing Critical Hit damage output. This combined with the great Awakening Rogue Gear and a Rogue has obscene DPS output. (I'm not going to even start on the tangent about a DEX/CUN Build reduces the damage you take either due to the +mental defense and +physical defense)
The comparison isn't fair at all. You are assuming the rogue is completely decked out with high-tier items while the warrior isn't (not to mention stamina isn't really an issue). Also 150% critical damage is base.Here's a comparison: A rogue with 90 Cun and 40 Dex will have +35 Base Damage. A Warrior with 90 Dex and 40 STR will have +30 base damage using daggers. Now, you can argue that with Blood Thirst and Berserk, that the +30 is superior. Here is where the bonuses to a Rogue's Critical Hit Damage come in to play. What would you rather have? A 25% Faster attacking DW (Confined to Stamina) that hits for Let's say 40 (I chose 10 Weapon damage to make this easy) with +135% Critical Damage which is created by heavy talent use or a slightly slower attacking DW that hits for 45 with +300% Critical Damage and is garaunteed to do a Critical on every blow? (Note that this is just from a single dagger, of course taking in to consideration both daggers and the results are more pronounced).
Modifié par Zahe, 13 juillet 2011 - 03:55 .
mosesofwar wrote...
Zahe, the easiest way for me to show is is click my profile and go to my level 34 Rogue and see his highest Damage dealt, then go to DuskWarden's level 35 Warrior and see his highest damage dealth (Though something has to be messed up with his tracking because the most powerful enemy slain is registering as the Archdemon...). My Rogue's highest damage dealt is 959, his DW Spirit Warrior's is 609. His Party Contribution Damage is higher at 701 @ 54%, but I do a No-Tank, all offensive party style (ergo why our kills are nearly even) in addition I used persuasion every chance I was presented the option. His SW DW is also a level higher than my DW Shadow/Assassin/Duelist Rogue. I told you, Flicker + 1.5 his max damage = higher over DPS output. I told you that this, in a one on one, fight the SW DW Warrior is better. The reason why the DW Warrior is suboptimal is this = if you want to so more damage to more enemies in a short amount of time, the Rogue is the way to go. If you want to do more damage to a single enemy, 2H warrior is the way to go.
Caveat - I was going to do a character comparison to your DW Warrior to see what the differences would be, but you don't have a DW Warrior uploaded on your profile for a comparison.
Modifié par Last Darkness, 13 juillet 2011 - 10:46 .
Zahe wrote...
You seem to assume that gear that increases critical damage are exclusive to Rogues, which isn't the case. Rogues have no talents that increases critical damage AFAIK. Also, and this is something I've been trying to get across earlier as well, Warriors scale better then Rogues due to several reasons. The first, and simplest, is the SW specialization. Imagine all that gear you have that adds extra critical damage. Add that to a Warrior and multiply the crits with 2x and you got what a SW can do under the right circumstances. The real boon with it being spirit damage isn't that it bypasses armor, it's that it can be amplified by hexed that increases vulnerability to spirit damage. Also don't forget that it also changes your skills damage to spririt damage and thus boosting them with the same factor. The second reason Warriors scale so well is because of how easily they hit the attackspeed cap. The thing that makes it so good is that they aren't really trading any damage for it either, the individual hits are just as large and they can simply attack faster.
Zahe wrote...
All in all dagger based DEX warriors doesn't play that different from rogues. Enable steroids and hit ****.
Zahe wrote...
As mentioned above, Warriors have access to "+x% critical damage" items as well.
Well if we are going to touch on the defense side of things I'm obliged to mention that SWs get 50% dodge and if you go templar you get great defence versus casters as well.
Zahe wrote...
The comparison isn't fair at all. You are assuming the rogue is completely decked out with high-tier items while the warrior isn't (not to mention stamina isn't really an issue). Also 150% critical damage is base.
A better comparison is if the rogue had 300% Critical Damage while the Warrior had 250%. However the Warrior is also a SW and does 2x damage to hexed targets while attacking 25% faster and is hoovering around 40-50% crit. Which one would you take?
Last Darkness wrote...
Ah man im laughing my ass off.
@Mouseofwar, when posting links to prove your argument. Make sure they are not broken or over a year old.
Also you need to define variables.
Such as, Origins or Awakenings. What Builds, What Gear, What party members. What enemy, Are your results cherry picked and not actualy a real value of combat? lots of things.
The problem still is that a Duel-Wield Dagger using Dex Warrior does more damage then a equal Rogue and can tank resonably well. This gap get even larger in Awakening once Spirit Warrior is unlocked and they can by pass armor.
What your forgeting is the ease of play, a rogue literaly needs to backstab constantly to do high damage and as well know thats not a perfect 100% solution as you can only target 1 being at a time and must maintain flanking on them. Easier said then done.
Last Darkness wrote...
If you add on Spec abilities such as berserker adding +8 damage per attack, reaver adding +1 damage per attack as hp deplete they get more, and also a Aoe damage aura, add in poisons at around 6 damage a attack and 15% chance to stun for 7 seconds, runes that are doing +15 damage a attack, and also party buffs like +20 damage a attack from fiery weapons, +10 damage from Frost weapons, possible damage from Song of Courage or Stone Aura. Now with a Mage or two cast vulnerability hex and affliction hexs on targets so that most of this damage (anything elemental) is doing times 2 damage or a little less (Hexs can negate resistances).
Last Darkness wrote...
In Awakening this gets even worse as spirit warrior changes all the physical damage into spirit damage and that is again subject to being multiplied by 2 from hexs. Plus gives around 50% dodge and spell immunity. You can also easily get +50% Spirit damage alone and around +15% other elemental.
All while mainting being a fully capable tank, holding threat well on multiple targets thats to threaten+aura of pain, and doing large amounts of damage. Who dosnt need to position himself at all. Oh and dont forget Death Blow adding stamina for any kills.
The fact is the Rogues abilities are deisgned for them to be backstabing almost always, they dont really have good talents and specs that synch well with straight up duel wielding.(Duelist is their only 1)
which is why I always say Rogues make better larger weapon duel wielders and go Str while warriors make better Dex based dagger duel wielders.
Fair enough, but that comes nowhere close to 150%. Exploit Weakness requires around 50 CUN to even match Berserker (if we ignore the fact that Warriors hit way faster). Also stop ignoring SW. A SW will at least double the damage easily. Doesn't matter if Rogues have an extra 50% backstab modifier when Warriors have a 2x damage modifier.mosesofwar wrote...
Wiki: Exploit Weakness, Lacerate, and Shadow Striking. But anyone, quickly -> Exploit weakness = Additional Damage per Backstab based off a cunning modifier. Lacerate = Additional Damage per Backstab based off your Base Backstab Damage x Your Weapon Modifier over time and Shadow Striking is +50% (Shadow Striking multiplies TOTAL backstab damage by 1.5, and is not capped at 350% with Critical/Blackstab Damage Modifier -- Directly from the Wiki) Backstab Damage. Also, you may want to Wiki "Backstab" for game mechanics (The damage effect of critical hits and backstabs is the same; however, backstabs can get some extra damage via exploit weakness + shadow striking and add bleeding damage via lacerate) Add in the same Gear and a Rogue easily is doing around +150% damage per hit based of Criticals than a Warrior. Warriors may not be capped on hitting faster, but Rogues are not capped on how much damage they can hit per Backstab.
Yeah 50% more critical damage in Awakening only. Other then that Rogues doesn't crit harder then Warriors. Yes yes Exploit Weakness yadda yadda, doesn't matter since Warriors gain that damage on each hit no matter what and Rogues have to backstab to get it. The fact that it procs exclusively on backstabs isn't a merit.You're right, except Rogue do more damge with each Critical and Warriors can attack faster.
Evasion interrupts the animation, which is awful. Shadow Form reduces threat. This only leads to someone else taking the damage. A dagger DW Warrior can straight up tank **** no problem.See above, and Evasion + Shadow Form increase the ability to not get hit further. High level DW Rogues rarely get hit, but that's not the convo here. Take a Rogue and a Warrior and give them both the same Gear (Minus the City Elf Rogue - Only Dagger) a Rogue has more +Critical damage as demonstrated above, I used 300% compared to the 135% as a ballpark number; Rogues +Critical damage from backstabs isn't static, it can go much, much higher, the wiki page for Shadow Striking every had to note that the +Critical Damage from Shadow Striking is not capped at 350%.
A Warrior can easily enjoy those debuffs as well, just bring a Rogue NPC. Also you used nowhere near equal gear. You took basically the same stats and added 200% increased critical damage to the Rogue while the Warrior was below the base critical damage modifier.No I'm assuming both have equal gear. Base damage Dagger is 10 Damage - Because you went with a Dex build instead of a STR build, your primary damage modifed is +0.2 per point of Dex, suppliment by your STR attribute (which will obviously be lower) which is +0.3. A Rogue with Lethality gets the +0.3 bonus STR in the form of CUN and the secondary stat is DEX. Wiki attributes, they'll show you further. In addition, I've factored in the +Critical/Backstab Rogue skills. I did not, however, factor in the Rogue debuffs such as Mark of Death, Below the Belt and Upset Balance (Weak Points is Broken so I'm not bringing that up).
Modifié par Zahe, 13 juillet 2011 - 01:40 .
mosesofwar wrote...
Yay, we finally disagree on some for once. Yes, I realize that the links were old, but I noted that they were dated. However, no one has done a statisical build comparison like such and it gives a basic understanding of the mathematics behind the damage. Party builds, tactics etc. Come in to play, but I also did mention that DW Warriors are better situationally at fighting head on 1 on 1 targets, but they aren't the optimal build to do so. A 2H Warrior is optimal. DW Warriors, however, cannot produce the overall DPS that a Rogue does (I will get to this in a second). Also, you do not need to maintain flanking on an enemy with Paralyze Runes, Mage: Target of Main Character -> Paraylze, or Scattershot, or "insert stun/paralyze ability here". By the time you're in Awakening, your Warrior can create enough Threat and your Party can keep everything Stunned/Paralyzed with ease, outside of Bosses. It may take a little less efforto to hit things from the front, or "ease of play" but it's not at all difficult to Backstab on every single hit with little to no effort.
mouseofwar wrote...
All can be said the same about a Rogue. Sub Weakness and Disorient for Vunerability Hex, in addition to Mark of Death, Upset Balance and Below the Belt. Only difference is that you are correct, you get a static +8 Bonus to damage per hit with Berserker. All the Gear and party buffs you mentioned affect Rogues as well.
mouseofwar wrote...
Cunning affects armor penetration + all the abilities that lower defense create a more than x2 damage per hit. And you are right, they don't have good talents for Syncing with the DW Tree, but their DPS output is higher overall due to +Critical damage on each Backstab, backstabbing frequently and utilizing Rogue class skills to increase their damage further. As I said before, DW Warriors have a higher BASE damage, but with Rogues, you're basically ampflying your auto-attack backstabs to do as much damage as possible with each hit. You're not supposed to be spamming DW abilities, you're supposed to be spamming defense dropping abilities. Now if your style of play is spamming attack abilities, that might not be appealing to you, if your style of play is seeing really big numbers often than the Rogue style is optimal.
I'm going to get back and post the mathematics on an equal comparison during lunch (hopefully I'll have enough time) for now I have to go to work.
Modifié par Last Darkness, 13 juillet 2011 - 02:22 .
Modifié par Last Darkness, 13 juillet 2011 - 02:29 .
Rogue Talents that differ and their Modifications (only those that affect ATK Speed, +DMG and +Critical DMG):
Exploit Weakness: +0.173 x (Cun – 10) on each Backstab (DMG added to base before +Critical Damage modifier is added)
Lacerate: +.25 [Backstab DMG modifier x (Weapon DMG + Ability Modifier DMG)] (DMG added after each Backstab over 4 Seconds)
Song of Courage: + [2 + .05 x (CUN – 10)] DMG
Weakpoints: +10% DMG
Shadow Striking: Total Critical DMG x 1.5
Warrior Talents that differ and their Modifications (only those that affect ATK Speed, +DMG and +Critical DMG):
Blood Thirst: +25% DPS (-0.8 Animation Speed) allows for .1 under the game’s attack speed cap; therefore, MAX ATK Speed for Warriors is .4
Berserk: +8 DMG
Blood Frenzy: +1 DMG per -10 HP to 90% (Let’s be realistic here, you know that you’re not going to be operating at +9 all the time, but for the sake of the comparison, I’m going to allow it)
Blessing of the Fade: +25% DPS (-0.8 Animation Speed), +5% Spirit Damage (I’m not going to mention anything other than Beyond the Veil converts DMG to Spirit)
Modifié par mosesofwar, 14 juillet 2011 - 05:17 .