[quote]mordarwarlock wrote...
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a) Nevermind the fact that TW2's ending was commonly criticized for being abrupt and disappointing. I am not alone. I do think TW2 is better than DAII (and DAO), but a flaw is a flaw.[/QUOTE]
a) nevermind the fact that TW 2's ending even tho was abrupt and short at least it's ten times better than DA 2 "you are hawke and you cause a war between templars and mages that would've still happened if you weren't there"
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And in DAII, you can execute Anders, spare him, side with the templars or mages, your point? The Chantry bombing sequence in DAII's "Landsmeet".[/QUOTe]

yeah, execute anders or spare him after not avoiding the blowing of half a city and keep on him rambling about not all mages are bad, at least in DA:O you could kill loghain, or keep anders, or make them fight, the fact you compare the chantry sequence with DA:O landsmeet shows you don't know much what you are talking about
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c) And the darkspawn burn Denerim. The extremists are the anatgonists like the Darkspawn are to DAO. You can't do anything from keeping the spawn from attacking Denerim no matter how hard you try. You are railroaded into the bait. Ever thought that companions can be villains as well? Sometimes you can't change someone or stop something from happening. I know it breaks WRPG norm in which you are the god in everything by games end, but the choice with Anders is how to deal with him after he does his thing.[/QUOTe]
c) except in DA 2 they don't show as extremist until the very end of the game where you see those 2 rat bastards orsino and meredith are exactly the same garbage even tho througouth the whole chapter 3 they behave completely different and even make you believe they could be reasoned with, even meredith for christ sakes
but no, scratch that, they both go batsh*t insane for no reason at the end....such genius man, you are right, DA 2 it's the epithome of storytelling and breaks the WRPG norm
because again DA 2 it's the first game to do it........such nonsense
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d) use your brain.....a) Cullen and his men bow down to you and you become Viscount or

He and his men let you go and you become an outcast. And last time I checked the main protagonist is Hawke. Even with Meridith and Orsino killed in both sides of it THE ENDING IN HAWKES STORY IS DIFFERENT!!!!!!!![/QUOTE]
d) outcast or viscount, WOAH dude, such GRAND change of schemes where all they offer you it's a change of words.....
and meredith and orsino ARE the main NPC's of Chapter 3, even tho it's hawke's story they SHOULD feel important in the whole story, they don't, you just end up killing the, and the end it's exactly the same
no wait, you become a viscount or an outcast, again, such genius words means the ending it's 100% different
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e) Never said that DAII has a grand finale, it could have been much better. However, it fit with the themes of the game.[/QUOTE]
e) except the theme of the game it's about a man's rising to power and how he changes everything....except everything would've change even if he wasn't there...again, genius
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f) So Hawke becoming a champion for one side doesn't matter? So the fate of the sibling doesn't matter? So his love interest doesn't matter?[/QUOTE]
f) ummm how about no?, your sibling would've died if anders wasn't there at the end of chapter 1, or, if your sibling joined the Grey wardens he helps you at the end or if your siblings joins the templars/chantry she would.....and here comes the grand plot twist of it all..........wait for it...............they would still help you in the end, again, genius
or, in the case of the love interest, isabella...stays with you at the end if you romanced here same with merril...or....they would both leave your side if you choose the other side if you didn't romanced them at all, woah man, such choices and consequences, incredible indeed
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Get off your DAII hatedom high horse and use your thick skull. This game does have meaningful choice and consquence. Bethany's involvemnt as a Circle mage for instance, can alter the entire tone of the endgame.[/QUOTE]
g) seriously?, again people has proven you that those choices and consequences are no meaningful at all, yet you don your metal cap again each and every arguement thrown and you and still keep spewing the same nonsense, the exact same nonsense that you have been spewing in each and every thread withouth not even changing anything
come on man, again, troll harder, at least you would be funnier that way
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Just like every other Bioware RPG. Tell me that KOTOR is different, Jade Empire, Mass Effect, even DAO....Its all the same, but instead of the end choice being between goody goody or meanie, its mage or templar.[/QUOTe]
h) thousand of people has already proven you otherwise, again, keep on your thick metal helmet on, like every other fanboy out there
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g) and how is DAII proven it can't be defended....lol....simple DAII hater nothing more.[/quote]
with each and every arguement proven against you
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a) and hateboys are too thick headed to see that DAII does many things right. [/QUOTE]
i) I've acknowledged that DA 2 has done several things right, but the ammount of fail ideas thrown in it overweights the little things that were done right
you on the contrary overweight those few things right and put them far above the ammount of garbage that exist in DA 2, what's going to be next?, that the Waves after waves of enemies it's something to appreciate in this game?
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and in most WRPGs, the player is bigger than the world...even in Ultima. Fallout is another huge example.[/QUOTE]
J) see?, you just contradicted yourself, you say this game it's about hawke story and how he affects everything yet criticize several games for doing the exact same thing....just stop it man, everyone has already proven how much of a troll are you
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c) and then there is the shivering isles....[/QUOTE]
k) and then there's DA 2: Legacy....a DLC where hawke goes to defeat the ultimate evil....perhaps it will be different but how Bioware has been marketing it......lets just say you are a hypocrite and leave it there k'?
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d) and then keep belittleing me for things I have not said...great argument.
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l) yet things that you imply, yoou know like "DA 2 it's a rpg that breaks every WRPG norm", such a blatant lie
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a) the ending of TW2 is just Geralt, Triss, and Roche/Iorveth leaving the ruins...wow. Its just as bad if not worse than DAII's ending. Made worse by CDProjeckt promising 16 endings. Talk about rushed, TW2's Act III is just as rushed as DAII's as well.

dealing with Anders is almost the exact same as dealing with Loghain, the only real difference was that he was a companion and not an antagonist. If you spare Loghain, Allistair leaves, if you spare Anders, Sebastian leaves. In fact Sebastian has a credible reason for leaving, Alistair just whines, pouts, and leaves failing to look at the big picture.
c and d) The are plenty of extremists, its not just Orsino and Meredith. And the developers stated that the true main antagonist is circumstance, not some Big Bad. So Meredith and Orsino do not have to be the most important NPCs out there.
Think about it, the ending is no less or more siginificant in its variance that say Mass Effect's endings. And who knows how big of a differnece Hawkes choices make in DAIII. Sure as hell beats that I am the great saint or I am the great meanie of games past where it was all black and white with no grey.
e) WRONG...its about how one man its not responsible for a failure in society. You don't pay enough attention do you. Marketing campaign =/= the games true story.
f) Yes, they will always help you (however Bethany can die in the endgame), however, their presence in the ending, especially if their not a Warden can change some of the dynamics of the endgame. And almost all companions can leave you or fight you at the end based on your choices. I say that schoice and consquence.
g) But those who say that it has no meaningful choice and consquence at all are proven wrong. There is choice and consquence. Is it meaningful as some other WRPGs...hell no, but its really no different from past Bioware games except the tone of the work.
h) And where is the proof? Almost every Bioware game your decisions rarely matter until the end, DAII is no different. You go through the same plot, the same circumstance, with most choices (almost all) have no consquences outside the alignment meter. And what makes DAII slightly BETTER than past games is that there is no big key decision that slams you morality meter in the opposite direction, no poision the Water Dragon moment here. In fact the consquences coming out of DAII's side quests are in fact much better than side quests of the past games from KOTOR on. Past games rarely remind you of what you did on side quests and the only consquence was a alignment shift. Do I open Tien's Landings dam? Doesn't matter, consquence is not shown later in any meaningful way. I am a fan of Bioware games, but almost all suck when it comes to showing the consquences of your actions. DAII is no different from any other bioware game, other than it lacks these dumb alignment meters.
i) Waves of enemies ARE good, that means you can not stay stationary, you have to move your mages and archers around. It brings more strategy to a fight. Waves can be implimented better however, but the idea is great.
j) and how did I contradict myself? By a god like character I mean how the world changes is almost always player dependant. See Fallout, the entire world only changes after the player interacts with it, the protagonist is the only character than can change things, no one else can. The NPCs are stationary. The world can not change by aspects other than his decisions. The protagonist is way too powerful when it comes to shaping the world. Thats why a game like The Witcher is so refreshing. Geralt is not the only character that can make decisions and change things. DAII is the same way, Hawke can make decisions, but so can Anders, and Meredith, and Cullen, and Aveline, and Isabela. The world is much more alive and the protagonist much more human that way.
k) see j above
l) It breaks a lot of WRPG norms, that is a fact.