@AH: I didn't know about (or didn't think about) enchanted weapon, as I've never used it. Normally I play with a full party and by the time that spell is available, I'm swimming in +3 weapons anyway. But I'll remember it now for future reference.
Pawn heads up the stairs to his left (he has no idea what direction he's facing) and finds two rooms of riddles. One yields an odd gem and the other a regeneration ring, which is inferior to the one he already has. Another room is filled with mephits and another rakshasa. When he's cleared them all out, he sees it has a portal as well, but it's not an exit, but an entrance; an angry wolfwere appears when he touches it (and the gem he got disappears). After killing it, he returns to the central chamber and tries the stairs that were previously straight ahead.
He dispatches a golem and discovers a bag of holding. That would be an excellent thing to find here, but he's got one already, so he leaves it for the next occupant. He descends some stairs and encounters a room with a hostile spirit. Continuing on, he finds mummies and a lich. The lich is not difficult to kill with Daystar (nor are the mummies), but he wonders what might have happened had he failed a save against whatever it was casting. When they're all (permanently) dead, he sees that there are several scrolls lying around, as well as an entire library room. Going through it yields several spells he hadn't yet run across, but still no True Sight!
The room beyond that one contains a vampire - the man who in life was apparently the overseer of this little hellhole. Pawn subdues and stakes him - and the man's spirit appears briefly to thank him. He takes his hand (apparently part of what is needed to exit the place, though he hasn't yet found the door), and retraces his steps. When he nears the stairs, he sees a secret door he missed on his way in and encounters a horde of kobolds worshipping a crystal (the vampire had mentioned something about this). He tries to take a shard, but more appear to try to stop him and he has to kill them all.
Before he leaves the lower level, he investigates a small stand with a book on it in the center of the room. When he turns a page, a raging kobold appears. He kills it, then turns another page; this time he encounters a spider. Curiously, he stands guard as he turns yet another page, and has to save against an Umber Hulk glance (but he makes it) and then kill the ugly thing. Wondering what is next, he discovers a mind flayer*, who rather shakes him up - having your brain devoured is not enjoyable. He stands there for a moment, recovering his wits, then decides he'd better buff against whatever the next thing is since they're obviously getting harder. He casts polymorph self and turns the page. And gets a beholder. And immediately turns to jelly - literally. But as with the ones in the Unseeing Eye's lair, this one is quite simple when he's immune to its attack and can strike back with a wand of frost. When it dies, he remains in jelly form and turns the page again. Nothing appears, but his pack gets dislodged slightly. He looks in it and finds two scrolls and a ring of free action. All these rings make him wish he had more hands...
Back upstairs, he takes the stairs that previously were behind him - and promptly finds a group of yuan-ti, accompanied by several of their mages. His polymorph spell is still active, so he drops back into jelly form and aims the frost wand at the mages. In the meanwhile, the regular yuan-ti pound away at him, but they're affected by the wand, too. When the mages finally all drop, he returns to his normal form and finishes off the rest. A giant head opens its mouth as he nears it, revealing stairs to an upper level.
In front of him are two doors. Behind door number one are - more - yuan-ti plus mages. It takes him a moment to cast polymorph self again, but he makes it, thanks to the robe of Vecna. Again, they surround him and again he takes a beating but comes out superior. There doesn't appear to be any way out of the room other than the door he entered by, however.
Behind door number two is a room full of minotaurs. When he finishes them, he finds a small room off of that with a fountain inside - and the smell of traps. Still polymorphable, he turns to a jelly to remove some pictures there which resemble markings on the wall of the dead-end chamber he was in previously. He returns to that room, and finds open-able doors in it now, all with the depicted beast beyond them. The chamber with the Umber Hulk has a passage beyond it.
Beyond a group of wolfweres is a room with a neat little shoe-making machine. He's tempted to try it, but doesn't want to waste time hunting down tokens when he's perfectly satisfied with the boots he's already got. Another chamber is so obvious a trap an ant could see it, but he goes ahead and springs it anyway to see what is being kept there - turns out it's the string for the Gesen Bow (of which he already has the shaft). Too bad he can't use a bow ... He also picks up an odd looking horn in this part of the dungeon.
Retracing his steps past the minotaur room, he comes to a strange room full of what appears to be basins of holy water, and then finds Bodhi (or she finds him). He sees a door behind her, which he guesses must be the exit - he should have known she'd never really let him escape. Anger boils up at being duped and he looses complete control over himself; the colors in the room change, the smells increase, and he seems to loom over her, ready to snap her delicate little neck. She stares at him, astonished, mutters something, and vanishes. He fumes and stomps around, looking for something, anything, anyone to break into a million pieces ...
And then he cools off, the colors and smells recede, and he realizes something very weird just happened to him. He thinks he needs to sit down for a moment, but knows he doesn't have the time. She could come back any second. Unfortunately, the door is locked and won't yield to a knock spell. He looks up at the statue and realizes it's missing its horns - horns like the one he found. Maybe if he could find the other ...
There's another corridor leading from the room - he runs along it, finds another room of minotaurs at the end, and a pot with the horn in it. Back in the exit chamber, he affixes the horns to the statue, and the door pops open. Quickly, he ascends the stairs beyond.
* edited to say: I probably forgot one of the things he fought, sorry.
Modifié par Carinna, 28 juillet 2011 - 01:06 .