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what if enemies can use Unity?


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47 réponses à ce sujet

#1
Eddo36

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I mean boss level, or enemy Spectres. Or maybe enemy medics. They can use medi-gel to revive fallen teammates against Shep, while Shep uses Unity against them. Would make for interesting prolonged battles. Why should Shep be the only one who can use Unity?

Modifié par Eddo36, 11 juillet 2011 - 07:39 .


#2
Praetor Knight

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If any do, I hope only those Cerberus goons can use it.

#3
Slayer_22

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I...actually like this idea. It would make combat a bit harder and make us feel a bit less overpowered(I don't actually mean overpowered, but I can't find the word I mean right now.). And longer battles like you said. As long as they don't use it every two seconds. Maybe enough power to do it just once, twice or three times on other levels.

Modifié par Slayer_22, 11 juillet 2011 - 07:43 .


#4
Platform626

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If they can regen their shields then I say go for it! I love me a good challenge.

#5
darthnick427

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O_O well we're F*cked if that happens. Imagine it: Reaper dies. A husk uses unity. Reaper gets back up.......i'll say it again. We're F*cked if that happens XD

Modifié par darthnick427, 11 juillet 2011 - 07:45 .


#6
DaringMoosejaw

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Well, just kill the one guy that can use Unity! Then not only can he not use unity, his game ends and we win.

#7
Guest_Saphra Deden_*

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Not a bad idea. A few special enemies who can resurrect other enemies would spice up gameplay some.

It might be make more sense on something like a husk though.

#8
Sir Ulrich Von Lichenstien

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Saphra Deden wrote...

Not a bad idea. A few special enemies who can resurrect other enemies would spice up gameplay some.

It might be make more sense on something like a husk though.


It'd also have to only be on enemies that haven't been incinerated or shattered into tiny frozen pieces too

#9
Praetor Knight

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Saphra Deden wrote...

Not a bad idea. A few special enemies who can resurrect other enemies would spice up gameplay some.

It might be make more sense on something like a husk though.


Yeah, that's true about husks, but I kinda hope not.

I was considering the 40% of enemies being Cerberus for ME3. So if the same troopers keep coming back, then the 40% doesn't sound too bad.

And they got some neat looking armor, that can easily have Medi-gel conduits built in.

Image IPB

#10
Guest_Saphra Deden_*

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The armor isn't bad, but I'd prefer it if more of them were in the official Cerberus armor we could wear in ME2.

#11
88mphSlayer

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just have a delayed unity for enemies, so you know who to shoot before everybody gets revived again

Modifié par 88mphSlayer, 11 juillet 2011 - 12:38 .


#12
tobynator89

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Simple sullution, have one special enemy type with unity ability with a 10 sec cooldown.

#13
Gromnir

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tobynator89 wrote...

Simple sullution, have one special enemy type with unity ability with a 10 sec cooldown.


10 seconds?  That would be bad news.  You really don't want it to get crazy with enemies who won't stay down.

I wouldn't mind certain enemies having unity, at least on harder difficulties.  However, they should only be sapient organic enemies, and it should only be certain enemies in the group (e.g. the head honcho and maybe a medic or 2). 

Enemies that use unity should only res one guy per use instead of the whole battlefield, and they should only have a very limited number of uses.

#14
VaticanVice

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I don't mind the idea, but if it were overused it would become reminiscent of DAII's waves and waves of goons--not really any more difficult, just a lot more tedious. In boss battles or against particular types of enemies, I can see it being implemented well.

#15
Homebound

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MINDF*** o__o

#16
Polka14

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I never liked that idea when implemented in older rpg games of self reviving enemies or enemies that can revive its allies. it is a more unfair way of increasing difficulty.

#17
Medhia Nox

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I think Harbinger should use 'Unity' to bring back Sovereign.

#18
ODST 5723

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They can't use Unity when I ash them with Inferno Ammo

#19
InHarmsWay

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*blow guy's head off*

*another soldier uses unity and the soldier comes back*

"WTF?"

#20
Praetor Knight

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InHarmsWay wrote...

*blow guy's head off*

*another soldier uses unity and the soldier comes back*

"WTF?"


Zaeed survived :devil:

#21
Battlepope190

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I'd actually like to see this; make specific units capable of doing it and reviving their fallen buddies; would make combat a lot more interesting.

#22
SandTrout

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If this feature is included, then I should not be unity in the manner that Shepard uses it to revive his entire party at once. Allowing the unit to revive its companions one at a time at melee range would be tolerable.

It could definitely add some variety to combat though, to have an enemy medic running around the battlefield injecting baddies with medi-gel. Forcing the ability to be single target and melee ranged would allow you to pick out (and pick off) the medic before it manages to revive the entire enemy force, which would be obnoxious.

#23
lazuli

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This could cause problems with biotics pushing enemies into weird locations. On the other hand, biotics could become more desirable for their ability to permanently remove an opponent from the field. It's an interesting suggestion, and I'm all for increased enemy diversity, when it makes sense.

#24
The Spamming Troll

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ODST 5723 wrote...

They can't use Unity when I ash them with Inferno Ammo


that sounds awesome.

mass effect should prolly be real life by now.

Modifié par The Spamming Troll, 12 juillet 2011 - 04:15 .


#25
Malanek

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I think this would fit better as some sort of husk ability. Make the cyro powers more attractive if they don't leave a body.