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Dragon Age II Legacy Demo and Dev Chat


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#1
Chris Priestly

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After announcing Dragon Age II's next DLC Legacy last week, we have had lots of requests from fans wanting more detail on what they can expect when they play Legacy. Well, we've heard your requests, so we're going to have a live demonstration of Legacy followed by a develeoper chat with Senior Producer Fernando Melo coming this friday July 15.

The demo and chat will start at 1:30 pm MDT (that is 1:30 BioWare time. If you are on the East Coast it would start at 3:30 pm and if you are on the West Coast it would start at 12:30 pm. If you live in England it would be 8:30 pm. You can use a time converter to get the local time for where you live).

The demo will show an area of Legacy that hasn't been shown before (more new areas, huzzah!) and will be followed with a live Q&A with Fernando where he answers your Legacy questions.

You can watch the chat and ask your questions here.

Hope to have you tune in, watch the demo and ask Fernando your questions on Dragon Age II Legacy! :)



:devil:

Modifié par Chris Priestly, 18 juillet 2011 - 09:30 .


#2
Luke Barrett

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Chris Priestly wrote...
Now, we will not be ruining any major story elements, where the hidden whojamaboob is, who is Luke's dad, etc. But you will learn more about Legacy than you know currently.


Don't reveal the secret! :o

Modifié par Luke Barrett, 12 juillet 2011 - 04:37 .


#3
Fernando Melo

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nerdage wrote...

I guess I just meant story spoilers, best all the whojamaboobs and dads remain surprises for when I'm playing I say, but I suppose knowing how the fights work before hand is a spoiler too. Bah, I'll just use a different party and it'll be different enough... Can you tell Fernando not to use Isabela, Bethany and Anders?

Also, sorry for making you repeat yourself...


Will try to avoid it. Still working on what we'll show - as John said, it'll be real gameplay though.

Now is as good a time as any to call out anything in particular you'd like to see on the chat (or avoid) :)

#4
Fernando Melo

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The Ethereal Writer Redux wrote...

are there any actually new creatures in terms of lore? I know we see new designs for Genlocks and Hurlock Alphas, but I mean are there any new types of enemies?


You mean besides big baddy?

Blacklash93 wrote...

Will the demo be of the PC version with High-res textures and maxed out settings? Sorry, I just want the game looking its best.


Would love to but no.  :crying:  Doing the setup today it became pretty clear that in order to get streaming etc live out to the interwebs at a decent rate we need to drop the res down - but it will be on PC.  The DLC comes with the high res textures built in this time for PC - and looks awesome.

nerdage wrote...

Well I was only joking about the companions (seems unfair to ban the only two mages who can heal {smilie}) but something about different encounter designs would be cool.


We'll go through combat encounters from earlier in the module so you can see more of the encounter design work.

elearon1 wrote...

I would like to see some party interaction - doesn't have to be a lot, but enough that I can say, "hey, there's some party interaction!"


Done. ;)

Modifié par Fernando Melo, 14 juillet 2011 - 11:21 .


#5
Luke Barrett

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Sylvius the Mad wrote...

I have a question.

If Legacy is a side-quest that fits within the DA2 game, from what chapters in DA2 is Legacy content accessible?


All of them. The content changes to accommodate the story depending on when you decide to start it.

And by content I don't mean physical content - it plays more or less the same no matter when you do it, it's just that the dialogue will reflect the current point you're at in the game.

Modifié par Luke Barrett, 15 juillet 2011 - 12:15 .


#6
Luke Barrett

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Melca36 wrote...
So you're saying it will be a completely different experience for each act? :happy:

Glad I have six saves!!! :o


Sorry, I should have been more specific the first time (I edited it but it was clearly too late). The story adapts to when you enter the DLC, the physical aspects of the content (level design, art, combat) don't change (nor should they need to) if you enter from different spots.

Modifié par Luke Barrett, 15 juillet 2011 - 12:18 .


#7
Luke Barrett

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Every companion has a decent amount of new dialogue. I believe* this will be the first DLC to record new VO for all characters.

#8
John Epler

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Filament wrote...

Luke Barrett wrote...

Every companion has a decent amount of new dialogue. I believe* this will be the first DLC to record new VO for all characters.


Did you get the original voice actors back or hire an impersonator?


It's actually me. I don't know if you've heard, but I do a -fantastic- Varric impression.

Alternately, they're all the original actors.

#9
John Epler

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xScarecrowX wrote...

That was fun! (Although I posted about 20 questions and not a single one was answered, but I bet those 900 or so other people were doing the same thing)


I used to (long, long ago) work as a volunteer for Stratics, and had to moderate a few developer chats. You usually end up with about 50 questions for each one that can be asked - everyone has something they're dying to ask. Feel free to ask questions in here, though be advised that we can't guarantee answers ;) We'll try, though!

#10
John Epler

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Yrkoon wrote...

I got a question. The answer of which will determine whether I bother with this DLC.

I like dungeon-crawls. Who here doesn't? But what I'm craving right now is a role-playing experience. If you had to define this DLC would you define it as

a) a hack and slash with a dash of story?
B) a story with a dash of hack and slash?


How about : A story where the gameplay is directly informed by the narrative. As in, your motivation for completing this DLC is entirely story-driven. There's combat, certainly, and no small amount of it, but I feel that most (if not all) fights makes sense within the context of the narrative as a whole. Creatures aren't just being dropped so we can say 'IT'S TIME FOR A FIGHT!'

Of course, everyone's perception of this will be different. But I certainly felt that the story in this DLC was particularly compelling, and woven rather well into the module as a whole.

#11
John Epler

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Dormiglione wrote...

JohnEpler wrote...

xScarecrowX wrote...

That was fun! (Although I posted about 20 questions and not a single one was answered, but I bet those 900 or so other people were doing the same thing)


I used to (long, long ago) work as a volunteer for Stratics, and had to moderate a few developer chats. You usually end up with about 50 questions for each one that can be asked - everyone has something they're dying to ask. Feel free to ask questions in here, though be advised that we can't guarantee answers ;) We'll try, though!


Thank you John.

1) Will the Bonus items of Legacy carry over in new playthrough?

2) Are there new class specific Armor / mage robe within the DLC?

3) Are there different Story arcs or outcome depending the decision that hawke takes?


1) If you mean after you've played through in a new playthrough, yes. However, you have to acquire the items before you can use them in the base game. Sorry, I'm not certain I understand your question 100%, but any items you acquire in Legacy are available in the main game afterwards. The best way to look at it is that the Legacy side trip happens (chronologically) immediately after you click on the memento statue.

2) I believe so, but I'll have to get someone else to answer that one for sure. I spent most of my time working on the cinematics, and only managed a couple of playthroughs.

3) There's branching, yes. Some minor, some less so. About all I can say without getting into spoiler and Stern Word From Above territory ;)

#12
John Epler

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Yrkoon wrote...

JohnEpler wrote...

Dormiglione wrote...



Thank you John.

1) Will the Bonus items of Legacy carry over in new playthrough?


1) If you mean after you've played through in a new playthrough, yes. However, you have to acquire the items before you can use them in the base game. Sorry, I'm not certain I understand your question 100%,

I think I understand the question.  he's asking if the items in legacy become permanently unlocked in  the  future, Like  how you guys did it with DA:O DLC. 

For example.  once you  unlocked the  Battledress of the Provocateur in Lilianna's Song, it forever more becomes "starting gear" in your  warden's inventory in future playthrus.


Ahh! Then no, any DLC gear you acquire through Legacy has to be acquired -as- part of Legacy. I think the reason it was done in that fashion with Leliana's Song was because it was an adventure that wasn't really integrated with the Warden's adventure in the same way. Since we were already handwaving as to why you had an item related to an adventure you weren't a participant in, it made it easier to handwave that 'okay, now you always have that gear'.

That's just conjecture, though - not sure what the actual reasoning was behind that decision, but I imagine I'm not too far off.

#13
Luke Barrett

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Sparrow Hawke wrote...

In the video we just saw, Carver was part of the squad as a templar. Now I forgot what act the showing was but if the DLC is started in Act 2 are we able to take the sibling along with us? As Carver mentions being able to leave his duties for a bit.

Thanks.


Yes, as long as they aren't dead you can take them with you. The story will change slightly depending on whether they are Grey Warden or Templar/Circle.

#14
John Epler

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Sparrow Hawke wrote...

In the video we just saw, Carver was part of the squad as a templar. Now I forgot what act the showing was but if the DLC is started in Act 2 are we able to take the sibling along with us? As Carver mentions being able to leave his duties for a bit.

Thanks.


That's correct. Dialogue and appearance will change to reflect their status, but otherwise, yes.

#15
John Epler

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Dormiglione wrote...

JohnEpler wrote...

Dormiglione wrote...


1) Will the Bonus items of Legacy carry over in new playthrough?


1) If you mean after you've played through in a new playthrough, yes. However, you have to acquire the items before you can use them in the base game. Sorry, I'm not certain I understand your question 100%, but any items you acquire in Legacy are available in the main game afterwards. The best way to look at it is that the Legacy side trip happens (chronologically) immediately after you click on the memento statue.



So, when i played through Legacy DLC as a mage, i get the specific mage weapon. When i start a complete new DA2 playthrough as a mage, is the Legacy Weapon in my "special delivery" box?


No. You'll need to play through Legacy on your new mage to get the weapon. There are reasons for this that I can't get into, as they'd be veering into spoiler territory, but it's not just us saying 'HAHA, YOU CAN'T HAVE YOUR TOY NOW'

#16
John Epler

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Huntress wrote...

They never answered how long will the DLC be, I suppose is going to be like 3 hours or so?

Are we going to get more stories about hawke in the future, I mean after Kirkwall.. I am getting bored of aventuring with new characters everytime a new game comes out.. can we finish Hawke story please,and no I do not want to see my hawke died.... ty but no, I don't kill my characters ever.


I don't like to give time estimates because someone will invariably take it and, when the DLC is longer/shorter/exactly as long, will use that estimate to say 'SEE, BIOWARE LIED TO US/TOLD US THE COMPLETE TRUTH/MAY BE HARBOURING ORWELLIAN INTENTIONS'. The DLC's length, however, is fairly dependenet on your playstyle. It's long, however. At least a couple of hours for 99% of people, and probably longer for most.

#17
John Epler

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Jamie9 wrote...

Which act makes the most sense storywise, completely disregarding gameplay, taking into account the Wardens' 'pressing matters' in Act 2. Just answer 1,2 or 3 to avoid spoilers. PM me if need be, I NEED chronology :D


I'd say Act 1 or early Act 3. Act 2 works just fine as well, though, and the story still makes sense. I'd actually suggest doing it once through Act 1 and once through Act 3, though.

#18
Fernando Melo

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Thanks for watching today.   And for those that missed it was recorded and will be available to review.

We'll also do our best to answer other questions here - we know there were a lot of them that we couldn't get to - thanks to John & Luke for jumping in already.

F.

Modifié par Fernando Melo, 15 juillet 2011 - 09:53 .


#19
John Epler

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Nerevar-as wrote...

Will the sibling appear if s/he was Grey Wardened and the DLC is played in Act 2 or 3? From the video it looks they get a temporal leave if gone Templar/Circle.


So long as your sibling is alive, they'll show up. As mentioned, though, the flavour of that appearance will depend on where you are in the story, as well as where your sibling happens to be at that point.

#20
Fernando Melo

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Dormiglione wrote...

Thank you Fernando.

Just a little question. Will there be class specific armor / mage robes within the Legacy DLC?


Yes, there are new equipment sets in Legacy - some you'll find during normal play, others you will only find in side-quests and areas you'll need to explore off the beaten path.

weirder wrote...

Will Legacy be available for purchase and download through Origin?


At the moment we still only have the DA full games on Origin.  We're talking to that team to see whether we can bring DLC to it - it would not be there for launch on the 26th though.

shedevil3001 wrote...

will there be any improve on level up armor or weapons apart from the special weapon ?


Yes, some special items will improve as you level up.

#21
Luke Barrett

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Morroian wrote...

xScarecrowX wrote...

Yay! Questions! Ok....

1) So if Varric and Anders have dialogue because they are tied to what's going on, do the others have dialogue?


I think they've said before that all the companions have additional dialogue.


Yes, all companions have new dialogue. The reason Anders and Varric were mentioned is that they have 'special' ties to certain elements of the DLC (aka. make sure you play through once with each of them to check that out). Hope that answers the question enough without giving too much away.

#22
Luke Barrett

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A few more answers:

- As Fernando mentioned in the live demo, it is definitely longer than all the DAO DLC (excluding the retail expansion, obviously). If I were to take a guess I would say the average first playthrough is going to be about 3 hours - now, you can rush through and finish it faster but you'll miss a lot. If you're playing on Nightmare and you're sitting at around level 26+ it may take you a very long time to do a completionist pass successfully :)

- I believe Post-Campaign save has all your companions equipped with whatever they had for the final battle. And yes, this makes very little sense but gameplay wise it would be odd not to have those items :)

- As far as when the 'best time' to enter the DLC is that all depends on the player and what they enjoy more of. Though, I will caution you from going straight in to the DLC when you first enter Kirkwall - it's deadly difficulty when you're level 5. Nothing stopping you from doing this mind you. [jacob]Heavy risk...but the prize[/jacob]

- The dagger is a single dagger, you can wield it offhand or mainhand if you prefer. As to having a second one... I don't see that appearing any time soon unless you get someone to make a mod for you.

Modifié par Luke Barrett, 15 juillet 2011 - 11:13 .


#23
Luke Barrett

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That's why I only had the second part in jacob tags :P
I editted it for you though.

Modifié par Luke Barrett, 15 juillet 2011 - 11:15 .


#24
Fernando Melo

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Friera wrote...

Will your chosen romance companion have additional dialogue?


There are no new romance specific conversation scenes with your companion.  But as part of party banter Legacy does recognize your romance - and I recall in at least one case when playing through, it had a surprise in store during party banter in this regard when my Hawke had no one romanced. :whistle:

#25
Luke Barrett

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Filament wrote...

Are you still answering questions devs?

Can we expect to gain levels in this DLC? If so, how many? Put another way, if, without the DLC, we can expect to reach level 26-7 reasonably by the end of the game, what can we expect to reach with the DLC, as a completionist?

Or has this already been answered?


Answering questions on the weekend?! The madness! :o

If I were to wager a guess I would say 2-3 levels would be common. I think the last time I did it I went in at 25 and a bit and came out at 28.