Balancing the weapons could turn out different if (fingers crossed) the armor bar isn't in ME3. Damage modifiers against armor and shields and barriers could really change what you used.
BUFF THE INCISOR!!
Débuté par
Tested-Faythe
, juil. 12 2011 01:24
#26
Posté 12 juillet 2011 - 11:47
#27
Posté 12 juillet 2011 - 11:54
Shotokanguy wrote...
Balancing the weapons could turn out different if (fingers crossed) the armor bar isn't in ME3. Damage modifiers against armor and shields and barriers could really change what you used.
I was just waxing goddamn nostalgic! If we get rid of the armor bar then biotics might not work on health since the armor bar seems to represent armor features and mods that counter them.
So I'm glad we can deplete that protection and then throw them about like rag dolls!
#28
Guest_lightsnow13_*
Posté 13 juillet 2011 - 12:15
Guest_lightsnow13_*
SynheKatze wrote...
Dasher1010 wrote...
Here are my ideas for balance
Predator - Buff by increasing damage but nerf by lowering max ammo
Carnifex - Keep it the same
Phalanx - Keep it the same
That'd be basically making the three heavy guns identical.
LOL EXACTLY what I was thinking!
It seemed like most of the guys opinion was making all guns similar to each other...that is just downright dumb if thats the case. I would like to have multiple pistols/AR/shotguns that can be extremely different from each other.





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