I'd like to see the system of spell interaction brought back. This was one of the things I absolutely loved about playing a mage in Origins. The ability to combine spells to achieve effects that made real-world sense added an element of realism that I've always wanted in an RPG. I feel like the cross-class-combos were just a way of dumbing the system down, which is a shame because I think the original system really set DA apart from other RPGs.
I'd also really like to see a re-work of the tactics system. It's a terrific idea and another reason I love DA, but I think it could be done in such a way that I (with programming experience and therefore a slightly better-than-average understanding of shorthand languages) don't have to write tactics for my younger brother (who has none).
Instead of [Enemy/Ally: Condition] >> [Action] I'd like to see tactics entries done a little more like a sentence. An example, if I may.
IF [Drop-down box (Self, Current Target, Any Enemy, Ally{side list of party members with "Any" and "All" at the top}, Ally's Target{Same list as "Ally" option}] IS [Drop-down box (current list of conditions such as clustered, rank, etc)] [Drop-down box(NONE,AND,OR)] [If AND or OR, repeat IF-IS, using another "tactics slot"] THEN [Action]
The reason I think this change needs to be made is that the current system, while an awesome idea, is a little too opaque for players who want to make really situation-specific tactics. It's still a little unclear whether particular ENEMY conditions change a character's target or evaluate the current one, and certain actions such as "Use Current Condition" and "Sip Tactics" are not very intuitive. I had to look on the internet to find out exactly what these actions did, and I don't think a core system like that should require any more information than the game itself provides. The system I'm suggesting naturally walks the player through the creation of conditions and actions and I think would be a lot more intuitive and transparent than the current system. It would also allow players to easily make more complicated tactics than is currently possible, allowing advanced players to really fine-tune their team to exactly what they want when they want.
I hope you're still reading this thread, as I think the implementation of a system like this would really improve gameplay in DA3.
Other than these suggestions, I'd just like to say that I hope Bioware remembers to stay true to their roots this time around and take their time making the next DA game. While I enjoyed 2, I think we all agree it was a bit of a dud, something a series like DA can survive once, but twice is pushing it. Take your time and do it right, Bioware. No one doubts you're capable of making an even better game than Origins, we just hope you take the time to do it.
Edit: Added "self" to target list and "all" to ally list
Modifié par TangZheYan, 21 août 2011 - 12:02 .