Modifié par Eddo36, 11 juillet 2011 - 07:39 .
what if enemies can use Unity?
#1
Posté 11 juillet 2011 - 07:37
#2
Posté 11 juillet 2011 - 07:40
#3
Posté 11 juillet 2011 - 07:41
Modifié par Slayer_22, 11 juillet 2011 - 07:43 .
#4
Posté 11 juillet 2011 - 07:44
#5
Posté 11 juillet 2011 - 07:45
Modifié par darthnick427, 11 juillet 2011 - 07:45 .
#6
Posté 11 juillet 2011 - 07:46
#7
Guest_Saphra Deden_*
Posté 11 juillet 2011 - 07:50
Guest_Saphra Deden_*
It might be make more sense on something like a husk though.
#8
Posté 11 juillet 2011 - 07:56
Saphra Deden wrote...
Not a bad idea. A few special enemies who can resurrect other enemies would spice up gameplay some.
It might be make more sense on something like a husk though.
It'd also have to only be on enemies that haven't been incinerated or shattered into tiny frozen pieces too
#9
Posté 11 juillet 2011 - 07:56
Saphra Deden wrote...
Not a bad idea. A few special enemies who can resurrect other enemies would spice up gameplay some.
It might be make more sense on something like a husk though.
Yeah, that's true about husks, but I kinda hope not.
I was considering the 40% of enemies being Cerberus for ME3. So if the same troopers keep coming back, then the 40% doesn't sound too bad.
And they got some neat looking armor, that can easily have Medi-gel conduits built in.
#10
Guest_Saphra Deden_*
Posté 11 juillet 2011 - 07:57
Guest_Saphra Deden_*
#11
Posté 11 juillet 2011 - 12:38
Modifié par 88mphSlayer, 11 juillet 2011 - 12:38 .
#12
Posté 11 juillet 2011 - 12:41
#13
Posté 12 juillet 2011 - 02:56
tobynator89 wrote...
Simple sullution, have one special enemy type with unity ability with a 10 sec cooldown.
10 seconds? That would be bad news. You really don't want it to get crazy with enemies who won't stay down.
I wouldn't mind certain enemies having unity, at least on harder difficulties. However, they should only be sapient organic enemies, and it should only be certain enemies in the group (e.g. the head honcho and maybe a medic or 2).
Enemies that use unity should only res one guy per use instead of the whole battlefield, and they should only have a very limited number of uses.
#14
Posté 12 juillet 2011 - 03:07
#15
Posté 12 juillet 2011 - 03:13
#16
Posté 12 juillet 2011 - 03:14
#17
Posté 12 juillet 2011 - 03:25
#18
Posté 12 juillet 2011 - 03:29
#19
Posté 12 juillet 2011 - 03:33
*another soldier uses unity and the soldier comes back*
"WTF?"
#20
Posté 12 juillet 2011 - 03:36
InHarmsWay wrote...
*blow guy's head off*
*another soldier uses unity and the soldier comes back*
"WTF?"
Zaeed survived
#21
Posté 12 juillet 2011 - 03:38
#22
Posté 12 juillet 2011 - 03:48
It could definitely add some variety to combat though, to have an enemy medic running around the battlefield injecting baddies with medi-gel. Forcing the ability to be single target and melee ranged would allow you to pick out (and pick off) the medic before it manages to revive the entire enemy force, which would be obnoxious.
#23
Posté 12 juillet 2011 - 04:07
#24
Posté 12 juillet 2011 - 04:15
ODST 5723 wrote...
They can't use Unity when I ash them with Inferno Ammo
that sounds awesome.
mass effect should prolly be real life by now.
Modifié par The Spamming Troll, 12 juillet 2011 - 04:15 .
#25
Posté 12 juillet 2011 - 04:16





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