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Would you've rather had a DAO-styled new game instead of this?


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#76
ademska

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Sareth Cousland wrote...

With a good voice actor (unlike male Hawke)

HOW DARE YOU NIC BOULTON IS A GOD

on the serious, though, i kind of agree with you in that i'm really not sure where this idea that da2 is way way more cinematic comes from. i adore da2, but i think it's selling dao short to say it wasn't cinematic in non-warden actions (which i guess some people see as a negative). dao is not baldur's gate and it never was; it's always fit more modern, conventional cinematic videogame sensibilities.

#77
Pasquale1234

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^ I think DA2 has a lot more cutscenes - for example, every time you talk to a companion, and the end of Act 2 is cutscene after cutscene after cutscene. The cutscenes in DAO seemed much fewer and much more epic - Ostagar, the Landsmeet, slaying the archdemon. Thus the feeling in DA2 that some of us had at times that we were watching a movie instead of playing a game.

In answer to the question - Yes. A thousand times YES.

Modifié par Pasquale1234, 12 juillet 2011 - 01:27 .


#78
alex90c

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ademska wrote...

Sareth Cousland wrote...

With a good voice actor (unlike male Hawke)

HOW DARE YOU NIC BOULTON IS A GOD


It's sad really; the fact that I completely despise Hawke has kind of ruined Vaughan from DA:O for me. I used to think he was a really well-done character who fit his role perfectly during the City Elf origin (Where's that b!tch that bottled me...), but then of course he had to be chosen to voice act for the most mediocre protagonist in gaming history.

BIOWARE, HAWKE IS NOT SHEPHARD AND NEVER WILL BE

Modifié par alex90c, 12 juillet 2011 - 02:21 .


#79
Lord Nikon 001

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OP =>  Yes.

#80
MonkeyLungs

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erynnar wrote...

Well, then say good bye to different origins. And I have to admit, I am disappointed. I want more game play not an interactive movie. I hope they tone it down some on the cinematics.


More game less movie! I 100% agree on this point.

#81
In Exile

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ademska wrote...
on the serious, though, i kind of agree with you in that i'm really not sure where this idea that da2 is way way more cinematic comes from. i adore da2, but i think it's selling dao short to say it wasn't cinematic in non-warden actions (which i guess some people see as a negative). dao is not baldur's gate and it never was; it's always fit more modern, conventional cinematic videogame sensibilities.


The cinematic convention being standing up straight and not interacting with anything?

#82
MonkeyLungs

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alex90c wrote...

It's sad really; the fact that I completely despise Hawke has kind of ruined Vaughan from DA:O for me. I used to think he was a really well-done character who fit his role perfectly during the City Elf origin (Where's that b!tch that bottled me...), but then of course he had to be chosen to voice act for the most mediocre protagonist in gaming history.

BIOWARE, HAWKE IS NOT SHEPHARD AND NEVER WILL BE



Well I'm more fond of a silent protagonist and actually an advocate for removing much voice overs from rpg and maybe just voice really important conversations bg2 style but .... I really feel like the voice work done by both male and female Hawke was really well done.

I'm against so much voice acting in games because it negatively impacts content and I LIKE TO READ. However the quality of voice acting in bioware games is really impressive and I salute all the voice actors for their good work, even though I am wishing their work wasn't as prevalent in the games.

#83
xkg

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Yep, one thing good in da2 is Hide Helmets.
Revive DAO add Hide Helmets write new story stick Dragon Age 3 label on it = WIN.

Modifié par xkg, 12 juillet 2011 - 03:03 .


#84
Tirfan

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^ You forgot the loading screens. They were good in DA2. If we need to have loading screens, make them like that.

#85
Addai

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In Exile wrote...

Addai67 wrote...
Eh?  I thought you had more choice in Awakening than in Origins, in terms of outcome- destroying (mumble spoilers) versus saving (mumble spoilers), for instance.

Each DA:O area had a choice. DA:A lacks that. You have that choice, and you have the choice to kill someone else or not, but not much else.



You could determine the fate of several companions.


But that's a direct result of the choice you mentioned, saving (mumble) versus (mumble muble). 

No, I'm thinking of before that.  You can execute one, hand another one over, etc.

You also could play origins, and these were acknowledged at least as much as in DAO.  People commented on my PC being an elf, Velanna reacted to you being Dalish etc.


You're locked into I <3 Wardens, so many times worse than DA:O.

We lost romances, the ability to speak to our companions completely unless they were in the party (even DA2 had more than that), approval is a little b0rked, and the whole plot just revolved around darkspawn. 

I would have liked to have kicked Mistress Woolsey out and (at least on my Cous) turned Amaranthine back over to the crown, but that was a choice forced in Origins, not Awakening.  Other than that, it was a mission to save the region from darkspawn.  If I had a PC who wouldn't have been there- like my Dalish chick, who left Ferelden- then I didn't import her.  You could still play an Orlesian.  It actually added origins, then, though you didn't get to play the Orlais part.

I don't think Awakening was awesome, by any stretch, but all in all I did get more replay and enjoyment than from DA2.

Modifié par Addai67, 12 juillet 2011 - 04:10 .


#86
Tirfan

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^ But if you import an Orlesian warden you get the default world-state. Which sucks.

#87
bEVEsthda

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Seems a strange question. Of course I'd rather have a DA:O styled game. In fact I don't want any DA2 styled game at all, under any circumstances. In the end I finished the game. But, truthfully, time is too precious to waste like that.

#88
Deganis76

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Hello There wrote...

Sareth Cousland wrote...

erynnar wrote...

Well, then say good bye to different origins. And I have to admit, I am disappointed. I want more game play not an interactive movie. I hope they tone it down some on the cinematics.


Funny thing is I think DA2 was more videogame-y and DA:O a lot more cinematic. The production values sought in movie making were to be found in DA:O, but not the successor (or to a much lesser degree) - DA2 would have been a very tedious movie. An animated cartoon, to be more precise. Only the interaction with the Qunari Arishok had any kind of cinematic quality to me - and that was because of the "performance" of the Arishok (great voice acting, many interesting gestures to support what was being said, standing up to demonstrate aggression etc.). I am not certain if the voiced protagonist is an improvement over the silent protagonist. With a good voice actor (unlike male Hawke) and an improvement of the dialogue wheel, it may be - but I am not really convinced.


Voiced protagonist and linear choice which leads to the same ending no matter what is more like a movie than what DAO had.


DAO always ended with the Archdemon dead and the Blight ended,  And the Warden could be either alive or dead. Various things happen to companions and NPC's based on your choices.

DA2 ends with a schism between the Chantry and the Mages.  Various things happen to companions and NPCs based on your choices.  Hawke can't be dead, though...

Notice a trend?

Modifié par Deganis76, 12 juillet 2011 - 10:15 .


#89
Bryy_Miller

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DA2 was obviously the game they wanted to make, albeit rushed. It's not like it would have changed that much. Yes, there is missing data, but it's all trivial to the overall design of DA2. Connor is in the data, as is Vigilance. A side quest and item.

The game was always about Hawke, Meredith, etc.; don't complain just to do so.

#90
Monica83

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of course YES

#91
Morroian

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Bryy_Miller wrote...

DA2 was obviously the game they wanted to make, albeit rushed. It's not like it would have changed that much. Yes, there is missing data, but it's all trivial to the overall design of DA2. Connor is in the data, as is Vigilance. A side quest and item.


Connor? Really? Thats interesting I wonder what was planned for him.

#92
Davillo

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I wish they would throw us another expack for origins with like 1 or 2 new campaigns for the warden before we get DA3.Maybe in this expack you could inport the save from DA2 and it would follow after the events from DA2. Of course there would be slight changes to the game but it still would be origins style ya know. It would have to be a little longer than awakening though. I'm sure as hell they could do it with no problems.

#93
Black Arachnia

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When you sell around 4 million copies of a game, you should refine it and not re-engineer what wasn't broken and throw away what made it great in the first place.

Common Sense if you ask me.

Modifié par Black Arachnia, 13 juillet 2011 - 02:42 .


#94
In Exile

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Addai67 wrote...
No, I'm thinking of before that.  You can execute one, hand another one over, etc.


DA2 lets you do the same - DA:A frontloads the choice. I'd argue DA2 handles it a little better, in that you have some build up before it's possible to make a fate choice with a companion (beyond missing them). 

The real issue is the lack of ability to speak to companions whenever you want. I was always okay with having to develop a relationship with the NPCs before doing anything about them (potentially).

I would have liked to have kicked Mistress Woolsey out and (at least on my Cous) turned Amaranthine back over to the crown, but that was a choice forced in Origins, not Awakening.  


Well, lots of things were forced in DA:O. DA:A just changed it from forcing circumstances on you to forcing a character on you.

Other than that, it was a mission to save the region from darkspawn.  


No, lots of people say this, but that's not quite right. The game is indeed about a mission to save Amaranthine from darkspawn. But the Warden is sent to Vigil to command the Grey Wardens and to routinely mop up darkspawn.

If I had a PC who wouldn't have been there- like my Dalish chick, who left Ferelden- then I didn't import her.  You could still play an Orlesian.  It actually added origins, then, though you didn't get to play the Orlais part.


It gave you an origin at the cost of removing the world state. A poor trade.

And I didn't have PCs that wanted to go all I <3 Wardens. I didn't know DA as a series was going to actively punish me for not RPing the right way by telling me I had to either deal with a cannon ending or break my PCs. 

I don't think Awakening was awesome, by any stretch, but all in all I did get more replay and enjoyment than from DA2.


I was the opposite. I didn't think DA2 was awesome, but more enjoyment than DA:A. 

Modifié par In Exile, 13 juillet 2011 - 02:46 .


#95
Shuma Gorath

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Let's hope they decide to Innovate DA2. It's not like it can get any worse.

#96
MeAndMySandvich

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Shuma Gorath wrote...

It's not like it can get any worse.


It can always get worse. Don't jinx it, or we'll end up with Dragon Age 3: Gigglesquee Awesome Button.

Modifié par MeAndMySandvich, 13 juillet 2011 - 02:59 .


#97
CrimsonZephyr

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Shuma Gorath wrote...

Let's hope they decide to Innovate DA2. It's not like it can get any worse.


There is no lower limit to badness. Always remember that.

#98
Frybread76

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In Exile wrote...

Addai67 wrote...
No, I'm thinking of before that.  You can execute one, hand another one over, etc.


DA2 lets you do the same - DA:A frontloads the choice. I'd argue DA2 handles it a little better, in that you have some build up before it's possible to make a fate choice with a companion (beyond missing them). 

The real issue is the lack of ability to speak to companions whenever you want. I was always okay with having to develop a relationship with the NPCs before doing anything about them (potentially).


I would have liked to have kicked Mistress Woolsey out and (at least on my Cous) turned Amaranthine back over to the crown, but that was a choice forced in Origins, not Awakening.  


Well, lots of things were forced in DA:O. DA:A just changed it from forcing circumstances on you to forcing a character on you.


Other than that, it was a mission to save the region from darkspawn.  


No, lots of people say this, but that's not quite right. The game is indeed about a mission to save Amaranthine from darkspawn. But the Warden is sent to Vigil to command the Grey Wardens and to routinely mop up darkspawn.


If I had a PC who wouldn't have been there- like my Dalish chick, who left Ferelden- then I didn't import her.  You could still play an Orlesian.  It actually added origins, then, though you didn't get to play the Orlais part.


It gave you an origin at the cost of removing the world state. A poor trade.

And I didn't have PCs that wanted to go all I <3 Wardens. I didn't know DA as a series was going to actively punish me for not RPing the right way by telling me I had to either deal with a cannon ending or break my PCs. 


I don't think Awakening was awesome, by any stretch, but all in all I did get more replay and enjoyment than from DA2.


I was the opposite. I didn't think DA2 was awesome, but more enjoyment than DA:A. 


That's really not a ringing endorsement of DA2.

#99
Cyne

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Absolutely. DA:O wasn't perfect but it had a solid formula, all it needed was slight tweaking and a new story and DA2 would've been a success. Why they attempted to overhaul the entire thing is beyond me, especially given their limited development time.

#100
Deganis76

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Cyne wrote...

Absolutely. DA:O wasn't perfect but it had a solid formula, all it needed was slight tweaking and a new story and DA2 would've been a success. Why they attempted to overhaul the entire thing is beyond me, especially given their limited development time.


They seriously needed to upgrade the graphics, though.  DA:O was a tad on the ugly side when it was released in 2009, and its graphical shortcomings are even more pronounced in 2011.