I rather paragon or renegade= win than have no right or wrong choices.
It makes game feel shallow and like nothing matter.
All choices should benefit somehow
Débuté par
Drone223
, juil. 11 2011 09:16
#51
Guest_xnoxiousx_*
Posté 12 juillet 2011 - 09:15
Guest_xnoxiousx_*
#52
Posté 12 juillet 2011 - 09:40
CRYoz1 wrote...
Gixxer6Rdr wrote...
No, they shouldn't. Talk about trivializing our "choices" then... not every choice in life has positive/fair outcomes. I hope BW knows not all fans want everything in the game unlocked or available no matter what. Then where's the replayability and differences between playthroughs?
Nope, I want my choices to matter, effect my game, and cause changes.
I played the demo of Deus EX: Human and was blown away. It was exactly what was missing from Bioware games.
I want a thousand shades of grey type of choices in game. I don't want to know 10 minutes later whether or not the decision was the correct one. I want the best paths to be hidden. I want the world to react to decisions bad/good/indifferent.
I realize that this type of game is impossible in a sequel/import type series. But there is no excuse for them to continue to use the cookie cutter hero and anti-hero sterotypes of Sheppard with it being the last game of the series and the world on the line.
Games like The Witcher and Deus EX are starting to make Bioware RPG's look old and tired. Come on Bioware you need to step it up.
Which I was trying to say above mate. When all the choices are grey, and they don't have clearly good or bad outcomes in the end, it makes the choices based upon your own gut instead of choosing whats best.
Whats the point of having Paragon and Renegade if their are going to be "right" and "wrong" choices? Why not choose whats the best choice instead of following a personality?
#53
Posté 12 juillet 2011 - 09:42
I agree CRYoz1, give me choices, let me make them, and lets see if I was right or wrong. No hand holding or rainbows no matter what please, lol.
#54
Posté 12 juillet 2011 - 09:56
I would like to see the major choices not being clear-cut, for example if you spare the rachni you get another ally agaisnt the reapers, but there has to be some disadvantage to it. For example it could be that one race lose his homeworld and gets indoctrinated while you were helping the rachni, or that in the epilogue it says that a conflict starts with the rachni. It wouldn´t be fun at all if sparing the rachni queen was the "correct" choice in all aspects, and killiing the queen the "incorrect" in all aspects.





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