erynnar wrote...
Well and mine opinion is totally subjective since I am one of those PC elitetist snobs (jk, it's just what I play on) and I didn't play DAO on PS3 or XBox. But since sales of DAO (and critic scores--player and professional--on the consoles were good) I am only guessing that it must have been decent? So, maybe PC first, then improve the transfers to consoles ( I don't think consoles should get shortchanged, and from friends who play consoles, they handle many things a PC does, just fine).
It's more than decent, it's a fantastic game. The strengths of DA:O were admittedly not in its gameplay or visual quality on consoles, but it was still a very good game at heart. It was just lacking a "move to point" option for tactical gameplay and higher-res graphics, i.e. a better engine. There was no reason to so utterly destroy the franchise.
Besides, I think that DA:O was also a lot more cinematic and better-suited for the TV screen than DA2, which was just a videogame (for the stereotypical "console kiddies") with some cutscenes to me. The weight of the scenes in DA:O and their dramatic presentation were leagues ahead of anything seen in DA2. The single moment when Duncan looks up to the signal fire at Ishal is more emotionally touching than EVERYTHING in DA2 combined. The buildup for the battle of Ostagar was epic. When Alistair holds his dead love after she kills the Archdemon, etc.
Sorry, I got carried away. Bottom line, the "Bioware qualities" that were present in DA:O and lacking in DA2 get across just as fine in front of a TV screen (from a cinematic perspective, maybe even better, but that's a tradeoff with the gameplay). There was really no need to sacrifice the heart and soul of the game on the altair of gameplay / "awesomeness" / whatever.