Flemeth: She played no role in the game whatsoever, despite her big role in the introduction, and how much they hyped her in the marketing. I'd actually argue that having her in the game was damaging, in some ways, as it gave players the mistaken idea that Hawke was in some manner special, and not just some dude/dudette who got caught up in events. I'm sure they could have come up with some plausible manner to get the Hawkes out of Lothering without her.
Anders: Although there were issues with Dragon Age Awakening, people loved Anders, who was a fun-loving, happy-go-lucky Mage who just became an apostate because he didn't want anyone telling him what to do. Through his mind-meld with Justice, they eliminated essentially all vestiges of his former personality, which enraged the original fans who wanted him included (plus the fans of Justice, who was an interesting character they turned into a mindless demon-like force). Quite honestly, his role in the plot could have easily been served by some other mage - a non-possessed mage who could have been given a more credible reason to attack the chantry. Also, without Anders in the story, they could have avoided the continuity errors many people pointed out - that Chapter 1 happened before/during Awakening.
The other cameos: Alistair is involved in a non-quest quest. Leliana's appearence was fine IMHO, but it was made canon, which broke immersion in campaigns where she died. Zevren's was okay I thought, but it served no game purpose - I thought it should have been tied to Isabella's personal quest - why were they all back-loaded into Chapter 3 anyway?
The random item quests: Although in general side quests were better in DA2, these left me scratching my head. How do we pick up random items, and then mysteriously know to whom to deliver them? Who is updating our codex? Why should we do all this for only 50 silver?
The lyrium idol: A lot of people have mentioned the game is cheapened by the reveal that Meridith is under the influence of the idol late in Act 3. I'd go further, and say the idol itself was a stupid idea. It would have been better in terms of writing if Bartrand left his brother locked in the deep roads while being fully sane, and a different Act 2 personal quest for Varric could have been written.
Everything outside of Kirkwall: This is going to be the most questioned of my statements, but I think the game should have gone the whole nine yards, and had nothing but Kirkwall. Yes, I mean they should have cut out Sundermount, the Bone Pit, and the Wounded Coast (the Deep Roads could have survived as a passage under the city for the end of Act 1). Why you ask? Because the focus of the game was Kirkwall anyway. The external areas were only a tease, and made it feel like Origins Lite. Ultimately, I think the game would have been better served with another three urban districts instead, and presumably a few more dungeon maps made.
Any additions?
Modifié par telephasic, 12 juillet 2011 - 01:06 .





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