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Would you've rather had a DAO-styled new game instead of this?


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#26
furryrage59

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In Exile wrote...

furryrage59 wrote...
Some of us preferred having vastly more conversation options and immersing ourselves into it more by speaking it for ourselves instead of someone else doing it for us.


You got the secret experimental version of DA:O where you talked into the microphone instead of picking predefined and prewritten dialogue options from a list?


Tree vs happy face/angry face/attempt at humour.

Nuff said.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.

Modifié par furryrage59, 11 juillet 2011 - 06:05 .


#27
erynnar

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Teddie Sage wrote...

Captain Sassy Pants wrote...

Why'd you buy it, then? Or did you not hear the "spiritual successor to Baldur's Gate" bit of marketing?

It, clearly, wasn't made for you.

So, the stinging question still remains: why was the sequel, then, made for people like you, who don't like the first game, instead of the people the original was made for?


I never played Baldur's Gates and there was a lack of RPGs on PS3. I read a bunch of reviews and heard that the story was kick ass. Since I like story over gameplay, I picked it up. I wasn't impressed with the slow and tedious gameplay. I felt like I was watching the game and not playing it, which is not the case with Dragon Age 2.

Like I said on many threads before: click and/or drag rpgs kinds like Baldur's Gate and Dragon Age Origins shouldn't even be ported on consoles. They play way better on PC  and they don't remove the God's view camera that all players need on consoles. Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


Or maybe the lesson, since DAO sold far better than DA2 is to keep making games for PCs first then improve their transfers to other platforms.:happy:

#28
Luke Bioware

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furryrage59 wrote...

In Exile wrote...

furryrage59 wrote...
Some of us preferred having vastly more conversation options and immersing ourselves into it more by speaking it for ourselves instead of someone else doing it for us.


You got the secret experimental version of DA:O where you talked into the microphone instead of picking predefined and prewritten dialogue options from a list?


Tree vs happy face/angry face/attempt at humour.

Nuff said.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.

I agree :). Mass Effect is on the edge, but Dragon Age II is way too simplistic with its choices. Why can't we just read what we are going to say? I could absolutely live with that. (The answer: many options lead to the same dialogue I bet.)

#29
Guest_Sareth Cousland_*

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Teddie Sage wrote...

Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


I strongly disagree (my subjective opinion, I do not try to invalidate yours). I played both on 360 and preferred DA:O by far.

#30
Skaden

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Sareth Cousland wrote...

Teddie Sage wrote...

Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


I strongly disagree (my subjective opinion, I do not try to invalidate yours). I played both on 360 and preferred DA:O by far.


Ditto

#31
Teddie Sage

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Oh, freedom of tastes. How I missed ya.

#32
Jamie_edmo

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Skaden wrote...

Sareth Cousland wrote...

Teddie Sage wrote...

Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


I strongly disagree (my subjective opinion, I do not try to invalidate yours). I played both on 360 and preferred DA:O by far.


Ditto


Same, except ps3 instead of 360

#33
erynnar

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Jamie_edmo wrote...

Skaden wrote...

Sareth Cousland wrote...

Teddie Sage wrote...

Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


I strongly disagree (my subjective opinion, I do not try to invalidate yours). I played both on 360 and preferred DA:O by far.


Ditto


Same, except ps3 instead of 360


Well and mine opinion is totally subjective since I am one of those PC elitetist snobs (jk, it's just what I play on) and I didn't play DAO on PS3 or XBox. But since sales of DAO (and critic scores--player and professional--on the consoles were good) I am only guessing that it must have been decent? So, maybe PC first, then improve the transfers to consoles ( I don't think consoles should get shortchanged, and from friends who play consoles, they handle many things a PC does, just fine).  

#34
billy the squid

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erynnar wrote...

Teddie Sage wrote...

Captain Sassy Pants wrote...

Why'd you buy it, then? Or did you not hear the "spiritual successor to Baldur's Gate" bit of marketing?

It, clearly, wasn't made for you.

So, the stinging question still remains: why was the sequel, then, made for people like you, who don't like the first game, instead of the people the original was made for?


I never played Baldur's Gates and there was a lack of RPGs on PS3. I read a bunch of reviews and heard that the story was kick ass. Since I like story over gameplay, I picked it up. I wasn't impressed with the slow and tedious gameplay. I felt like I was watching the game and not playing it, which is not the case with Dragon Age 2.

Like I said on many threads before: click and/or drag rpgs kinds like Baldur's Gate and Dragon Age Origins shouldn't even be ported on consoles. They play way better on PC  and they don't remove the God's view camera that all players need on consoles. Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


Or maybe the lesson, since DAO sold far better than DA2 is to keep making games for PCs first then improve their transfers to other platforms.:happy:


I agree

The Witcher 2, action with a good chunk of RPG elements and a intricate, mature storyline. Is it perfect? Not quite, but it proves that a more action orientated gameplay can be implemented without damaging the RPG style too much.

DAO on the xbox, I thought was fine. It was lacking in some areas compared to the PC version,which I also played, but it wasn't some diabolical mess, rather the console port wasn't as well done as it could have been. Whereas DA2 was an entire shift in focus, so for me it wasn't an issue of the inability to create a DAO style game on console, rather my dislike stems from design direction and implementation regardless of platform.

Modifié par billy the squid, 11 juillet 2011 - 06:58 .


#35
Cyberstrike nTo

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Combat wise I perfer Dragon Age II it was far more strategical for me and just a whole LOT more fun than Dragon Age: Origins EVER was. I had several times where I almost fell asleep durning the battles in DA:O they are that damn DULL. 

Storywise I think DA:O was a LITTLE better than DA2 (even if DA:O was a standard fanatsy story), that was helped out by DLC.

Character wise: I honestly care for all the companions in Dragon Age II I only cared about Leliana and Allistair in DA:O I hate Stern, Oghren (DA:O-A was the only time when he became a worthwhile character), and the Dog. While Zevron, Shale, Wynne, and Morrigan were nothing special.
 

Modifié par Cyberstrike nTo, 11 juillet 2011 - 07:02 .


#36
Guest_Sareth Cousland_*

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erynnar wrote...

Well and mine opinion is totally subjective since I am one of those PC elitetist snobs (jk, it's just what I play on) and I didn't play DAO on PS3 or XBox. But since sales of DAO (and critic scores--player and professional--on the consoles were good) I am only guessing that it must have been decent? So, maybe PC first, then improve the transfers to consoles ( I don't think consoles should get shortchanged, and from friends who play consoles, they handle many things a PC does, just fine). 


It's more than decent, it's a fantastic game. The strengths of DA:O were admittedly  not in its gameplay or visual quality on consoles, but it was still a very good game at heart. It was just lacking a "move to point" option for tactical gameplay and higher-res graphics, i.e. a better engine. There was no reason to so utterly destroy the franchise.

Besides, I think that DA:O was also a lot more cinematic and better-suited for the TV screen than DA2, which was just a videogame (for the stereotypical "console kiddies") with some  cutscenes to me. The weight of the scenes in DA:O and their dramatic presentation were leagues ahead of anything seen in DA2. The single moment when Duncan looks up to the signal fire at Ishal is more emotionally touching than EVERYTHING in DA2 combined. The buildup for the battle of Ostagar was epic. When Alistair holds his dead love after she kills the Archdemon, etc.

Sorry, I got carried away. Bottom line, the "Bioware qualities" that were present in DA:O and lacking in DA2 get across just as fine in front of a TV screen (from a cinematic perspective, maybe even better, but that's a tradeoff with the gameplay). There was really no need to sacrifice the heart and soul of the game on the altair of gameplay / "awesomeness" / whatever.

#37
Cyberstrike nTo

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furryrage59 wrote...

In Exile wrote...

furryrage59 wrote...
Some of us preferred having vastly more conversation options and immersing ourselves into it more by speaking it for ourselves instead of someone else doing it for us.


You got the secret experimental version of DA:O where you talked into the microphone instead of picking predefined and prewritten dialogue options from a list?


Tree vs happy face/angry face/attempt at humour.

Nuff said.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.


No, but that only works if every other character in the game is silent as well. It breaks immersrion for me, besides as a man when I have try to sound like a woman that isn't exactly a pleasant experince for me.

#38
erynnar

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Sareth Cousland wrote...

erynnar wrote...

Well and mine opinion is totally subjective since I am one of those PC elitetist snobs (jk, it's just what I play on) and I didn't play DAO on PS3 or XBox. But since sales of DAO (and critic scores--player and professional--on the consoles were good) I am only guessing that it must have been decent? So, maybe PC first, then improve the transfers to consoles ( I don't think consoles should get shortchanged, and from friends who play consoles, they handle many things a PC does, just fine). 


It's more than decent, it's a fantastic game. The strengths of DA:O were admittedly  not in its gameplay or visual quality on consoles, but it was still a very good game at heart. It was just lacking a "move to point" option for tactical gameplay and higher-res graphics, i.e. a better engine. There was no reason to so utterly destroy the franchise.

Besides, I think that DA:O was also a lot more cinematic and better-suited for the TV screen than DA2, which was just a videogame (for the stereotypical "console kiddies") with some  cutscenes to me. The weight of the scenes in DA:O and their dramatic presentation were leagues ahead of anything seen in DA2. The single moment when Duncan looks up to the signal fire at Ishal is more emotionally touching than EVERYTHING in DA2 combined. The buildup for the battle of Ostagar was epic. When Alistair holds his dead love after she kills the Archdemon, etc.

Sorry, I got carried away. Bottom line, the "Bioware qualities" that were present in DA:O and lacking in DA2 get across just as fine in front of a TV screen (from a cinematic perspective, maybe even better, but that's a tradeoff with the gameplay). There was really no need to sacrifice the heart and soul of the game on the altair of gameplay / "awesomeness" / whatever.


Now the cinematics (like Duncan's glance at the tower beacon) are something I really do envy the consolers on their TV screens. I have a 55" flatscreen, and  can only imagine how wonderful such things in DAO would look.

I didn't think it must be too bad for consolers as my friends never complained (granted, most of them seem to have all three platforms so they may not complain because where one is lacking they just play the other). So, I guessed, that it must have been enjoyable for the majority of consolers.

#39
erynnar

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Cyberstrike nTo wrote...

furryrage59 wrote...

In Exile wrote...

furryrage59 wrote...
Some of us preferred having vastly more conversation options and immersing ourselves into it more by speaking it for ourselves instead of someone else doing it for us.


You got the secret experimental version of DA:O where you talked into the microphone instead of picking predefined and prewritten dialogue options from a list?


Tree vs happy face/angry face/attempt at humour.

Nuff said.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.


No, but that only works if every other character in the game is silent as well. It breaks immersrion for me, besides as a man when I have try to sound like a woman that isn't exactly a pleasant experince for me.


I understand it can be immersion breaking for some. But for me to have a voiced protagonist in DA it bacame a clicky interactive movie with Hawke opening her mouth and saying ridiculous things sometimes.  I prefer less cinematics and to imagine the voice of my PC (all my Wardens are very different in temprament and voice). It means I get to be the character. But everyone's different.

Though I don't see how they can do the voiced if they bring back different origin choices again. 

#40
Blastback

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For my money, I would definatly have prefered Origins 2 to what we got. That said, with the general consensus that DA2 was rushed, what Bioware intended for the game to be might have been a diffrent story.

#41
xkg

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@erynnar :
You can plug your flatscreen to your PC without any problems :)

#42
Theagg

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erynnar wrote...

Now the cinematics (like Duncan's glance at the tower beacon) are something I really do envy the consolers on their TV screens. I have a 55" flatscreen, and  can only imagine how wonderful such things in DAO would look.

I didn't think it must be too bad for consolers as my friends never complained (granted, most of them seem to have all three platforms so they may not complain because where one is lacking they just play the other). So, I guessed, that it must have been enjoyable for the majority of consolers.




Well, I am a PC gamer, I have a 63" plasma screen and the PC is hooked up to that. Bottom line, DA2 looks better than Origins when blown up to that scale.

In my opinion anywayB)

#43
Theagg

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billy the squid wrote...

I agree

The Witcher 2, action with a good chunk of RPG elements and a intricate, mature storyline. Is it perfect? Not quite, but it proves that a more action orientated gameplay can be implemented without damaging the RPG style too much.


Well, I certainly wouldn't want the level of 'action' that is required to play TW2 ending up in any future installements in the Dragon Age series.

That 'action' is one reason why I couldn't get into The Witcher and have unistalled it, irrespective of how good the RPG elements and the story may have been.

#44
erynnar

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xkg wrote...

@erynnar :
You can plug your flatscreen to your PC without any problems :)


Hmmmm, tempting! I wonder if hubby will let me. ROFL!

#45
In Exile

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furryrage59 wrote...
Tree vs happy face/angry face/attempt at humour.

Nuff said.


You had the same amount of options (the wheel separates dialogue by investigate, but DA:O just had good/neutral/mean/evil)  and the list mixed the investigate options with the general dialogue.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.


I know that you want to feel superior for your taste in games, but at least be sensible in your insults. We're on an internet forum; reading is a prerequisite. ;)

#46
In Exile

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erynnar wrote...
 I prefer less cinematics and to imagine the voice of my PC (all my Wardens are very different in temprament and voice). It means I get to be the character. But everyone's different.


Unless I get to speak and act freely, I can't be my character. And DA:O had far too few options and was way too restrictive for me to ever "become" the character in a LARP sense. 

#47
Huntress

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furryrage59 wrote...

In Exile wrote...

furryrage59 wrote...
Some of us preferred having vastly more conversation options and immersing ourselves into it more by speaking it for ourselves instead of someone else doing it for us.


You got the secret experimental version of DA:O where you talked into the microphone instead of picking predefined and prewritten dialogue options from a list?


Tree vs happy face/angry face/attempt at humour.

Nuff said.

Apparently the concept of reading and putting yourself in the role as part of the rpg is lost on you.


Tell that to people who gets upset of zev hitting on them as male warden, leliana as female warden.. I never had trouble with either, I do like Hawke voice, I hope they keep her.^_^

#48
MonkeyLungs

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erynnar wrote...

Teddie Sage wrote...

Captain Sassy Pants wrote...

Why'd you buy it, then? Or did you not hear the "spiritual successor to Baldur's Gate" bit of marketing?

It, clearly, wasn't made for you.

So, the stinging question still remains: why was the sequel, then, made for people like you, who don't like the first game, instead of the people the original was made for?


I never played Baldur's Gates and there was a lack of RPGs on PS3. I read a bunch of reviews and heard that the story was kick ass. Since I like story over gameplay, I picked it up. I wasn't impressed with the slow and tedious gameplay. I felt like I was watching the game and not playing it, which is not the case with Dragon Age 2.

Like I said on many threads before: click and/or drag rpgs kinds like Baldur's Gate and Dragon Age Origins shouldn't even be ported on consoles. They play way better on PC  and they don't remove the God's view camera that all players need on consoles. Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


Or maybe the lesson, since DAO sold far better than DA2 is to keep making games for PCs first then improve their transfers to other platforms.:happy:


I play on Xbox 360 and I fully agree with this statement. There is more to it than this such as doing weird game mechanics reboots and other stuff but the game should be dev'd for the best system first then ported. Just the UI changes from the awesome PC UI of Origins to DA2 is almost tear inducing. Image IPB

#49
erynnar

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In Exile wrote...

erynnar wrote...
 I prefer less cinematics and to imagine the voice of my PC (all my Wardens are very different in temprament and voice). It means I get to be the character. But everyone's different.


Unless I get to speak and act freely, I can't be my character. And DA:O had far too few options and was way too restrictive for me to ever "become" the character in a LARP sense. 


And it was the opposite for me. I step into my Warden's skins very easily. It really is just different strokes. ROFL! *HUGS*

#50
erynnar

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MonkeyLungs wrote...

erynnar wrote...

Teddie Sage wrote...

Captain Sassy Pants wrote...

Why'd you buy it, then? Or did you not hear the "spiritual successor to Baldur's Gate" bit of marketing?

It, clearly, wasn't made for you.

So, the stinging question still remains: why was the sequel, then, made for people like you, who don't like the first game, instead of the people the original was made for?


I never played Baldur's Gates and there was a lack of RPGs on PS3. I read a bunch of reviews and heard that the story was kick ass. Since I like story over gameplay, I picked it up. I wasn't impressed with the slow and tedious gameplay. I felt like I was watching the game and not playing it, which is not the case with Dragon Age 2.

Like I said on many threads before: click and/or drag rpgs kinds like Baldur's Gate and Dragon Age Origins shouldn't even be ported on consoles. They play way better on PC  and they don't remove the God's view camera that all players need on consoles. Dragon Age 2 is perfect for consoles. Origins was perfect for PC. What lesson should we learn from this? Dragon Age 2's style should remain on console on Origins should remain on PC.


Or maybe the lesson, since DAO sold far better than DA2 is to keep making games for PCs first then improve their transfers to other platforms.:happy:


I play on Xbox 360 and I fully agree with this statement. There is more to it than this such as doing weird game mechanics reboots and other stuff but the game should be dev'd for the best system first then ported. Just the UI changes from the awesome PC UI of Origins to DA2 is almost tear inducing. Image IPB


Like I said, I don't want consoles shortchanged and the transfers to PS3 and XBox were not perfect for DAO, but it didn't seem to warrent a complete rehaul.  And the UI is tear inducing.:crying: