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#101
ipgd

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Ringo12 wrote...

Jon Jern wrote...

This looks like an instance straight from WoW.


Except with out the fun and social aspects.

No one who has ever played WoW after maybe late 2007 would ever put "fun" and "social" in the same sentence in reference to it.

#102
Sylvianus

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I don't know how you do to judge so severely for the moment. We have seen almost nothing.

And we know nothing. The only information comes from Fernando, and what I read, do not make me want to criticize.

It's a DLC. Do not expect a revolution. It is clear that some areas such as gameplay, the graphics will not change fundamentally. There are light changes or items that are made, and it will be interesting to see it in detail.

Apparently there were efforts made ​​to design the darkspawn again. The story, characters, party banter, have been also worked. And different situations depending on the playthrough were taken into account.

The DLC will probably be better than what was done before with dao, objectively, if you read everything that was said about it.

Modifié par Sylvianus, 13 juillet 2011 - 03:42 .


#103
Uccio

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Absolutely.

But I know you also loved Witcher 2, and after playing that and coming back to DA2, I find DA2 environment to be so bland it really gets in the way of enjoying the game.

If feels like... You know when you're a kid and you draw your own comics.... (well, I did :P)
ANd you pay much attention to the characters... But you can't be arsed with the environment and you just doodle something in the background?

THAT's how DA2 feels after seeing how ridiculously detailed Witcher 2 is.



Right. Thats the thought I was looking for.  Image IPB

#104
Dariuszp

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Sylvianus wrote...

I don't know how you do to judge so severely for the moment. We have seen almost nothing.

And we know nothing. The only information comes from Fernando, and what I read, do not make me want to criticize.

It's a DLC. Do not expect a revolution. It is clear that some areas such as gameplay, the graphics will not change fundamentally. There are light changes or items that are made, and it will be interesting to see it in detail.

Apparently there were efforts made ​​to design the darkspawn again. The story, characters, party banter, have been also worked. And different situations depending on the playthrough were taken into account.

The DLC will probably be better than what was done before with dao, objectively, if you read everything that was said about it.


Well basicly presentation should show us something interesting to make us buy DLC right ? What I saw was narrow corridors and straight way to destination (no exploration or something interesting). Then I saw bunch of ninja dinosaurs that appear out of nowhere (ninja ;-D) and diablo like fight with them (kill one, move to another, kill him, nothing fancy). One interesting thing I saw was that monster with shield what I mentioned early.

So we have seen some stuff and can judge them acording to our belives.


Savber100,
No, instead I was pointing out that THERE'S NOTHING WRONG with appealing
to a greater audience if you DO IT RIGHT which Bioware didn't with
DA2. 


I never said that you should not appeal to wider audience. I just told that they try to make RPG games for people who dont play RPG games by removing things most of us love in RPG games (complex dialogues, interesting story, exploration etc). So basicly we agree on something but we missunderstand each other.

There's seem to be a conception among RPG fans that bad game features = appealing to mainstream audience.

No. For example Witcher 2 is made for wider audience and it's more action oriented but still they execute the game very good. One thing that some people point is lack of tutorial (what I agree). They even use "short style" conversation then you pick up short sentence and Geralt make long comment. Yet they did it far more better. Problem is that BW is on the market for years and CDPR start 4 years ago and they release only 2 games.
You can make things more simple but not essential things like story, locations and conversations.

Yes, I know you guys want to believe that you're all smart and brilliant
and that anything that makes a game easier is bad but such arrogance in
claiming that RPG developers that attempts to broaden the audience
equals appealing to the simple and stupid speaks volume of how
narrow-minded you are and makes you no better than the squealing Halo
fanboys. 


Ok. So you say that if they make anything that have some deeph then it's wrong and it's for RPG geeks ? It's not that something is easy. I dont want my game to have controls like some F-16 or something. But I prefer 10 conversation options that give me different outcome, some consequences and interesting story than 3 options that change only style of main character answer (stupid / good / evil) with colors so I understand that "kill them all" is evil and "i will help you kill them all" is good and some icons just to be sure you selecting right thing.
Sorry but this game treat you like a kid that need to be hold by hand whole time. You can turn off your brain. Just select specific answer (good / evil / stupid), go to glowing mark, kill some monsters and return for reward. Find another glowing mark...
And there is not even ONE place that I could explore on my own and find something interesting.

In the end, you imply that people that dislike RPGs are all simple and stupid? 


Never said that. I dont like tomatos. It's not like im worst, stupid or something. I just dont like tomatos.

You have a bigger issue when you start assuming the intelligence of an individual through his or her preference of a VIDEO GAME

Never done that. Even when I was saying "stupid" - I was refering to game itself. More. Not to whole game but level design and ninjas in this 7 min gameplay video.

Hope I explain it to you.
Have a nice day.

#105
Uccio

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^ Ah, it seems I´m repeating myself here but what he said x 2.


:)

#106
oldmansavage

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Sounds like Watcher's Keep but without all the good parts.

#107
TEWR

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Saintthanksgiving wrote...

I get into fights all the time, I don't regenrate stamina.... in fact if the fight goes longer than 10 seconds I usually collapse and cry till they stop hitting me.


hah I lol'd Image IPB

#108
Blacklash93

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oldmansavage wrote...

Sounds like Watcher's Keep but without all the good parts.

Because you can totally tell that from one brief description and a couple of minutes of console footage.

#109
Bryy_Miller

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Not to be nitpicky, but the idea that flavor dialogue options have ever had different outcomes in the game is a myth. Even BG only had a few conversation outcomes.

#110
Savber100

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Dariuszp wrote...

Yes, I know you guys want to believe that you're all smart and brilliant
and that anything that makes a game easier is bad but such arrogance in
claiming that RPG developers that attempts to broaden the audience
equals appealing to the simple and stupid speaks volume of how
narrow-minded you are and makes you no better than the squealing Halo
fanboys. 


Ok. So you say that if they make anything that have some deeph then it's wrong and it's for RPG geeks ? It's not that something is easy. I dont want my game to have controls like some F-16 or something. But I prefer 10 conversation options that give me different outcome, some consequences and interesting story than 3 options that change only style of main character answer (stupid / good / evil) with colors so I understand that "kill them all" is evil and "i will help you kill them all" is good and some icons just to be sure you selecting right thing.
Sorry but this game treat you like a kid that need to be hold by hand whole time. You can turn off your brain. Just select specific answer (good / evil / stupid), go to glowing mark, kill some monsters and return for reward. Find another glowing mark...
And there is not even ONE place that I could explore on my own and find something interesting.


In the end, you imply that people that dislike RPGs are all simple and stupid? 


Never said that. I dont like tomatos. It's not like im worst, stupid or something. I just dont like tomatos.

You have a bigger issue when you start assuming the intelligence of an individual through his or her preference of a VIDEO GAME

Never done that. Even when I was saying "stupid" - I was refering to game itself. More. Not to whole game but level design and ninjas in this 7 min gameplay video.

Hope I explain it to you.
Have a nice day.



I'm glad that you cleared up several points. I apologize if I came off as a little harsh but there's been more than an bitter outcry from many RPG fans since ME2 about Bioware dumbing down for the mainstream. There's a insurmountable barrier being created between gamers as we divide ourselves, saying one particular genre is for dumb people and Bioware is stupid for broadening its audience beyond the RPG crowd. 

Look at Mass Effect 2... I believe it's a great game despite the stripping of RPG elements. However, people that dislike the emphasis on combat slam the game as stupid and terrible, explaining away the positive reception as simply Bioware buying out reviewers. Me: :blink:

Does it never occur to them that ME2 was great not becuase it was a pure RPG but because it's a good game? 


Anyways, in reply to your comment, I believe there can be depth without frustration or needless waste of time. For example, while I loved the Witcher 2, the lack of a tutorial really prevented many gamers from enjoying it fully. I believe CDPR should have worked on integrating a system that would have been more welcoming to new players. 

Hell.. I want everyone I know to play the Witcher 2, to explore Vergen, to meet Saskia, and to team up with Roche. However, it will never happen simply because of overwhelming nature of the Witcher 2. To me, the experience, the world, the choices, the people are the reason why I loved the Witcher 2 yet the stats and the difficulty drive many gamers away. To me, that's almost tragic. 

Yet, we dimiss these people as stupid for not understanding such a masterpiece. Believe it or not, not everyone has time to learn the complexity of games like The Witcher 2 like we do. If a developer can find a way to STREAMLINE (yes, I said the S word) the mechanics but keeping the complexity of the STORY, CHOICES, and CHARACTERS, I believe the industry would then open up for a greater audience that would learn to love and cherish games like Dragon Age: Origins and The Witcher 2. 

In short, Bioware needs to clean up her act as they made several big mistakes while making DA2 (removal of the isometric camera, bad writing etc). If DA2 had the C&C and the story of the Witcher 2, I honestly wouldn't have mind the combat and gameplay at all. 

Also sorry if I misunderstand you when you were referring to the games rather than the people which was mainly because when you said "simple stupid games" I assumed that you also implied the nature of the audience that plays them.  

Modifié par Savber100, 14 juillet 2011 - 12:33 .


#111
Guest_PresidentCowboy_*

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oldmansavage wrote...

Sounds like Watcher's Keep but without all the good parts.


It had good parts?

#112
Morroian

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Dariuszp wrote...

Well basicly presentation should show us something interesting to make us buy DLC right ? What I saw was narrow corridors and straight way to destination (no exploration or something interesting). Then I saw bunch of ninja dinosaurs that appear out of nowhere (ninja ;-D) and diablo like fight with them (kill one, move to another, kill him, nothing fancy). One interesting thing I saw was that monster with shield what I mentioned early.

Sounds like DAO, sounds like every Bioware game ever. BW game environments are essentially corridors DA2 was no different in that regard.

Dariuszp wrote...

You have a bigger issue when you start assuming the intelligence of an individual through his or her preference of a VIDEO GAME


Never done that. Even when I was saying "stupid" - 

Yeah you have, at least thats the way you come across.

#113
Morroian

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Ringo12 wrote...

Morroian wrote...

Textures, wouldn't know I had the hi res texture pack installed all settings on high and the game looks fantastic, better than most I've played recently at the highest settings.


What new games have you played recently...cause I can't think of anything that came out this year that is ugly as this game. Now if your comparing to games from a while ago that's different..and sad. At least Origins was a good game and I excused the graphics.

Fallout New Vegas, Assassins Creed 2, Dungeon Siege 3, Mass Effect 2, Divinity 2 - Dragon Knight Saga, Torchlight, Borderlands.

FitScotGaymer wrote...

I shouldnt have to download a giant "patch" for a game in order to get decent looking textures Persephone; what about the console users?
Console users may well have to put up with a ridiculously ugly looking game (if they need to download the textures) because of lack of HD space (the new Xboxes have a small HD of 6GB). I find it mind boggling that they designed (supposedly) this game to make it more accessible to consoles and yet they did this...

The Hi res texture pack is for PCs only with the latest GPUs not consoles or older PCs. Thats why its a download and BW are not the only company recently to have done it. 

Modifié par Morroian, 14 juillet 2011 - 01:23 .


#114
Ariella

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Morroian wrote...

Ringo12 wrote...

Morroian wrote...

Textures, wouldn't know I had the hi res texture pack installed all settings on high and the game looks fantastic, better than most I've played recently at the highest settings.


What new games have you played recently...cause I can't think of anything that came out this year that is ugly as this game. Now if your comparing to games from a while ago that's different..and sad. At least Origins was a good game and I excused the graphics.

Fallout New Vegas, Assassins Creed 2, Dungeon Siege 3, Mass Effect 2, Divinity 2 - Dragon Knight Saga, Torchlight, Borderlands.


Amen. I can vouch for FO:NV having worse graphics than DA2, and Divinity 2 design for characters, armor and weapons left something to be desired when it came to graphics. Witcher 2's graphics are okay, but considering you have to have a HIGH end machine to the good stuff and the lip synch sucks. I'd say of the above games I own... DA2 actually has the better graphic design and optimization.

When I can run DA2 on a HP notebook with a AMD M880G with ATI Raedon Mobility HD4250... And run it at a good graphic setting and still get responsiveness out of it makes me a happy camper.

#115
Alexander1136

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That pride demon didnt have new abilities the desire demon at redcliffe did the same thing. the ignorant pimping of the game was annoying , it sucks and they need to acknowledge that. and judging from a screen shot there are copy and paste areas in the dlc... not buying.

#116
Bryy_Miller

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They kind of HAVE acknowledged that not everyone liked the game.

#117
Boiny Bunny

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Ariella wrote...

Amen. I can vouch for FO:NV having worse graphics than DA2, and Divinity 2 design for characters, armor and weapons left something to be desired when it came to graphics. Witcher 2's graphics are utterly incredible, but considering you have to have a HIGH end machine to the good stuff and the lip synch sucks. I'd say of the above games I own... DA2 actually has the better graphic design and optimization.

When I can run DA2 on a HP notebook with a AMD M880G with ATI Raedon Mobility HD4250... And run it at a good graphic setting and still get responsiveness out of it makes me a happy camper.


Fixed that for you.  TW2's graphics are without a doubt some of the best ever seen in a videogame to date (not the best) - optimisation is definately not great though.

#118
Parahexavoctal

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Savber100 wrote...
I believe there can be depth without frustration or needless waste of time. For example, while I loved the Witcher 2, the lack of a tutorial really prevented many gamers from enjoying it fully. I believe CDPR should have worked on integrating a system that would have been more welcoming to new players. 

Hell.. I want everyone I know to play the Witcher 2, to explore Vergen, to meet Saskia, and to team up with Roche. However, it will never happen simply because of overwhelming nature of the Witcher 2. To me, the experience, the world, the choices, the people are the reason why I loved the Witcher 2 yet the stats and the difficulty drive many gamers away. To me, that's almost tragic. 

Yet, we dimiss these people as stupid for not understanding such a masterpiece. Believe it or not, not everyone has time to learn the complexity of games like The Witcher 2 like we do. If a developer can find a way to STREAMLINE (yes, I said the S word) the mechanics but keeping the complexity of the STORY, CHOICES, and CHARACTERS, I believe the industry would then open up for a greater audience that would learn to love and cherish games like Dragon Age: Origins and The Witcher 2. 

In short, Bioware needs to clean up her act as they made several big mistakes while making DA2 (removal of the isometric camera, bad writing etc). If DA2 had the C&C and the story of the Witcher 2, I honestly wouldn't have mind the combat and gameplay at all. 

Pardon me for jumping in here, but I think there is more nuances to it than that, that streamlining is not always a good thing that can open up a game to a wider audience with no cost.
Consider Withcer 2 again for a moment; suppose they streamlined the stats, skills, alchemy, magic and all that to the point where there was little complexity left so they wouldn't be a barrier of entry even for people who do not like action RPGs. Suppose they streamlined the difficulty along with it to the point where it was little more than an adventure game. Wouldn't this remove the most barriers and open up the great STORY, CHOICES and CHARACTERS to the widest possible audience?
I exaggerate of course, but it should be obvious the cost of this sort of streamlining; it is no longer the action RPG some of it's fans fell in love with. Gone would be the complexity and reward for learning and mastering it. Gone would be the combat system with it's rewards for both reflexes and tactical thinking. It may have gotten new fans in the process, fans that appreciate the story for the adventure it is but have no interest in complex stat systems and button mashing reflex combat. But I think the original fans would be rightfully miffed.

"Dumbing down" is a misleading and negative term for this sort of streamlining, but whenever you see it, it's worth considering what the sentiment behind it is; that complexity and game mechanics core to the predecessor/genre have been taken out or diluted in order to open up the game to new fans who aren't interested in those. "Dumbing down" may be a trollish phrase to use, but the underlying concern (which has nothing to do with stupidity or intelligence) is valid enough.
When people complain about streamlining, it is not a complaint that the game has been opened up to a wider audience, but a complaint that gameplay and mechanics they like has been sacrificed in the process.

To return to Dragon Age, consider the streamlining it has gone through from the perspective of an RPG fan with us since Baldur's Gate:
  • Complex D&D rules have been replaced by an increasingly simple WoW-style talent tree and stats that might as well be auto-assigned.
  • A party of up to six player generated characters optionally exchangeable with fixed companions has been replaced with a single player character recruiting fixed companions.
  • Tactical combat happening in isometric view with full control of the whole party at any time has been replaced with over-the-shoulder action with skills on cooldown and the AI in full control of the remaining party and enemies spawning as you go.
  • Big complex maps of temples, dungeons, etc have been replaced by a gated corridor with the occasional side room but little exploratory value.
  • A complex cast of monsters of ever increasing power from the weakest goblin to draco-liches with great variety has been replaced by a few darkspawn types and endless waves of faceless human thugs (with the occasional elf or qunari) looking no different from start to endgame.
It's not like we haven't had huge advancements in storytelling, full voiced casts, cinemtic cameras, deep companions and other areas, and I'll be the furst to admit D&D 2nd/3rd ed was more suited to PnP than the computer. But through all this streamlining, innovation (and probably some budget savings in development time), so much was simply cut & changed that it feels like an entirely different sort of game that has abandoned the fans of the old to embrace a different audience.
DA2 may not have taken the first or all of the steps on this path, Origins is guilty of it too, but no single game in the franchise took a bigger leap away from the old fans in search of new, which is why DA2 comes off as so extremely polarizing; it was simply the last straw, a leap too far for many of us

Streamlining doesn't have to be a bad thing; complexity can be alleviated and made optional without removing it for those who have come to love it (like pre-generated character templates can remove the wall-of-stats barrier for those who want to jump right in while allowing others to tinker with it). Additional camera angles and modes of play can be added, like Origins tried to keep both tactical isometric full party control and add over-the-shoulder with the party on AI. It's just that most of the streamlining in DA2 was the exclusive sort (no option for complex stats, no option for tactical isometric, etc.), so I don't even have the option left to play it as the kind of game I prefer - and I suspect many others feel the same way.

Sorry if it got a little long, and may have veered a little off both the original topic and perhaps even the bit I replied to (which was what triggered me).

#119
Chromie

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Ariella wrote...

Morroian wrote...

Ringo12 wrote...

Morroian wrote...

Textures, wouldn't know I had the hi res texture pack installed all settings on high and the game looks fantastic, better than most I've played recently at the highest settings.


What new games have you played recently...cause I can't think of anything that came out this year that is ugly as this game. Now if your comparing to games from a while ago that's different..and sad. At least Origins was a good game and I excused the graphics.

Fallout New Vegas, Assassins Creed 2, Dungeon Siege 3, Mass Effect 2, Divinity 2 - Dragon Knight Saga, Torchlight, Borderlands.


Amen. I can vouch for FO:NV having worse graphics than DA2, and Divinity 2 design for characters, armor and weapons left something to be desired when it came to graphics. Witcher 2's graphics are okay, but considering you have to have a HIGH end machine to the good stuff and the lip synch sucks. I'd say of the above games I own... DA2 actually has the better graphic design and optimization.



I run Witcher 2 on a single HD 5770 with a Q6600 and 4ggis of ram. My PC is not a beast computer and took me very little money to make. I play at 1920x1200 so no the game doesn't need a powrful computer. I have everything on except SSAO, Ubersampling and AA and I can play at 30-35fps most if not all the time. It's a good engine. DA2 is terribly optimized for DX11 it's such a performance loss compared to Witcher 2 on max minus the Ubersampling.

Ubersampling renders the image several times for an increase AA effect so it make sense that it can cripple most PC but even with out that it's a gorgeous game.

Also every game mentioned wasn't released in 2011. I said this year. New Vegas is 2010 and AC2 is 2009.  Divinity 2 - Dragon Knight Saga has the older game Ego Draconis and a new adventure so the graphics aren't amazing it's more like an update to fix what was wrong with the game. Which is something DA2 should have. Mass Effect 2 wasn't released in 2011 and I never thought it looked good with it's low res textures. Hell Torchlight wasn't made by a huge studio it was the first game for Runic Entertainment and it looks good for an indie game! Borderlands is from 2009.

So your comparing a game from 2011 to games from 1-2 years ago and imo it doesn't look any better. It barely looks better then Origins at least Origins had the good gameplay. I've never cared about graphics much but after playing a game like Witcher 2 and seeing the attention to detail and the world just felt a live because the engine was so great I can't go back to DA2. This dlc doesn't do anything for me though imo it should be free.



@Parahexavoctal  The Witcher 2 did have some changes that made it for newcomers what bugs me is people don't read the manual or even bother to open the journal. Through out the prologue you get popups which have a small amount of information. But for some people it seems to much to open the Journal which has information on moster abilites, attacks, ways to combat them, recommended buffs when encountering them, natural habitats, mechanics for calcuating your damage, and much more detailed information for things like Alchemy, blocking, vigor, pretty much anything really. People complain how games today don't have the manuals that used to be thick and filled with information a game decides to not only give you that but also every copy be it physical or digital gets a guide for free and you have an ingame journal filled with tons of information.

Also what I don't get if the game is too hard for some whats the problem with playing on easy? I don't get it. It's a not a easy game till say Act 2 when Geralt feels overpowered. There is no enemy scaling you will run into creatures and people who are a higher level. CDprojekt did say "running away and coming back later is a good tactic" is that too much for people?

Modifié par Ringo12, 14 juillet 2011 - 07:19 .


#120
Dariuszp

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Savber100 wrote...
I'm glad that you cleared up several points. I apologize if I came off as a little harsh but there's been more than an bitter outcry from many RPG fans since ME2 about Bioware dumbing down for the mainstream. There's a insurmountable barrier being created between gamers as we divide ourselves, saying one particular genre is for dumb people and Bioware is stupid for broadening its audience beyond the RPG crowd. 

Look at Mass Effect 2... I believe it's a great game despite the stripping of RPG elements. However, people that dislike the emphasis on combat slam the game as stupid and terrible, explaining away the positive reception as simply Bioware buying out reviewers. Me: :blink:

Does it never occur to them that ME2 was great not becuase it was a pure RPG but because it's a good game? 


Anyways, in reply to your comment, I believe there can be depth without frustration or needless waste of time. For example, while I loved the Witcher 2, the lack of a tutorial really prevented many gamers from enjoying it fully. I believe CDPR should have worked on integrating a system that would have been more welcoming to new players. 

Hell.. I want everyone I know to play the Witcher 2, to explore Vergen, to meet Saskia, and to team up with Roche. However, it will never happen simply because of overwhelming nature of the Witcher 2. To me, the experience, the world, the choices, the people are the reason why I loved the Witcher 2 yet the stats and the difficulty drive many gamers away. To me, that's almost tragic. 

Yet, we dimiss these people as stupid for not understanding such a masterpiece. Believe it or not, not everyone has time to learn the complexity of games like The Witcher 2 like we do. If a developer can find a way to STREAMLINE (yes, I said the S word) the mechanics but keeping the complexity of the STORY, CHOICES, and CHARACTERS, I believe the industry would then open up for a greater audience that would learn to love and cherish games like Dragon Age: Origins and The Witcher 2. 

In short, Bioware needs to clean up her act as they made several big mistakes while making DA2 (removal of the isometric camera, bad writing etc). If DA2 had the C&C and the story of the Witcher 2, I honestly wouldn't have mind the combat and gameplay at all. 

Also sorry if I misunderstand you when you were referring to the games rather than the people which was mainly because when you said "simple stupid games" I assumed that you also implied the nature of the audience that plays them. 


Well ME from the beginning was NOT traditional RPG. Even I enjoy it but I'm thinking about this game like a shooter with RPG elements. Not like action RPG. Story is not bad (but still it's another - one man saving the world and stuff). It have some flaws (obvious paragon/reneage "I WIN THIS CONVERSATION" option that make pointless using any other because it will provide best outcome) but you play it for action and story mostly.
Dragon Age was a small return to old style RPG games (not 100% come back because modern audience probably will not handle D&D rules like they used to - also D&D was not made for PC/console gaming but for real sessions with friends).

Another thing - Witcher 2 show that you dont need to reveal ALL things about story. Try to take different route in this game and you will see that you miss 40% of the game at the first time. More than half of the game look diferent. Witcher 2 could be longer. They could put 2 locations together one after another or something and prolong game for few more hours.
Yet they sacrifice big part of the game (dam- WHOLE TOWN) you you could play it again and enjoy new things.

Big problem of gameplay I just saw is that they not even HIDE fact that you have narrow corridors and ninja-monsters. They apear in groups right in front of you and you always just press W and sometimes turn a little. It's sad. And whole DA II is like that :/ Few years ago I did read rewiev of a shooter and someone complain that he saw enemy that was spawn from the air because of poor location design (he move too fast and scripts run to late). Yet here they do it all the time. I was consider it a bug at first until I realize that whole game is like that.

It's just expensive, probably not so long sidequest with another big monster with loot of HP at the end and some fancy weapon as reward...

Modifié par Dariuszp, 14 juillet 2011 - 08:57 .


#121
Gibb_Shepard

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The Ethereal Writer Redux wrote...

Gibb_Shepard wrote...

The Ethereal Writer Redux wrote...

I'm surprised some people take issue with the fact that a 2h Hawke can swing his greatsword 50 times and not lose stamina, yet they fail to mention how Oghren and Sten could gain stamina from swinging their sword and landing a hit. Or was it from the kill? Either way, that's just as unrealistic if not moreso. You don't gain stamina from swinging something.


You, my friend, have obviously never encountered adrenaline. An adrenaline rush will push a man farther than he thought possible, and yes, this does happen in a warzone.

The whole theme of the Beserker is that they get a crazy ass rush when they start killing.



scratch unrealistic. It's been some time since I got into a fight. Years actually. I usually prefer to find peaceful situations, but if unavoidable I fight. Last fight I got into was a spar with some of my friends years back.

So then why can't people apply that to DA2? It's the same exact thing. Fenris gains stamina from each hit.

thanks though for reminding me about adrenaline. I made that post around 3 am so my mind was not only foggy but not allowing me to remember adrenaline.


It can be applied to DA2, i don't deny that. I was just simply pointing out that it is possible to gain a form of stamina while exerting yourself.

#122
Wusword77

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Ringo12 wrote...

Also every game mentioned wasn't released in 2011. I said this year. New Vegas is 2010 and AC2 is 2009.  Divinity 2 - Dragon Knight Saga has the older game Ego Draconis and a new adventure so the graphics aren't amazing it's more like an update to fix what was wrong with the game. Which is something DA2 should have. Mass Effect 2 wasn't released in 2011 and I never thought it looked good with it's low res textures. Hell Torchlight wasn't made by a huge studio it was the first game for Runic Entertainment and it looks good for an indie game! Borderlands is from 2009.

So your comparing a game from 2011 to games from 1-2 years ago and imo it doesn't look any better. It barely looks better then Origins at least Origins had the good gameplay. I've never cared about graphics much but after playing a game like Witcher 2 and seeing the attention to detail and the world just felt a live because the engine was so great I can't go back to DA2. This dlc doesn't do anything for me though imo it should be free.


I'd make the claim that DA2 with the texture pack looks better than Dungeon Siege 3 and Duke Nukem Forever.  To go hand in hand with that I'd also make the claim that many games haven't lived up to the graphics of games like CoD: Black Ops (2010), Final Fantasy XIII(2010), Uncharted 2(2009), and God of War 3(2010).  Also Fallout: NV came out within 6 months of DA2 so excluding it based on it coming out in 2010 isn't very fair.

Then again your argument about graphics went out the window when you said:

It barely looks better then Origins at least Origins had the good gameplay


This makes me think that your opinion on the graphics is biased to how much you enjoy the game.  You most likely ignore some of the graphical problems with games if you find you're enjoying them.  

Plus there's the problem that some people associate graphical style with quality of the graphics.  If they don't like the sytle then graphics are "bad" when they may be fantasic.

Historically RPGs outside of the Final Fantasy series haven't been known for their graphical power so it's a moot point in general.

#123
Dariuszp

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Lol. You take Dungeone Siege 3 that is a failure and have bad graphic design and Duke Nukem Forever that was probably acreated 5-6 years ago and after making it playable - gearbox release it to get over it and make some money.
Why dont you compare it to Witcher 2. Both games have been released in the same year.

Face facts. DA II graphic is outdated. Just like DAO graphic. Yet DAO have more details (see armors as example) when DA II armors look like sh**.

Addons is not better. Same crappy stuff.

#124
Bryy_Miller

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The fact that you literally had to play the game twice to get all the story (the dragon choice at the end especially annoyed me) was what soured me to TW2.

#125
Uccio

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Dragon choise in DA2?