Would you've rather had a DAO-styled new game instead of this?
#126
Posté 18 juillet 2011 - 11:07
#127
Posté 18 juillet 2011 - 11:10
The combat is too fast in DA2.
#128
Posté 18 juillet 2011 - 11:30
They got rid of some of the pointless, boring side quests. Things like the Blackstone Regulators and the Chanter's Board quests and put in more interesting side quests with their own story arcs. I also liked the fact that the story was more personal to the protagonist and I personally liked that the story was set in one city. This was wrecked by many things, the lack of consequences to decisions, the lifelessness of Kirkwall, the idiodic Item Found quests, having a purely reactive protagonist, the lack of an overarching antagonist, the terrible act 3, and the 'insert 60$ to continue' ending. All of this, again, lazy and rused design choices that wreck the positives.
Even with graphics, some interesting and unique designs. I like how they tried to differentiate the races, in Origins, elves looked like slightly shorter humans with pointy ears. But they look like Na'vi without the cat attributes. I don't know which is worse. The Darkspawn also used to look intimitading and scary somewhat, but now they look like they've been pulled out of manga and been smashed in the face with a hammer. They went cartoony with the art style and that ruined the good things about the changes.
I could go on further but I'll stop. The general point of this heap of words is that I like that Bioware actually tried to fix and improve the things plenty of people didn't like or thought needed improvement. Then they went and snorted something and ruined the good things they had with absurd design choices to make an attempt to draw in people who mostly don't have any interest in this franchise and genre and to reach the deadline EA most likely set out for them.
It's a good thing that the Bioware fanbase is a loyal one. :innocent:
#129
Posté 19 juillet 2011 - 12:19
#130
Posté 19 juillet 2011 - 12:27
But the biggest thing I want that Origins had and DA2 didn't was being a finished product that paid attention to the little things.
#131
Posté 19 juillet 2011 - 01:24
Actually, if the only thing they took from Origins was a decent development time with care and attention paid to the details and the little things that go into making a game great, as opposed to just a means to build that golden pool addition, that would have considerably mitigated the negative reception DA2 got. I would still have taken a continuation of the Warden's story - and the connection with Morrigan in particular - but a genuinely good game would have still gotten my support, as opposed to the letdown a merely average (at best) DA2 turned out to be.
#132
Posté 19 juillet 2011 - 01:35
Just what I think. Huh.
#133
Posté 19 juillet 2011 - 06:34
Yes. God yes. What exactly did DA2 do better?
#134
Posté 19 juillet 2011 - 06:55
The only thing I miss about Origins is Alistair.
#135
Posté 19 juillet 2011 - 09:08
#136
Posté 19 juillet 2011 - 10:05
DA2 suffers from too short a developmet time. With out being to whiny DAO is the better game by far. The Majority of fans know it and the developers now knowit too. Hence the changes their making for legacy.
In an expansion they should ditch the framed naritive let us play presnt day hawke. Playing the warden fom start to finish was a deeply more satisfying and personal expierence. But thats just my opinion.
Also miss the execution kills exploding darkpawn is just not as good compared to the decapitatons
Modifié par EnforcerGREG, 19 juillet 2011 - 10:07 .
#137
Posté 19 juillet 2011 - 10:32
EnforcerGREG wrote...
DAO-style.
DA2 suffers from too short a developmet time. With out being to whiny DAO is the better game by far. The Majority of fans know it and the developers now knowit too. Hence the changes their making for legacy.
Well then the answer is to spend 6 years working on each sequel? That's not really the answer anyone wants either.
Honestly given the turnaround time (which I still think was a way to get some cash flows to offset the TOR development) they should have not added new features in order to create the most polished game. That said they got an impressive amount of "core" changes into the game and most of them imroved the franchise. The problem is that once they finished with core changed they didn't have enough time left over for the game part of things. DA2 was a scope nightmare.
#138
Posté 19 juillet 2011 - 10:42
I heard somewhere that Origins had a deveolpmnt time of about 5 years that seems too long but at the time we didn't know what we were missingSidney wrote...
EnforcerGREG wrote...
DAO-style.
DA2 suffers from too short a developmet time. With out being to whiny DAO is the better game by far. The Majority of fans know it and the developers now knowit too. Hence the changes their making for legacy.
Well then the answer is to spend 6 years working on each sequel? That's not really the answer anyone wants either.
Honestly given the turnaround time (which I still think was a way to get some cash flows to offset the TOR development) they should have not added new features in order to create the most polished game. That said they got an impressive amount of "core" changes into the game and most of them imroved the franchise. The problem is that once they finished with core changed they didn't have enough time left over for the game part of things. DA2 was a scope nightmare.
#139
Posté 20 juillet 2011 - 01:20
The more time passes, the more I want to forget what DA2 turned out to be. It's sad and kind of amazing that a team with this much talent left from the first game could put out something like it.
#140
Posté 20 juillet 2011 - 01:28
#141
Posté 20 juillet 2011 - 01:28
The story was done better in Origins though. DA2 had a lot of potential there but it kind of got lost.
#142
Posté 20 juillet 2011 - 03:26
What I sorely missed: the sense of a world. Recycled maps and generic item names do not a fantasy RPG make.
#143
Posté 20 juillet 2011 - 03:52
But it sure would be nice.
#144
Posté 20 juillet 2011 - 04:53
So I get the feeling they thought they could make a whole game out of what was really an expansion but I hope they get it that because they could cut corners on a expantion and we accept it, doesn't mean they can cut corners on a "full game" and we will accept it.
#145
Posté 20 juillet 2011 - 08:45
#146
Posté 20 juillet 2011 - 05:23
100% yes. DA2 removed almost everything I enjoyed about DA:O and replaced it with things that actively diminished my enjoyment. I've already said my piece about all that, though, so I won't go into it again.Luke Bioware wrote...
I was just wondering about this, and sorry if it has been discussed before. I would've rather had something like Awakening again to be honest, if they truly didn't get much time from EA to make a new classic. Much like Baldur's Gate II was to Baldur's Gate I mean: subtle changes, which made the game somewhat better than its predecessor in the end.
Personally I really hated the dumbed down combat. Easier to handle for consoles is great and all that, but if you need new mobs coming out of nowhere to make things 'interesting', there is something wrong. (I suppose I don't have to talk about the rehashed areas, abscence of many monsters and creatures that did exist in the original and so on and so on.)
To long, didn't read: I would've been more happier with a revamped DAO, so that the focus could've been placed on the story and more important things than the redesign.
#147
Posté 20 juillet 2011 - 07:32





Retour en haut







