Dragon Age 2: Legacy - Stage Demo Gameplay Trailer
Modifié par Ringo12, 12 juillet 2011 - 02:34 .
Modifié par Ringo12, 12 juillet 2011 - 02:34 .
Modifié par Myzzrimm, 12 juillet 2011 - 02:22 .
erynnar wrote...
Ah thanks! I am not sure what to think of that. Part of me is...YAY. Another part is a little gun shy.
Siradix wrote...
The beginning is pretty much pimping DA2 out. The team didn't sit on their laurels at the end of DA, da2 could be used to bring innovation to move the franchise forward, gained new fan, and old fans like the new art style,the combat system, and how the story is focused on a new hero and his journey through power.
Moving past this, it looks like enemies wont drop from the sky. I still can't believe that guy died on casual.
JohnEpler wrote...
Siradix wrote...
The beginning is pretty much pimping DA2 out. The team didn't sit on their laurels at the end of DA, da2 could be used to bring innovation to move the franchise forward, gained new fan, and old fans like the new art style,the combat system, and how the story is focused on a new hero and his journey through power.
Moving past this, it looks like enemies wont drop from the sky. I still can't believe that guy died on casual.
The great part about working in development is you get to see people of all skill levels play the game. From terrible to unbelievably good. But Legacy does tend to require a little more attention on the part of the user, and as such can be a bit of a mentality shift when you first start playing it.
Fewer, but more complex encounters would be the way I'd put it.
JohnEpler wrote...
Siradix wrote...
The beginning is pretty much pimping DA2 out. The team didn't sit on their laurels at the end of DA, da2 could be used to bring innovation to move the franchise forward, gained new fan, and old fans like the new art style,the combat system, and how the story is focused on a new hero and his journey through power.
Moving past this, it looks like enemies wont drop from the sky. I still can't believe that guy died on casual.
The great part about working in development is you get to see people of all skill levels play the game. From terrible to unbelievably good. But Legacy does tend to require a little more attention on the part of the user, and as such can be a bit of a mentality shift when you first start playing it.
Fewer, but more complex encounters would be the way I'd put it.
Modifié par SimplyNeo, 12 juillet 2011 - 04:32 .
Modifié par Dariuszp, 12 juillet 2011 - 05:34 .
Ringo12 wrote...
Innovations were inferred...
Dariuszp wrote...
2. Map is still for people that think if game have point A (start) and point B (destination) on the map and more than one path to them - they will lost. Do you think that only stupid people play games or what ? In old days you got complex maps and loot of places to explore. Here you have narrow straight path like in some stupid shooter...
3. Nothing really change about combat experience. Except from that mob you need to attack from behind it's still awesome button smasher.
Modifié par Savber100, 12 juillet 2011 - 07:23 .
Modifié par Dariuszp, 12 juillet 2011 - 07:32 .