Its pretty obvious some of this stuff won't be plausible and is too trivial but this is a discussion and it doesn't change the fact that they are still cool ideas.
1. No enemies that come out of thin-air or too many battles with waves. Mix it up a little and only put the waves in situations where it makes sense and adds to moment, for example the end of Dragon Age Origins had a wave moment. (This has already been confirmed but I thought I'd throw my support for it out there anyway.)
2. Slower combat. DA 2's combat speed is too hyper. Also make the sword fights look more like sword fights. The combat in DAO was clunky and annoying sometimes but it looked more realistic and lethal.
3. Add traps (player useable traps) again. Even if you have to simplify it so more people use it. Just as an example, you must sound a horn that will alert dozens of enemy forces, this is a good opportunity to place traps in chokeholds. Not to mention as a gamer I can say that people love those sort of 'defend yourself from an onslaught of enemies' combat scenarios especially when traps and tactics are involved.
4. Add puzzles again. I'm guessing they took the puzzles out of DA 2 because of either time and budget constraints or because people found them frustrating. My suggestion is they just make the puzzles easy and make the harder ones optional (optional as in you only do them so you can get a little bit of extra treasure or bonuses.)
5. Put some minigames in (if you have the time.) An example is the cannon minigame in Tuchanka in Mass Effect 2. It was quick and fun and you get a nice little reward for it afterwards.
6. Gameplay items in shops that do weird things ('Kelstrums Orb' 'Blood magic item that summons a reasonably powerful rage demon from the fade, WARNING: Demon is likely to strike at its owner(s) once foes are dead'
7. Like you said on the front page, a wounded bar for invincible NPCs. OR to add to the challenge make it so that their base health and damage resistance is a lot higher but if they die in a battle you have to go back a save (make sure its balanced enough that the only way that can possibly happen is if you aren't good at the game or your on nightmare mode)
8. Let us see the enemy in some combat situations (some) so we can change our tactics and battle approach.
9. Probably one of the bigger ones of my concerns (but I wasn't sure whether I was meant to put it in this thread) is making the cities and locations feel more alive, more ambient noises and more people and things going on around you. Give more life to the cities and locations etc.
10. What KnightOfPhoenix said on the second page was awesome about the reactive environments and weather and stuff like that.
EDIT: 11. Just make the combat feel more like DAO I suppose. I thought DA 2's combat and gameplay was going to be like DAO with all the clunkiness and bad stuff out...and it kind of was but it also took away the lethal good feel about it. The waves of enemies, the hyper fast combat speed and unrealistic looking fights, if those things go away then I'll really love it.
Modifié par SkittlesKat96, 14 juillet 2011 - 09:13 .