These clusters would start out at level one in a section of the map, gradually progressing to higher level parties further out. Eventually, I would expand onto 4 or 5 other maps, of various terrain types, and greater challenge ratings.
The idea is that the player would begin the module with a first level party of their own and attempt to wade through a massive battle. Timing would be essential if they wish to join in with allied factions against the monsters, or the player could wait and see which forces are finished off. I would be placing some of the hostile and defender factions close enough to each other, and keeping them balanced so that the player would hopefully encounter them in the midst of battle. Other groups would be isolated.
As for the defender factions, I would probably add conversations that allow wizard NPCs to sell magic equipment, cleric NPCs to sell healing items, fighters NPCs to provide arms and armor, etc. Maybe even an option to engage friendly factions in combat, if the player decides to slaughter everyone on the field.
The player would also be able to heal friendly creatures, to keep them around longer, should they choose a tactic of drawing monsters toward them as they explore the map.
I guess this is kind of like a battle arena concept. But I want to try to achieve the feeling of a group of adventurers (the player’s party) in the thick of a huge scale war. Not that they would be controlling armies, that is not the intent. The player characters would have to advance through the rising level of mob monsters and see if they can survive.
Story would be intentionally minimal. I’ve been in the mood to go for a serious Old School vibe. But instead of crawling through a monster-infested dungeon, it would involve ranging across a monster-swarming battlefield.
This is something I am considering toward the end of the summer. I should have the current areas I’m working on for the community project finished, and be able to put this out just before I start back on the campaign I’m developing for the long haul.
I'm sure I could tweak the concept to make it more interesting/appealing. But at it's core, this is about building up a party of characters and letting them flex their muscles in an ongoing, wide-spread combat scenario.
Harumph!
Modifié par Dorateen, 11 juillet 2011 - 08:35 .





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