A clarification question:
What exactly falls under gameplay? There's going to likely be a lot of crossover with UI improvements, simply because they are so tightly coupled.
Anyway, things I'd like to see:
New stuff:
1. Items that have interesting effects. Orsino's Staff of Violation that randomly casts Walking Bomb was pretty neat, but I didn't get the chance to use it. Items that aren't just stat sticks, but have interesting effects in combat.
2. Summonable temporary allies. Perhaps some sort of consumable item that I can purchase to summon a golem to absorb hits and taunt enemies, or a spirit to heal my party.
3. If we are to have a home base that is really home, allow us to customize it and make it ours. Hawke owned an entire estate, but I could not place trophies or arrange things. Make it something I could show off.
4. Armor dye/material matching. I actually wrote a script for this for DA2, where the script takes the material of a character's chestpiece and applies the appropriate material to that characters hat, gloves and boots to help maintain visual cohesion.
5. More mutually exclusive quests. Nothing says 'choices that matter' like being told you can't do something because of something you did. Totally serious about this one.
6. More character building moments, especially integrated into quests. Not all quests have to be combat-oriented; imagine a scene like the Landsmeet, but Hawke's goal is to convince the nobility to vote a particular way at the party the night before. Hawke and all of her companions are invited to the party, and there's a mini game of persuasion, threats, blackmail, etc. in talking with the nobles. Or Hawke can convince her companions to apply their unique skills to help as well.
7. Places I can go to keep fighting that isn't pre-scripted. E.g. a battlefield, where I can always fight bad guys, even if they don't necessarily provide any sort of meaningful loot. If I want to grind levels, test builds, try out new gear, I should have that option someplace in the game. A place with restockable enemies to practice on.
Improving/Cleaning up old stuff:
1. Specializations integrated/unlocked via gameplay, rather than just having them all selectable from the appropriate level. It's especially jarring when something like Blood Magic is made a plot point, but no attention is drawn to it via gameplay.
2. More depth for Cross class combos. Instead of just bonus damage, other effects instead/in addition. Creating an obscuring cloud, setting all nearby enemies on fire, lowering the enemy's armor, etc.
3. Better differentiated enemies. I don't mind having the critters and normals being silly, but give more tactical and challenging fights by giving the Lieutenants and Bosses some actual tactics. When they show up, they should be sufficient to give pause and make the player have to think a little about strategy (esp. at higher difficulties), rather than just act like normals with higher HP. These should be legitimate tactics, like the ones the player can give to her companions. Make the 'boss' figures empower their cronies, and make use of the AI to provide more tactical combat.
4. More depth in Rivalry and Friendship. Perhaps instead of making it an on/off bonus, have a scaling amount... the more friendship/rivalry you have with a character, the larger the bonus gets (similar to inspire <stat> in DAO).
5. More option to act during conversation. I really liked how the different personalities and classes had unique options available to them (throwing a dagger at Feynriel's captor, siding with Ser Varnell, talking one's way out of a fight). They are fun, make more of them.
6. Follower armors should be at least somewhat customizable. I know that you were shooting for iconic looks for them (especially after DAO pretty much had them all as just somewhat unique face meshes), so how about something more like Planescape Torment's system? Instead of finding upgrades, you find different companion-specific armors. I think the main issue with the follower armor was that there was only two outfits for both. If you could bump that to three or four, with different visual looks for each, it would go a long way to help quell the 'no customization' complaints.
More as I think of it, naturally.
Modifié par hoorayforicecream, 11 juillet 2011 - 06:19 .