Greetings, respected game developers at Bioware! We, the Bioware Russian Community, want to thanks you for all the hard work you do, creating amazing games. We are most sure, that Dragon Age series will receive a continuation, and that it will be just as great as both previous games. Here are some suggestions we would like to see in Dragon Age 3:
Combat and tactics1) Return finishing moves, add some for the mages. Animation should depend on weapon type (warhammer-skull crushing, axe-decapitating head, etc)
2) Return combo-spells and leave combo-attacks. Make more diverse system of inter-party combo's. Add special animation for those. Combo's of combo's would also be great.
3) Improve enemy tactics, cooperation and intelligence. Make enemy mages heal and buff their allies. Tactical specifics in boss fights would be awesome. Using surroundings to kill certain boss always looks great, as in dropping ceiling onto enemy, luring especially tough boss in a trap, etc. Also, tactical spots system should be introduced. It would significantly improve tactics. Warrior, standing on top of staircase, should receive bonuses to attack and a kickback chance versus enemies, that are trying to ascend.
4) Make combat less arcade-like. Too much jumping around and showing off is excessive. Speed should be average between DA2 and Origins. Combat should be more like real sword's fighting, combatants should parry strikes, rather then tolerate those, this should also be shown via animation.
5) Return possibility of isometric view.
6) Remove mob respawn or make it more realistic (definitely not waves). People jumping down from roofs or appearing from side passages look realistic enough, but creatures, materialising from nowhere in open spaces are just ruining immersion.
7) Animation fight should be more realistic.Necessary remove or rework abilities, that ruin immersion. Sure: "warrior's swings are so fast, that air waves from his blows extend the blade" SOUNDS COOL, but honestly, it is nonsense, ruining game atmosphere. Same goes to armor and weapons, more precisely-it's looks.
Specializations and classes1) Addition of more specializations, not seen in DAO and DA2 would be great. Receiving specialization should also be a result of certain questaction, for instance becoming a spirit healer must be a result of cooperating with a benevolent spirit. Companion's reactions to receiving a specialization should also be expanded, sometimes completely changing their attitude towars the player. Adding certain dialogue choices for different specializations in some situation is also a must have. For instance, if player is a spirit healer, then he should also be able to help different people only Wynn and Anders were able to in DAO and DA2. Or, if player is maleficar, it should be possible to affect other people decisions in dialogue.
2) Blood mages should be reworked and made very powerful in combat, but with significant penalties in anything else-attitude of others, danger of being possessed, etc. Give blood mages possibility to summon demons with some chance of them breaking out of control, meaning that as long, as maleficar controls them, they assist party, once they broke loose, they go on rampage and attack everyone. Chance of demons breaking loose should depend on demon's strength (rage being easiest to control), maleficar's willpower, and occasion. Summoned demons should also be able to use several skills, for example demon of rage should use fire burst. Rework blood control ability, since codex of DAO says, that it is the most fearsome blood spell. As an option, blood mage should be a separate class (not just mage).
3) Return arcane warriors, rework necromancy (not blood magic summoning, but necromancy from spirit magic tree)
4) Give unique subclasses not only for henchmen, but for main hero too.
Game mechanics and roleplay system1) Add physics and interactivity for certain elements of surroundings. It would be incredible to see mage use a fireball to blow up cart, that enemies used for cover.
2) Change appearance of characters in accordance with damage taken. Align health bar status and appearance of characters, balance player party and enemy mobs health. Make loot fit NPC equipment.
3) Give options to change henchmen equipment, but allow to display either equipped gear (like in DAO), or default looks (like in DA 2), clothes should also have more than one set of "default" outfit for each character (characters, wearing same clothes for over 6 years are not exactly realistic)
4) Improve character creation.
5) Armor should give penalties, depending on strength. Say, heavy armor gives penalties to agility and fatigue, and the stronger character is, the lesser these penalties are. This means, that a strong warrior will receive little to no drawbacks from heavy armor, unlike rogues and mages. Idealy, restrictions should be completely replaced by such system.
6) Return inventory, reduce amount of trash-loot, return stories for some items.
7) Fatigue for warriors should depend on constitution, unlike mana for mages, that should still depend on willpower. As an option, fatigue should be replaced by rage, at least for Berserker warriors.
8) Introduce a craft system. Give players a possibility to produce runes, weapons, armor, etc using ingridients and instruments. Allow to apply runes not just to weapon, but to armor too.
9) Make different types of melee damage (crushing, cutting, etc) and make different enemies resistantvulnerable for certain types of damage. That should bring in more diversity in gameplay.
10) Allow warriors to wield two swords at a time, but restrict rogues to a sword and a dagger, making warriors with two weapons slower, than rogues. Ideally, weapon should not be restricted to a specific class. As a suggestion-move all weapon skills to separate category, accessible by both warriors and rogues.
11) Make fireball explode on collision with an obstacle and prevent arrows from flying around the corners.
12) Introduce a system of creatingmodifying spells. It should fit game world nicely and make gameplay much more diverse. Such system would allow more different spells to be used, without increasing overall amount of skill points. Our community believes, that idealy player should choose not spells, but rather some basic "types" of spells (like fire damage) and then allow to upgrade it, choose shape of spell (like arrow, cone, rain, etc) and otherwise make this spell unique. Whether player will use fire or frost spells is then left only for player to decide. Such system will also require player to have skills and some tactical knowledge in order to maximize effectiveness of shape, type and special attributes combinations. Making a similar system for warriors and rogues will be a major achievement for entire game industry.
13) Change the way armor and criticals work. In DAO this system was close to perfect, but still... Armor value of specific body part equipment should be directly substracted from damage received, making it a model of being hit in different areas. Animation for such hits would also be great. Critical strikes should ignore armor value for respective body part. Such system also should implement damage multipliers for different body parts, meaning that if strike is succesful, game determines which body part it was landed on, respective armor value is substracted from weapon damage and then damage multiplier for this body part is applied. Say, x1 for hand and x10 for head. Such system will make every piece of armor important and prevent players from protecting their entire body by simply using some high-tier boots. Such system is also logical and easy to understand.
Soc composes, party members, and dialogues1) Improve dialog ring. Add more options, not just goodfunnybad
2) Give player an opportunity to change the appearance of his house. An opportunity to start his own business in the game, which will produce a profit. An opportunity to join the guilds. Hero must have a reputation, and NPC’s reactions must depend on it.
3) An opportunity to have a child. An opportunity to register a legacy for the child, that would be the way to transport saves to the next game.
4) Missions must be more diverse. Less missions tied to battle, and less missions like kill himbring that.
5) Bring back free dialogs with party members. At least in cities and taverns.
6) More interactions between party members, they must fight for the love of a hero.
7) Create a demon of desire as a party member. And he must change his sex depending on what sex and race is a hero.
Entourage1) Greater variety of locations. More cities, not just one city.
2) Interactive environment. NPC’s must have their own daily mode. And react on the events around them(such as fight).
Thanks, Luke
Modifié par SergeySW, 22 juillet 2011 - 07:19 .