Dragon Age II Legacy Demo and Dev Chat
#26
Posté 12 juillet 2011 - 07:01
However, I will "save" myself (sounds like a virgin XD ) for the 26th to make the game more exciting.
#27
Posté 12 juillet 2011 - 07:38
#28
Posté 13 juillet 2011 - 01:05
#29
Posté 13 juillet 2011 - 01:18
#30
Posté 13 juillet 2011 - 07:35
Luke Barrett wrote...
Chris Priestly wrote...
Now, we will not be ruining any major story elements, where the hidden whojamaboob is, who is Luke's dad, etc. But you will learn more about Legacy than you know currently.
Don't reveal the secret!
I'm your father! *breathe heavily*
Fernando Melo wrote...
Now is as good a time as any to call out anything in particular you'd like to see on the chat (or avoid)
I would like to see Marian, I'm getting sick of Garrett & is beard (no offense to people with beards
#31
Posté 13 juillet 2011 - 07:39
Modifié par The Ethereal Writer Redux, 13 juillet 2011 - 07:40 .
#32
Posté 13 juillet 2011 - 07:55
The Ethereal Writer Redux wrote...
hey I take offense to that even though you said no offense!
Oh no!
Wait I'm confused. Who got offended? You or your avatar?
#33
Posté 14 juillet 2011 - 12:25
i second thiselearon1 wrote...
I would like to see some party interaction - doesn't have to be a lot, but enough that I can say, "hey, there's some party interaction!"
#34
Posté 14 juillet 2011 - 09:08
Fernando Melo wrote...
Now is as good a time as any to call out anything in particular you'd like to see on the chat (or avoid)
Looking forward to it.
How about two contrasting combat encounters?
(I'm sure I read somewhere that there were less reinforcements, and a more diverse range of encounters?)
#35
Posté 14 juillet 2011 - 07:30
We have the demo/chat channel all set up. You will be able to watch the demo and then ask your questions here.
And, yes, we will be recording this so people who cannot see it live don't miss out.
Modifié par Chris Priestly, 14 juillet 2011 - 08:56 .
#36
Posté 14 juillet 2011 - 07:35
#37
Posté 14 juillet 2011 - 07:41
~ Roxy
#38
Posté 14 juillet 2011 - 07:43
Chris Priestly wrote...
Hi everyone
We have the demo/chat channel all set up. You will be able to watch the demo and then ask your questions here.
And, yes, we will be recording this so people who cannot see it live don't miss out.
Yay!
Thanks Chris.
Modifié par Chris Priestly, 14 juillet 2011 - 08:57 .
#39
Posté 14 juillet 2011 - 10:00
Thanks ChrisChris Priestly wrote...
Hi everyone
We have the demo/chat channel all set up. You will be able to watch the demo and then ask your questions here.
And, yes, we will be recording this so people who cannot see it live don't miss out.
#40
Posté 14 juillet 2011 - 10:14
#41
Posté 14 juillet 2011 - 10:26
Avatiach wrote...
The Ethereal Writer Redux wrote...
hey I take offense to that even though you said no offense!
Oh no!
Wait I'm confused. Who got offended? You or your avatar?
Both!
Now I wanna try and grow a beard much like Xanthos Aeducan's
#42
Posté 14 juillet 2011 - 10:45
The Ethereal Writer Redux wrote...
Now I wanna try and grow a beard much like Xanthos Aeducan's
That I have to see. Wait, you named your warden Xanthos?!
Modifié par Avatiach, 14 juillet 2011 - 10:46 .
#43
Posté 14 juillet 2011 - 11:09
Avatiach wrote...
The Ethereal Writer Redux wrote...
Now I wanna try and grow a beard much like Xanthos Aeducan's
That I have to see. Wait, you named your warden Xanthos?!
Yup. Why?
#44
Posté 14 juillet 2011 - 11:21
The Ethereal Writer Redux wrote...
are there any actually new creatures in terms of lore? I know we see new designs for Genlocks and Hurlock Alphas, but I mean are there any new types of enemies?
You mean besides big baddy?
Blacklash93 wrote...
Will the demo be of the PC version with High-res textures and maxed out settings? Sorry, I just want the game looking its best.
Would love to but no.
nerdage wrote...
Well I was only joking about the companions (seems unfair to ban the only two mages who can heal {smilie}) but something about different encounter designs would be cool.
We'll go through combat encounters from earlier in the module so you can see more of the encounter design work.
elearon1 wrote...
I would like to see some party interaction - doesn't have to be a lot, but enough that I can say, "hey, there's some party interaction!"
Done.
Modifié par Fernando Melo, 14 juillet 2011 - 11:21 .
#45
Posté 14 juillet 2011 - 11:24
You mean besides big baddy?
#46
Posté 14 juillet 2011 - 11:54
If Legacy is a side-quest that fits within the DA2 game, from what chapters in DA2 is Legacy content accessible?
#47
Posté 15 juillet 2011 - 12:11
Sylvius the Mad wrote...
I have a question.
If Legacy is a side-quest that fits within the DA2 game, from what chapters in DA2 is Legacy content accessible?
All of them. The content changes to accommodate the story depending on when you decide to start it.
And by content I don't mean physical content - it plays more or less the same no matter when you do it, it's just that the dialogue will reflect the current point you're at in the game.
Modifié par Luke Barrett, 15 juillet 2011 - 12:15 .
#48
Posté 15 juillet 2011 - 12:14
Luke Barrett wrote...
Sylvius the Mad wrote...
I have a question.
If Legacy is a side-quest that fits within the DA2 game, from what chapters in DA2 is Legacy content accessible?
All of them. The content changes to accommodate the story depending on when you decide to start it.
So you're saying it will be a completely different experience for each act? :happy:
Glad I have six saves!!!
#49
Posté 15 juillet 2011 - 12:17
Melca36 wrote...
So you're saying it will be a completely different experience for each act? :happy:
Glad I have six saves!!!
Sorry, I should have been more specific the first time (I edited it but it was clearly too late). The story adapts to when you enter the DLC, the physical aspects of the content (level design, art, combat) don't change (nor should they need to) if you enter from different spots.
Modifié par Luke Barrett, 15 juillet 2011 - 12:18 .
#50
Posté 15 juillet 2011 - 12:22
Luke Barrett wrote...
Melca36 wrote...
So you're saying it will be a completely different experience for each act? :happy:
Glad I have six saves!!!
Sorry, I should have been more specific the first time (I edited it but it was clearly too late). The story adapts to when you enter the DLC, the physical aspects of the content (level design, art, combat) don't change (nor should they need to) if you enter from different spots.
Something like how Sebastian's introduction is different depending on when you install his DLC?
Modifié par ishmaeltheforsaken, 15 juillet 2011 - 12:22 .





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