Filament wrote...
I know his was scripted, I'm talking about this hypothetical DLC encounter.
Ah. Yes that too would be scripted.
I'm saying though that DAO had random encounters, something DA2 lacked. Actual random encounters. I should add that DAO could be seen from a development viewpoint as not being random (for whatever reason. Algorithms or some other reason), but gameplay wise it was random.
DAO had its fair share of scripted "random" encounters as well, usually dealing with certain side quests from the Chanter's Board/Mages' Collective/Gnawed Noble Tavern. But there were also random encounters like the Giant Spiders, the "Why didn't we take the giant eagles" one, Axameter, etc.
Those encounters added to the nature of Ferelden, making it seem like a country. Of course, I would've liked to see some random encounters take place in villages that the Darkspawn had destroyed so we could get a sense of the Blight's progress.
There's probably always going to be a sense of "You could've showed more in regards to X, Y, and Z". And in some cases that's entirely true, but in others it's asking for a lot.
Modifié par The Ethereal Writer Redux, 18 juillet 2011 - 07:33 .