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S/S Warrior.... points in Will?


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#1
Cypher0020

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Currently pouring points into only STR/DEX....16 for Cun and thats it...worth it to put points into Will?? Only about 20 or so?

#2
TBastian

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It depends. If all your S/S warrior does is use Taunt and 1 or two skills then no. Especially if we're talking about a PC S/S, who gets Willpower bonuses from the Mage Circle quest and items like Key to the City, Andruils(sp?) Blessing, etc.

#3
Last Darkness

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Cypher0020 wrote...

Currently pouring points into only STR/DEX....16 for Cun and thats it...worth it to put points into Will?? Only about 20 or so?


Its a dump stat, no use unless you spec so highly in it you suffer everywhere else.

Question is are you playing a Aggressive or Defensive Weapon and Shield Warrior?

You generaly should avoid, Magic, Will, Con, and Cun as stats for a Warrior. 
Will and Con simply dont give enough points to justify the investment since your only getting 5 points of health or stamina per point invested.
Mag and Cun are just plain useless and no useful benefit. (Mag doe boost how much you heal from pots/poultices and Cun does increase Armor Pen. But not in any amounts to justify ignoring your main stats)

So what type of warrior are you?

#4
Arthur Cousland

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Don't be afraid to simply auto attack when stamina is low. Just equip any stamina regen boosting items that you find, and you shouldn't be low on stamina for long.

You can satisfy the 16 cunning requirement for max coercion from the fade essences during Broken Circle. You don't need to actually spend any attribute points into cunning for that.

I'd also suggest putting all points into strength and dexterity, and leaving everything else at their base amount. You'll get plenty of health and stamina from leveling up, and there's plenty of equipment that can boost your health/stamina if needed.

#5
Last Darkness

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Arthur Cousland wrote...

Don't be afraid to simply auto attack when stamina is low. Just equip any stamina regen boosting items that you find, and you shouldn't be low on stamina for long.

You can satisfy the 16 cunning requirement for max coercion from the fade essences during Broken Circle. You don't need to actually spend any attribute points into cunning for that.

I'd also suggest putting all points into strength and dexterity, and leaving everything else at their base amount. You'll get plenty of health and stamina from leveling up, and there's plenty of equipment that can boost your health/stamina if needed.


If you do enough damage, with the Death Blow talent you should never be low or outta stamina unless your fighting a boss on any warrior build.  Also theres 3 Stamina regen boosting spells you can use and alternate.

Not everyone starts with 11 Cun. Some only have 10.

Theres three ways to build really.

26 Dex, All rest Str. Agressive high damage build (Lots of fun, a personal favorite)
38-42 Str, All Rest Dex. Defensive build but low damage, good tank. Must use Daggers to have any decent damage.
60+ Str/Dex equaly. A mix build thats a bit of both but not truly as defensive or agressive as the others.

Add in certain Weapon Styles and Specs and you get some varied results that are better for differant setups. Along with gear of course.

#6
Cypher0020

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I guess I'm playing a defensive warrior? I just want to block/hit....not get creamed basically

I have around 30 Str and 25 Dex and 13 in Cun for max persuade....

#7
gandanlin

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Alway good to have enough stamina to use Assault, Overpower, Shield Bash, Shield Pummel, and one or two other talents (Shield Wall, Precise Striking).

I usually only add points to willpower if the talents I want to use require stamina the character is a little short on.

#8
Last Darkness

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You can easily get +200 Stamina from accessories and gear. Not much of a Worry.

@Cypher0020
Ok to clear some stuff up for you.
Attack = Chance to Hit
Defense = Chance to BE Hit
Armor = Physical Damage Mitigation
Resitances = Mitigation to Certain Damage types or chance not to be affected by them.

Strength
Increases damage from all weapons except staves & crossbows.
Increases attack in melee by 0.5 per point above 10.
Increases physical resistance by 0.5 per point above 10.

Dexterity
Increases melee attack score by 0.5 per point above 10.
Increases ranged attack score by 0.5 per point above 10.
Increases damage from piercing weapons (per weapon-specific attribute modifiers).
Increases defense by 1 per point above 10.
Increases physical resistance by 0.5 per point above 10.

Resitances
Mental - Not a %, but can go as high as 100 (150 in Awakening)
Bard songs and mind-control spells. Possible to completely resist or take a limited debuff.


Physical - Not a %, but can go as high as 100 (150 in Awakening)
Direct attacks on the body. Possible to completely resist or take a limited debuff.


Spell - Up to 100% (100% = Spell Immunity)
Hostile magical spell attacks. A percentage denotes a chance to completely resist a hostile spell. Friendly fire spell effects are applied normally.


Elemental - Up to 75% (85% in Awakening)
Attacks based on each of the five elements. This will reduce the damage by % you have.
Minimum elemental resistance is -100% (attainable with hexes).


DEFENSE
120-130 Total Defense will make practicaly everything in the game unable to hit you. The exception is of course auto-hit attacks and grabs. These will always hit.

Modifié par Last Darkness, 11 juillet 2011 - 08:44 .


#9
Cypher0020

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Thanks that does help a lot!

Ok now I just picked up Soldier's Peak and the sword Starfang... is it REALLY the best one handed sword?

Can I use the warden's plate armor + starfang the whole time, or swap out for the blood dragon armor later in game? I'm only at Redcliffe right now

#10
TBastian

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The thing about defense is that once you know your way around the game then making a good tanker with high defense is easy. So you basically have to choose between raising strength, willpower or constitution. Constitution is nice if you can spare the points for early game, but quickly loses value once you start equipping more powerful gear. It becomes useful again in Awakenings, but only barely.

Willpower comes into the picture if you play an S/S which is part skill-dependent. Some consider tankers to be little more than Taunt/Shield Bash + auto-attack characters, while there are those who believe that smashing frozen opponents (Overpower), tactical use of Disengage, use of Holy Smite and War Cry, and the doing occasional burst damage with Assault are also important tanker functions. Bottomline, if you want to raise your warrior's willpower a bit then make sure you're doing it because you actually need your tanker to be more versatile.

While there are lots of armors which boost stamina, usually these are not ideal long-term gear for a tanker, which is why you'll need very high dexterity to make up for the defense loss. The alternative, of course, is to simply make a strength/dex tanker with a few points into willpower. Note that you do not actually need to be a Holy Smite/War Cry/Assault/Overpower spammer, you just need to have enough leftover stamina to use one or two of these skills if need be. Raising your willpower by a mere 10 points gives you 50 stamina - plenty enough for all these talents except Holy Smite, though other +stamina gear should cover that. That's it - a mere 10 points.
Note that depending on your party composition and gameplay you'll either need more willpower, or you'll need to forget about it (like if you bring along two high-maintenance characters that you need to micro a lot, in this case you don't need the added hassle of having to micro your tanker).

Modifié par TBastian, 12 juillet 2011 - 11:29 .


#11
Last Darkness

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@TBastian
Im trying not to confuse someone new to the idea with to many options or variables.
I myself support the 30 Will Two-Hand Style build. You still need to start with the basics and then from there can comfortably move into some of the variations.

The fact still remains theres a balance between damage and stamina use, and if your doing good enough damage you will have to spam your abilities less and when you kill each target you should get a decent chunk back of stamina from Death Blow. Also you dont have to build your character like your alone soloing the whole game. Theres 3 Mage spells that significantly boost stamina regen for low stam allies (Two are aoe even).
This is why I like the more Aggressive build as its tanking ability is superior in holding malice/aggro/threat and its survivability is just below a normal defense focused tank. (As in you dont have to worry about taking damage from dead enemies.)
Its a similar concept to how the Two-Hand DPS tank works.

#12
TBastian

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I don't mean to confuse anyone, I'm simply trying to introduce the concept. I guess I should have added that at the end. (will edit)

#13
Last Darkness

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TBastian wrote...

I don't mean to confuse anyone, I'm simply trying to introduce the concept. I guess I should have added that at the end. (will edit)


Im not saying your wroung though lol
Im just saying from our point of view we know know and how played these things and the little varibles and tweaks.
Someone whos just starting, its a bit overwhelming is all. Try and keep it simple to follow is all for someone new.

I had lots of problem with this issue back in the day where I would give someone too much information lol