Jamie_edmo wrote...
In terms of combat, i thought waves were overused, i dont mind having waves but when its constantly happening it gets boring (imo), and also with the exception of shades and demons etc, the spawning of men in the air and next to you breaks the immersion as you can actually see them appear from mid-air.
This should* be more to your liking in Legacy and afterwards. This and the re-used maps complaint were the top two things on my list to check against all new content.
Jamie_edmo wrote...
I would also like skills to be re-introduced as part of levelling up
While this is not possible in DA2 (without a complete redesign of how things work), it's certainly possible to address in future titles. Now, are you stating this because you liked the skills themselves or because you enjoyed the extra dimension to the leveling process? (dont say both, that's cheating!)
Jamie_edmo wrote...
I didnt mind the crafting in DA2 (could be improved) but I would like to craft on the fly rather than in the house or camp or whatever.
I think it makes a lot more sense for it to require some sort of station (logic wise) to craft an object but it's certainly impractical. Perhaps allowing you to do this out of combat and have some sort of portable station (with reduced quality).
Jamie_edmo wrote...
Personally I would prefer a lock-picking mini game when picking locks similar to fallout rather than the pure stat based lock picking in DA (imo)
I always find that this is really cool at first but then, 3 hours in to the game I curse every time I need to pick a lock. The problem with minigames like this is when they are mandatory AND on something you do over 100 times a game.
Jamie_edmo wrote...
Companion outfitting
You didn't really clarify which side of the fence you're on for this topic. I can only assume you meant that you want to be able to equip them as you do your main character? I actually would rather have unique weapons and armor that you can customize and upgrade through side quests rather than having to min/max every companions gear. The reason for this is simply because it allows for MUCH cooler looking companions and that you have that 'little brother' effect where your companions of the same class just wear your last set of gear when you get new stuff.
Jamie_edmo wrote...
Not sure this counts as "gameplay" but when choosing a specialization you actually change (or allowing you to wear special armour) appearance similar to the old republic, personally i think this, along with new abilities makes choosing a specialisation more dramatic.
Nope. Basically if it doesn't have to do with how you deal with combat (either directly or indirectly) it won't be gameplay. Now, if you said, when choosing a specialization it came with special quests that gave new abiltities upon completion that would count as gameplay (partially anyways)
Jamie_edmo wrote...
Toggle-able mini map
On/Off you mean? When do you like your minimap off?