Major lag issues
#1
Posté 11 juillet 2011 - 10:37
Both copies are installed and updated and both work in single player fine. The problem is in multiplayer, whoever is host, the game runs fine and normal, but for whoever is joining the host gets random lag spikes or will just completely lag out until they exit and rejoin.
Hoping someone can shead some light on this issue for me or find a way to help fix this.
Thanks
#2
Posté 11 juillet 2011 - 11:20
#3
Posté 11 juillet 2011 - 11:37
Game Language: English
Retail or Digital: Steam
Processor Manufacturer: Intel
Processor Type: Quad Q6600
Processor Speed: 2.4 GHz
Operating System / Service Pack: Windows 7 32bit
System RAM: 3.5 gigs
Video Card Manufacturer: Nvidia .
Video Card Model: Geforce GTX 460
Video Card RAM: 768 megs
Video Card Driver Version: 8.17.12.7061
Sound Card Manufacturer: Realtek
Sound Card Model: Realtek High Definition Audio
Sound Card Driver Version: 6.0.1.5910
Hard Drive Type: SATA
Free Disk Space: C: 130 gbs - D:740 gbs
Power Supply: 750 Watts
Internet Connection: 20mbps download/ 1 mbps upload
#4
Posté 12 juillet 2011 - 12:33
#5
Posté 12 juillet 2011 - 01:13
We both use the same ISP so our connections are the same, we both have the same router.
Linksys e2000, ports are all open. We can connect and play with each other, we just get lag spikes.
#6
Posté 13 juillet 2011 - 04:36
The other problem we had was the one that you can't connect to any private online games, only those PW servers seems to work. We also did the portforwarding as it should be done. Now we're using Hamachi to even be able to connect to eachothers games.
Any help regarding these two problems would be highly appreciated.
#7
Posté 13 juillet 2011 - 07:37
#8
Posté 14 juillet 2011 - 06:51
Did some testing yesterday and it would appear that those lag spikes occur 90% of the time when you open your character sheet + inventory. Opening them briefly (let's say 5-10 seconds) causes minor lag spike, which lasts for around 10 seconds.
Then pretty much after every level up, the game just totally freezes. This lag after level up doesn't seem to fix itself at all, only way to go, is to reconnect to the game.
Another strange thing I noticed was that every time these lag spikes occur, Teamspeak (v 3) doesn't recognize my voice at all but I can still hear my friend speaking, even tho his voice is breaking up a bit.
We also tried the other way around, me hosting the game and my friend joining in. Same story there, if he opens the character sheet + inventory, the lag strikes almost instantly.
It would seem like there's a problem with the host server communicating with the client, host can see all the movement etc from the client, then on the client side, your game is totally frozen apart from the WASD movement.
Any ideas what might be causing this, because I for one am already out of ideas.
And just to clarify, while I am hosting a game, none of these problems occur.
Modifié par saamala, 14 juillet 2011 - 07:28 .
#9
Posté 03 novembre 2011 - 09:16
Thanks
saamala wrote...
I mean WASD keys are the only way of moving around during those lag spikes (atleast on my screen), clicking some destination with mouse just does nothing. When the game is running normally, my WASD keys works just fine.
Did some testing yesterday and it would appear that those lag spikes occur 90% of the time when you open your character sheet + inventory. Opening them briefly (let's say 5-10 seconds) causes minor lag spike, which lasts for around 10 seconds.
Then pretty much after every level up, the game just totally freezes. This lag after level up doesn't seem to fix itself at all, only way to go, is to reconnect to the game.
Another strange thing I noticed was that every time these lag spikes occur, Teamspeak (v 3) doesn't recognize my voice at all but I can still hear my friend speaking, even tho his voice is breaking up a bit.
We also tried the other way around, me hosting the game and my friend joining in. Same story there, if he opens the character sheet + inventory, the lag strikes almost instantly.
It would seem like there's a problem with the host server communicating with the client, host can see all the movement etc from the client, then on the client side, your game is totally frozen apart from the WASD movement.
Any ideas what might be causing this, because I for one am already out of ideas.
And just to clarify, while I am hosting a game, none of these problems occur.
#10
Posté 03 novembre 2011 - 09:32
Servers should if possible use the xp_bugfix which adjusts code on the server. The two work hand in hand to replace the entire networking layer, but if you only can use one or the other it helps things quite a bit. My "Never Launcher Prototype" i am working on contains both xp_bugfix and a complete NWNx server package for the server admins ( or those who can handle complex configuration tasks ), and a game launcher with client extender for the players.





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