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#176
Fernando Melo

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Alex Kershaw wrote...

Fernando Melo wrote...

San Diego Thief wrote...

LOL @ "existing fans really gravitated to all the new things we introduced with Dragon Age 2" - I take it this guy is stuck in an office all day and has never visited the forums or read any user reviews


Hi. * waves * 

F.


Why are you admitting to saying that? I'm curious as to whether you were simply point-blank lying, or whether you seriously believe that the fans liked all the new things you introduced in DA2. Surely it's illogical to make that claim when the first DLC already changes much of the new changes; for example, repeated areas are gone, enemy waves are much fewer, etc... So you think that fans really liked not being able to customise their companions, and having an inventory where everything was 'ring' or 'amulet' with generic names?

Seriously - I'm curious as to whether you genuinely think that.


Did I actually claim that, or are you taking what I said and applying it to everything you disliked from DA2 and putting words in my mouth?

Believe it or not, SOME people (old DA fans and new) did enjoy DA2. (gasp)

So yes, I do believe what I said was correct.  Why would I not admit I said that?

Is it an all or nothing?  Did everyone either enjoy it completely or hate it completely?  Did those that enjoy it agree absolutely with 100% every single thing we did - no, of course not, and you will never hear us claim that.  Incidentally, that's true of Origins or any other game.

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.

That doesn't mean we're ignoring the feedback - quite the contrary.

Some people hated DA2.  We get it.  And nobody is trying to take that away from them.  It's their opinion.
Some people were indiferent to DA2. 
Some people liked DA2, but preferred Origins.
Some people loved DA2 and thought it was better than Origins.
Etc, etc etc.

It's a range of feedback.  None of those are universal.  Nor does any one of those overwhelmingly outweigh another.  Whether you choose to believe that or not is up to you of course. 

All I can say is that we're not done with DA2.  Maybe that appeals to you.  Maybe it doesn't.  But don't assume that view is universal. 

F.

#177
MonkeyLungs

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Bryy_Miller wrote...

Ringo12 wrote...

Dariuszp wrote...

Bryy_Miller wrote...

The fact that you literally had to play the game twice to get all the story (the dragon choice at the end especially annoyed me) was what soured me to TW2.


I was thinking that this is best part of the whole game. 


Same here but I guess people like him would prefer to be spoon fed all the information and lore the game has to offer. 



Ringo, I got no idea why you feel the need to belittle those that didn't like something you did. It's getting to be offensive. I mean, I'm beginning to think you made this thread just to make fun of people.


You just put down an ARPG for having a very strong instance of concesquence to your choices in the game which is a trait sorely lacking in gameas these days. Bioware doesn't like to do true branching gameplay precisely because of comments like your Brvvy_Miller. Having to play the game multiple times to see the whole story is one fo the best features and a technique that needs to be present in more games.

#178
Parahexavoctal

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You know, I bought TW2 because people here kept praising it for it's RPG virtues. I never made it through the first chapter (or was that the prologue? nvm). The actual role playing may or may not be something for BW to aspire towards (I obviously didn't play it long enough to experience it), but the fixed protagonist is way worse than playing Hawke and if you don't like how combat and controls in DA2 have made too many concessions to consoles and action RPGs, you're going to detest TW2, because that is an honestly poor PC port, and it is just such an action RPG.

I for one hope BW takes a step back in the 'spiritual successor of BG' direction instead of considering TW2 as an example of what to do.

I'll admit though, on maxed settings it was gorgeous, and it didn't seem to be suffering from the drab palette issues of DA2's artistic direction either.

#179
Parahexavoctal

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Fernando Melo wrote...

Did I actually claim that, or are you taking what I said and applying it to everything you disliked from DA2 and putting words in my mouth?

Believe it or not, SOME people (old DA fans and new) did enjoy DA2. (gasp)

So yes, I do believe what I said was correct.  Why would I not admit I said that?

Is it an all or nothing?  Did everyone either enjoy it completely or hate it completely?  Did those that enjoy it agree absolutely with 100% every single thing we did - no, of course not, and you will never hear us claim that.  Incidentally, that's true of Origins or any other game.

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.

I think the real issue here is that there is a discrepancy between what is said in many of these interviews (very positive spin, it is PR after all) and what goes on in the forums and comments (very negative spin for the most part it seems, but upset people are much more likely to be vocal in places like this). The truth is probably somewhere inbetween.

Add a little confirmation bias, and it will look like the opposing point of view is out of touch with reality.

And to make matters worse, every time someone feels this gulf between what is presented in interviews and what they themselves feel (and get confirmed in every day here), it is going to foster this feeling of feedback not being listened to and issues downplayed or ignored.

Even when I take a step back and analyse the situation like this, I can't escape feeling a little upset myself whenever I hear these interviews emphasizing how many fans loved all the changes made to the franchise. But I do realize that the feeling comes from the fear that if the reception of the game was too positive among the fans, there would be no chance of seeing my own concerns addressed.

At times like that, I simply tell myself to wait and see, although it would help me immensely to hear some (more) developer interviews where they discuss what went right and what went wrong equally, what they plan to change and what they like to keep as is.

Edit: Whoops, sorry it turned out to be a double post:pinched:

Modifié par Parahexavoctal, 15 juillet 2011 - 03:56 .


#180
IanPolaris

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Fernando Melo wrote...

San Diego Thief wrote...

LOL @ "existing fans really gravitated to all the new things we introduced with Dragon Age 2" - I take it this guy is stuck in an office all day and has never visited the forums or read any user reviews


Hi. * waves * 

F.


Since you're here, are we living in the same universe and all that?  You know that DA2's sold-through figure is only about 1.5 million and will take a small miracle to make 2 million ever.  DAO has twice the audience, so where are all these "new people" anyway?  Not seeing them in the raw numbers, that's for certain....

-Polaris

#181
KilrB

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Fernando Melo wrote...

Alex Kershaw wrote...

Fernando Melo wrote...

San Diego Thief wrote...

LOL @ "existing fans really gravitated to all the new things we introduced with Dragon Age 2" - I take it this guy is stuck in an office all day and has never visited the forums or read any user reviews


Hi. * waves * 

F.


Why are you admitting to saying that? I'm curious as to whether you were simply point-blank lying, or whether you seriously believe that the fans liked all the new things you introduced in DA2. Surely it's illogical to make that claim when the first DLC already changes much of the new changes; for example, repeated areas are gone, enemy waves are much fewer, etc... So you think that fans really liked not being able to customise their companions, and having an inventory where everything was 'ring' or 'amulet' with generic names?

Seriously - I'm curious as to whether you genuinely think that.


Did I actually claim that, or are you taking what I said and applying it to everything you disliked from DA2 and putting words in my mouth?

Believe it or not, SOME people (old DA fans and new) did enjoy DA2. (gasp)

So yes, I do believe what I said was correct.  Why would I not admit I said that?

Is it an all or nothing?  Did everyone either enjoy it completely or hate it completely?  Did those that enjoy it agree absolutely with 100% every single thing we did - no, of course not, and you will never hear us claim that.  Incidentally, that's true of Origins or any other game.

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.

That doesn't mean we're ignoring the feedback - quite the contrary.

Some people hated DA2.  We get it.  And nobody is trying to take that away from them.  It's their opinion.
Some people were indiferent to DA2. 
Some people liked DA2, but preferred Origins.
Some people loved DA2 and thought it was better than Origins.
Etc, etc etc.

It's a range of feedback.  None of those are universal.  Nor does any one of those overwhelmingly outweigh another.  Whether you choose to believe that or not is up to you of course. 

All I can say is that we're not done with DA2.  Maybe that appeals to you.  Maybe it doesn't.  But don't assume that view is universal. 

F.


Why not?

Universal acclaim and acceptance is what we are hearing from Bioware and EA. <_<

#182
IanPolaris

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Fernando Melo wrote...

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.


I take issue with this.  Look at the sales numbers and they tell the tale.  Look at what your own company trumpted as targets and compare how DA2 has really done.

Given that DA2 has badly failed to make it's intended targets, I don't think universally saying it's an accepted fail is anything but an informed judgement on the game.

-Polaris

#183
MonkeyLungs

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I think it's awesome that for months DA:O Ultimate Edition has been outselling DA2 for Xbox 360 on Amazon.com. I've checked pretty much every day for a good couple of months now and DA:O UE has been ahead of DA2 in the sales rankings on Amazon (for Xbox 360). I haven't seen another game series where a predecessor outsells the new title head to head on the same website when both are offered for comparable price (sometimes a 10 dollar differential either way based on special deals).

Just checking Amazon.com Xbox 360 games, RPG's every day to see where DA2 is in relation to DA:O UE has told a very compelling story to me. I'm happy for DA:O, it is a far superior game. I had soem fun with DA2 but its the weakest Bioware experience I have ever had.

#184
KilrB

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Failed so badly they still have "exclusive Signature Editions" they (seemingly) can't give away.

... yet still think they can get $50 for them, when the same game can be found 10 feet away for 1/4 the price used.

... and they cannot (seemingly) give THOSE away either.

#185
ScotGaymer

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IanPolaris wrote...

Fernando Melo wrote...

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.


I take issue with this.  Look at the sales numbers and they tell the tale.  Look at what your own company trumpted as targets and compare how DA2 has really done.

Given that DA2 has badly failed to make it's intended targets, I don't think universally saying it's an accepted fail is anything but an informed judgement on the game.

-Polaris



I actually agree with Fernando on this and I dont agree with you at all Polaris.

You don't know what is considered a success by Bioware. Bioware/EA might simply say "Did this game make a profit? Yes? The it is a success!"
And nothing you say, do, or think can alter that inexorable fact.

I don't consider DA2 a failure per se. I consider it a failure in that it failed to build upon what DAO did, and failed to meet even half of DAOs sales figures. But that doesnt make the game a total failure.
I think that mistakes were made on every level with this game. Short Development Cycle, Bad Implementation of a number of the changes, stupidly stupid marketing campaign, unrealistic sales targets, Lack of a Proper QA period prior to release. Etc.
But that doesnt make the game terrible. It just makes it "decent" because at the end of the day it is STILL a Bioware game.

The worst thing for me now, the thing that makes me NOT want to buy the DLC is the endless amount of spin coming from Bioware about this game after its release.
I had legitimate concerns with this game, problems that can be entirely blamed on the short dev cycle, and to be made to feel by various interviews and videos and whatnot that my concerns mean nothing because apparently those like me are merely afraid of change was infuriating.
It makes me wonder if the Devs had access to the same game that the rest of us did.

And while, Mr Melo, your introduction was by far the best DA2 related speech I have seen/heard so far I still found myself facepalming at two things you said that felt like confirmation to me that your PR department sucks.
These are:
The use of the word innovative to describe DA2 and its forthcoming DLC. It isnt innovative; its the complete wrong word to use to describe the game; and as evidenced by the vitriol pervading the net about DA2 it upsets a lot of people to hear it.
And your declaration that you got overwhelmingly positive feedback about the new art design in DA2; Where exactly because I havent seen it? The new art design its alternately silly, bland, generic, boring, and ugly IMO. When people praise DA2's good points VERY VERY few mention the "art design" of the game, from Forumites to Reviewers. TO me it was a blatantly erroneous (and somewhat insulting) statement.

Modifié par FitScotGaymer, 15 juillet 2011 - 05:02 .


#186
MonkeyLungs

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The level design was abysmal, this greatly affected my opinion of the art design. I liked the new character models and armor models, but I didn't like the new elf look (for most). I really didn't like how there were so many NPC's that were very obvuiously just 'placeholder' level of attention to detail.

Kirkwall is a giant interconnected arpatment building that utilizes only right angles in its construction. Almost every single building is connected like set pieces with facades painted on. I want to see LOCATIONS not SETS.

Art design? ... gets thumbs down from me. Oh and I dislike the new animations, Origins were far better.

#187
Corto81

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FitScotGaymer wrote...



I actually agree with Fernando on this and I dont agree with you at all Polaris.

You don't know what is considered a success by Bioware. Bioware/EA might simply say "Did this game make a profit? Yes? The it is a success!"
And nothing you say, do, or think can alter that inexorable fact.


I'll quote the post above in answer to this:

I think it's awesome that for months DA:O Ultimate Edition has been
outselling DA2 for Xbox 360 on Amazon.com. I've checked pretty much
every day for a good couple of months now and DA:O UE has been ahead of
DA2 in the sales rankings on Amazon (for Xbox 360). I haven't seen
another game series where a predecessor outsells the new title head to
head on the same website when both are offered for comparable price
(sometimes a 10 dollar differential either way based on special deals).


Just checking Amazon.com Xbox 360 games, RPG's every day to see
where DA2 is in relation to DA:O UE has told a very compelling story to
me. I'm happy for DA:O, it is a far superior game. I had soem fun with
DA2 but its the weakest Bioware experience I have ever had.


If their goal was to simplify the game, strip it down of core RPG elements and sell less than half od the copies... They've succeeded.

If anyone at Bioware views DA2 as a success, I'm sorry for them.
Not because they sold half as many copies, not because they've dumbed down the game, but because this game  truly, realisticaly (IMO) isn't anywhere near what the guys in BW can do.
But because by their own standards, it's a crappy product.

It was a cash-in game from an awesome predecessor.
Nothing more.

And all they've succeeded in is losing fans, alienating them, and selling less copies.
AND hurting their own reputation as a quality, safe-to-be-trusted game-maker in the process.

Yes, there are people who like DA2, but it doesn't take much to realize that the vast majority of gamers and more imortantly, the vast majority of the RPG audience Bioware got big on, did NOT like it.

...

Anyway, you're right, we can't know what they view as a success...
But honestly, in light of everything above, I'd be shocked if they considered this a success.

Modifié par Corto81, 15 juillet 2011 - 05:19 .


#188
csfteeeer

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FitScotGaymer wrote...

And your declaration that you got overwhelmingly positive feedback about the new art design in DA2; Where exactly because I havent seen it? The new art design its alternately silly, bland, generic, boring, and ugly IMO. When people praise DA2's good points VERY VERY few mention the "art design" of the game, from Forumites to Reviewers. TO me it was a blatantly erroneous (and somewhat insulting) statement.


i actually agree with this.
and it's also kinda true, i have seen VERY few people praising the art design, and most of them are here, but this place is kinda mixed in relation DA2(you won't find this many defenders of the game ANYWHERE).
IMO, the art design is just silly and very out of tone with what is supposed to be a Dark, and Mature game, and it also feels very empty.
this is actually one of my main complains with the games, specially how some of the characters look (DarkSpawn...ugh).
although, i don't remember him saying that it got an overwhelmingly positive reception (which i'm glad).

#189
KilrB

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We CAN get a good idea of what they view as success by looking at how many copies of DA2 are STILL on the shelves.

In this age of JIT inventory no one over-runs their product by that amount.

#190
ScotGaymer

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Corto81 wrote...

If their goal was to simplify the game, strip it down of core RPG elements and sell less than half od the copies... They've succeeded.

If anyone at Bioware views DA2 as a success, I'm sorry for them.
Not because they sold half as many copies, not because they've dumbed down the game, but because this game  truly, realisticaly (IMO) isn't anywhere near what the guys in BW can do.
But because by their own standards, it's a crappy product.

It was a cash-in game from an awesome predecessor.
Nothing more.

And all they've succeeded in is losing fans, alienating them, and selling less copies.
AND hurting their own reputation as a quality, safe-to-be-trusted game-maker in the process.

Yes, there are people who like DA2, but it doesn't take much to realize that the vast majority of gamers and more imortantly, the vast majority of the RPG audience Bioware got big on, did NOT like it.

...

Anyway, you're right, we can't know what they view as a success...
But honestly, in light of everything above, I'd be shocked if they considered this a success.



Okay the facetiousness was unnecessary.

Just because YOU dont like DA2, and just because YOU view it as a failure does NOT make it so.

You statement at the end about "the vast majority of gamers" is blatantly erroneous; if you even just go by the small sample survey here on the forums the "vast majority" of the fans of Dragon Age on these forums actually LIKE DA2 while acknowledging its faults and/or believing DAO is a better game (which it is).
And DA2s shortcomings can be entirely blamed on its short dev cycle.

And like I said you dont know what constitutes success or failure for Bioware. I might be a purely sales thing, or a purely cost to make taken away from money made from it thing. Or something else. You do not know.

Stop portraying your OPINION as absolute cast iron fact. Its wrong.

#191
IanPolaris

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FitScotGaymer wrote...

You don't know what is considered a success by Bioware. Bioware/EA might simply say "Did this game make a profit? Yes? The it is a success!"
And nothing you say, do, or think can alter that inexorable fact.


Actually we do unless you want to assume that Bioware was lying to all of us before DA2 was released as to what their targets were.  If your product doesn't make target, it's a failure.  Bottom line.

-Polaris

#192
alex90c

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Guys, in regards to profit, then hell NO was DA2 a failure. It was pretty damn cheap for Bioware to make it (in comparison to all the money invested in to Origins) so they definitely made money out of it even if the sales are ... lacking. Of course I remember Bioware saying somewhere that they wanted something like 10 million sales for DA2 so they failed catastrophically at that.

And seriously, the Fernando Melo bashing is pretty lame. It's only thanks to the anonymity of the internet that you can even get away with that. If you dislike the game, bash THE GAME (like I do on a day-to-day basis), but bashing some dude, the dude replying to you and then bashing him even more is just ... lolwut.

Modifié par alex90c, 15 juillet 2011 - 05:48 .


#193
ScotGaymer

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IanPolaris wrote...

Actually we do unless you want to assume that Bioware was lying to all of us before DA2 was released as to what their targets were.  If your product doesn't make target, it's a failure.  Bottom line.

-Polaris



You aren't listening.

Just because it didnt make its target doesnt necessarily make it a failure. For example Avatar didnt make a profit at the Box Office. Does that make it a failure? No. It was the biggest movie of all time, and made its money from merchandising and dvd sales.

The unrealistic targets for DA2 doesnt mean that the game didnt turn a profit; and EA might consider that it DID make a profit a success and not a failure.

My point is that success or failure isnt necessarily measured by your narrow opinion of what constitutes success or failure. There are other ways to ,measure these things, and you dont know how Bioware views the subject so you cant really present what is YOUR OPINION as absolute fact.

Sorry.

#194
Dariuszp

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10 mln ? As you know, sales drop dramatically after first week. And first week was good mostly because pre-orders. After people realize what they bought - there was rage all over internet about this game.
You have right. Consider low quality of whole game that is cheap in every aspect (sterile locations, bad textures, low quality graphic, bad animations, reused locations, ninja from the sky so you don't need to plan anything) they still probably make good profit.
Yet for what cost ? They made profit now but next time it can be worst to do it because people will approach next Dragon Age very carefully.
Also there are dark clouds on Bioware right now. TOR can be good game but it is too WoW like. On the market - there will be modern Guild Wars 2 that have loot of interesting features that can make it next kind of MMO. EA never release successful MMO so there can be a problem. Also Bioware have NO experience in making MMO. So if this one will fail and Dragon Age III will have some problems (small amount of pre-orders, low sales if it will cause rage like with DA II etc) then only thing Bioware have in pocket is Mass Effect series.
And we already know that TOR cost loot of money. Hope that BW will not end like Realtime World. They made one of the most expensive almost-MMO called APB (under EA). Game fail after 3 months and studio went to hell.

Question is - is Mass Effect popular enough compensate possible problems after TOR and DA III problems.

Also this DLC - Legacy can have hard time. Loot of raging people will probably not buy it. This gameplay represent everything i dislike in DA II so I will not buy it for sure. Also if you check comments here, on the Internet (that youtube video is best example) then you can see that there is loot of complaining about it.

And most of it - we have quite some interesting RPG already like Witcher 2 and in some time - Skyrim and new Deus Ex. Loot of my friends pass DA II, loot of compain and will not buy Legacy and most of us own W2 and we wait for Skyrim.

Modifié par Dariuszp, 15 juillet 2011 - 06:04 .


#195
KilrB

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FitScotGaymer wrote...

IanPolaris wrote...

Actually we do unless you want to assume that Bioware was lying to all of us before DA2 was released as to what their targets were.  If your product doesn't make target, it's a failure.  Bottom line.

-Polaris



You aren't listening.

Just because it didnt make its target doesnt necessarily make it a failure. For example Avatar didnt make a profit at the Box Office. Does that make it a failure? No. It was the biggest movie of all time, and made its money from merchandising and dvd sales.

The unrealistic targets for DA2 doesnt mean that the game didnt turn a profit; and EA might consider that it DID make a profit a success and not a failure.

My point is that success or failure isnt necessarily measured by your narrow opinion of what constitutes success or failure. There are other ways to ,measure these things, and you dont know how Bioware views the subject so you cant really present what is YOUR OPINION as absolute fact.

Sorry.


No.

Unrealistic targets?

Surely.

Turn a profit?

I doubt it.

It doesn't matter what kind of spin Bioware/EA puts on it.

It doesn't matter how many of us love/hate DA2.

No company today makes xxx,xxx units of a product if they only expect to sell xxx units.

That is a waste of money ... that cuts into profit.

Go look at the dismal sales figures.

Go see how many units are still on the shelves.

Look at Bioware/EA's pathetic attempts to move those units.

It's a failure ... :pinched:

#196
IanPolaris

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FitScotGaymer wrote...

IanPolaris wrote...

Actually we do unless you want to assume that Bioware was lying to all of us before DA2 was released as to what their targets were.  If your product doesn't make target, it's a failure.  Bottom line.

-Polaris



You aren't listening.

Just because it didnt make its target doesnt necessarily make it a failure. For example Avatar didnt make a profit at the Box Office. Does that make it a failure? No. It was the biggest movie of all time, and made its money from merchandising and dvd sales.

The unrealistic targets for DA2 doesnt mean that the game didnt turn a profit; and EA might consider that it DID make a profit a success and not a failure.

My point is that success or failure isnt necessarily measured by your narrow opinion of what constitutes success or failure. There are other ways to ,measure these things, and you dont know how Bioware views the subject so you cant really present what is YOUR OPINION as absolute fact.

Sorry.


You need to get out more.  If your product doesn't make it's corporate targets, then it is a failure by definition.  Thus DA2 is a failure.  End-of-discussion.

-Polaris

#197
RussianSpy27

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Did I actually claim that, or are you taking what I said and applying it to everything you disliked from DA2 and putting words in my mouth?

Believe it or not, SOME people (old DA fans and new) did enjoy DA2. (gasp)

So yes, I do believe what I said was correct.  Why would I not admit I said that?

Is it an all or nothing?  Did everyone either enjoy it completely or hate it completely?  Did those that enjoy it agree absolutely with 100% every single thing we did - no, of course not, and you will never hear us claim that.  Incidentally, that's true of Origins or any other game.

But conversely anyone claiming that DA2 was a universally accepted fail is simply uninformed.  They are choosing to listen and gather up one view, or taking their personal experience, and extrapolating that out and assuming that is the case for everyone.

That doesn't mean we're ignoring the feedback - quite the contrary.

Some people hated DA2.  We get it.  And nobody is trying to take that away from them.  It's their opinion.
Some people were indiferent to DA2. 
Some people liked DA2, but preferred Origins.
Some people loved DA2 and thought it was better than Origins.
Etc, etc etc.

It's a range of feedback.  None of those are universal.  Nor does any one of those overwhelmingly outweigh another.  Whether you choose to believe that or not is up to you of course. 

All I can say is that we're not done with DA2.  Maybe that appeals to you.  Maybe it doesn't.  But don't assume that view is universal. 

F.



People, come on now; leave Mr. Melo alone. He did not say anything deceptive. He is an employee of BioWare who put time and energy into this project and he obviously will coment on the state of affairs of DA2 from as positive of a standpoint as he can. DA2 did gain new fans, and some old ones did like it. Blaming Mr. Melo is like blaming an attorney for a plaintiff that takes the same statistics as the defendant's attorney has and phrases them in a light favorable to his client (duh).  

I understand that instead of saying "we also recieved alot of feedback from fans and press at game's launch"  some people desperately wanted Mr. Melo to say "however, we fully understand and consent dear fans, that cumulative average critic reviews of DA2 comparing to DA:O, as cited by Wikipedia that in turn cited Metacritic using Gamespot as example etc etc etc [fill in language] were lower..." but it is unfair to demand that of him.

He has not done anything wrong. Let's calm down and wait for further DA2 installments. I for one can't wait for a full scale Awakening-like expansion!


~RS 

Modifié par RussianSpy27, 15 juillet 2011 - 07:07 .


#198
ScotGaymer

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Right KillrB and Polaris.

You are determined to believe as you please and present yourselves as absolutely right no matter what; and that YOUR OPINION is cast iron fact.

Fine.

It isnt but fine whatever.

But Polaris - there is absolutely no reason to resort to being rude.

#199
Melca36

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Dariuszp wrote...

Lol. You take Dungeone Siege 3 that is a failure and have bad graphic design and Duke Nukem Forever that was probably acreated 5-6 years ago and after making it playable - gearbox release it to get over it and make some money.
Why dont you compare it to Witcher 2. Both games have been released in the same year.

Face facts. DA II graphic is outdated. Just like DAO graphic. Yet DAO have more details (see armors as example) when DA II armors look like sh**.

Addons is not better. Same crappy stuff.



Just so you know...they lowered the Sales Expecations of Duke Nukem Forever and the critical backlash it got has reportedly affected sales of LA Noire Somewhat.

Duke Nukem Forever should have stayed dead

#200
KilrB

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FitScotGaymer wrote...

Right KillrB and Polaris.

You are determined to believe as you please and present yourselves as absolutely right no matter what; and that YOUR OPINION is cast iron fact.

Fine.

It isnt but fine whatever.

But Polaris - there is absolutely no reason to resort to being rude.


1. Please get my "nick" right.

2. My opinion has no more/less bearing on the amount of unmoved, and unmoving, DA2 product than yours.

3. That product still isn't moving for all intents and purposes.

4. You're not in manufacturing are you?