Ich hoffe einmal, ich bin dem Ganzen gerecht geworden.
Hab jetzt einfach versucht, Dukemons Wortlaut so gut wie möglich beizubehalten. Falls es an manchen Stellen doch blöd klingen sollte, sagt einfach bescheid, dann überlege ich mir eine etwas freiere Übersetzung.
I miss the Arcane Warrior a little bit, but I also think that the concept of the AW from DAO won’t fit in DA2 really. So you have to change it, even the appearance alone. DA2 relies more on cinematic sequences, so the AW should - unlike the other specializations - be presented more cinematic. For example if Hawke specialized himself as an AW some important events - something like the fight against Meredith in DA2 – will change a bit.
Also the Arcane Warrior spec should precluding the Blood Magic spec and vice versa. That would be something new to DA: Specs that preclude one another.
The AW relies inherently on his feelings and his constant desire to protect what’s important to him.
Here is my attempt to bring some sort of AW on paper:
(Boots are missing because I can’t draw such things; the shaded places indicate parts without armor)
http://i55.tinypic.com/2mmb95f.jpg
Here is my attempt for the weapons:
(The shield’s a modified version of the Templar Shield)
http://i55.tinypic.com/34dlg61.jpg
Fore those who can’t read it:
Shield
+1500 damage resistance
+2520 magic resistance
+20 fortitude
2 rune slots
Weapon
Inflicts spirit damage
+25 mana/staminia
+15 mana/staminia regeneration
+8 to all attributes
+X Damage vs. undead and demons
Improves with level-up
1 Rune Slot
Investing a point in the AW spec replaces the Weapon and Shield requirement.
The talent tree:
http://i54.tinypic.com/vhu654.jpg
Arcane Warrior (Arkaner Krieger)
+20 Mana
Counts as Weapon and Shield
Combat Magic (Kampfmagie)
Sustained
Upkeep: 5% of mana
Cooldown: 5s
+50% damage
+50% defense
+5 fortitude
Survival (Überleben)
Upgrade
+15 health
+10 health regeneration
War Magic (Kriegsmagie)
Passive
+50 fortitude
+50 defense
Consuming aura (Verzehrende Aura)
Sustained
Upkeep: 15% of mana
Health regeneration: 5% per corpse
Health regeneration: 5% per enemy
Spirit damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s
This mode cannot be used at the same time as Elementary Chaos
Sturdy (Unerschütterlich)
Upgrade
Damage: Up to 150% (inverse proportion to health)
-5% of mana
Elementary Chaos (Elementarchaos)
Sustained
Upkeep: 15% of mana
Nature damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s
Flash of Light (Lichtblitz)
Activated
Activation: 5
Cooldown: 10s
Inflicts Weapon damage
Expert (Experte)
Upgrade
Enemy defense: -50% (40% chance vs. normal enemies)
-5s cooldown
Exorcist (Exorzist)
Upgrade
Bonus damage against undeads, demons and golems
Beim Übersetzen des Talent-Trees ist mir aufgefallen, dass bei fast allen Sachen Angaben zu Punkte- und Levelanforderungen fehlen (u.a.). Vorschläge?
Und, ist der Schild nicht etwas übermächtig mit seinen Resistenzen? Oder habe ich mich verlesen und ein Komma / eienn Punkt übersehen?
Modifié par Creror, 01 août 2011 - 06:08 .





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