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The hypocritical criticism of choices not affecting DAII's plot......


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#301
OdanUrr

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Absolute statements annoy absolutely. Statements like "fans just simply miss the entire point" or "fanboys just are too much thick headed" don't particularly appeal to the best in us and, more often than not, spark irate responses that in turn generate more irate responses. Furthermore, using CAPS won't help get your point across... ever.

Having said that, it seems we're back in square one arguing about the choices in this game. I thought we'd come to an agreement and recognised that DA2 has a set of choices/consequences. Some of us would have preferred more challenging choices and more significant outcomes, and by significant I mean that the consequences manifest themselves in important ways throughout the game. Others like DA2's choices/consequences scheme as it is and argue that DAO's scheme wasn't that impressive in the first place anyway.

When you break it down to its basic elements, in DAO you're recruited into the Wardens and given a few treaties to gather allies to fight against the Blight. You're given some leeway as to the order in which you gather these allies, you can choose between two different armies for each ally, you can even choose who you'd like to rule Ferelden should you succeed and who makes the ultimate sacrifice, if any. But, naturally, the main elements of the story stay the same: gather allies, kill the Archdemon.

The same can be said of DA2. The main plot elements or acts stay the same: venture into the Deep Roads, thwart the Qunari invasion, pacify the mages/templars. The difference being that, in the absence of a long-term goal or ultimate objective, much more emphasis is placed on the question of what kind of person you want Hawke to be by the time you get to Act III. This also played a part in DAO, true, but it's supposed to be even more important in DA2. Key word: supposed.

If DA2 breaks any norm or cliché of traditional RPGs, is the idea that your character is the ultimate hero who vanquishes the ultimate evil. Hawke doesn't fit this stereotype, true, but that's about the only cliché it doesn't follow.

Throughout this thread (throughout the entire forum, actually), some people have argued, myself included, that it's because DA2 is subpar in other aspects such as environment design, multiple locations, lack of overarching objective (that was me!), ambient music, character design (as in the look of NPCs), etc., that more attention was paid to the mechanics of choices, thus revealing an issue that was undoubtedly present in other RPGs before DA2. But to argue that DA2 tried to break our preconceptions regarding RPGs and then defend DA2 by saying other RPGs have done the same is... not the kind of argument I would posit.;)

#302
txgoldrush

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alex90c wrote...

xkg wrote...

@txgoldrush:
ahh so you're saying that DA2 combat system is better than D&D combat system.
Well ok. Maybe i'll just finish here without any comments.


Hell yeah. I love mashing buttons to victory

awesome
Awesome
AWESOME
AWESOME!
AWESOME!!!

where's that demotivational of "awesome" with gradually more and more gore?


and in TW2 I can press X for awesome, your point?

and at least the classes are far more balanced than they were in DAO.

Modifié par txgoldrush, 16 juillet 2011 - 08:46 .


#303
txgoldrush

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OdanUrr wrote...

Absolute statements annoy absolutely. Statements like "fans just simply miss the entire point" or "fanboys just are too much thick headed" don't particularly appeal to the best in us and, more often than not, spark irate responses that in turn generate more irate responses. Furthermore, using CAPS won't help get your point across... ever.

Having said that, it seems we're back in square one arguing about the choices in this game. I thought we'd come to an agreement and recognised that DA2 has a set of choices/consequences. Some of us would have preferred more challenging choices and more significant outcomes, and by significant I mean that the consequences manifest themselves in important ways throughout the game. Others like DA2's choices/consequences scheme as it is and argue that DAO's scheme wasn't that impressive in the first place anyway.

When you break it down to its basic elements, in DAO you're recruited into the Wardens and given a few treaties to gather allies to fight against the Blight. You're given some leeway as to the order in which you gather these allies, you can choose between two different armies for each ally, you can even choose who you'd like to rule Ferelden should you succeed and who makes the ultimate sacrifice, if any. But, naturally, the main elements of the story stay the same: gather allies, kill the Archdemon.

The same can be said of DA2. The main plot elements or acts stay the same: venture into the Deep Roads, thwart the Qunari invasion, pacify the mages/templars. The difference being that, in the absence of a long-term goal or ultimate objective, much more emphasis is placed on the question of what kind of person you want Hawke to be by the time you get to Act III. This also played a part in DAO, true, but it's supposed to be even more important in DA2. Key word: supposed.

If DA2 breaks any norm or cliché of traditional RPGs, is the idea that your character is the ultimate hero who vanquishes the ultimate evil. Hawke doesn't fit this stereotype, true, but that's about the only cliché it doesn't follow.

Throughout this thread (throughout the entire forum, actually), some people have argued, myself included, that it's because DA2 is subpar in other aspects such as environment design, multiple locations, lack of overarching objective (that was me!), ambient music, character design (as in the look of NPCs), etc., that more attention was paid to the mechanics of choices, thus revealing an issue that was undoubtedly present in other RPGs before DA2. But to argue that DA2 tried to break our preconceptions regarding RPGs and then defend DA2 by saying other RPGs have done the same is... not the kind of argument I would posit.;)


I have argued only from a plot perspective that DAII breaks WRPG convention (frame narrative throughout, the role of the "hero", the "biographic" nature), other than that, it doesn't.

Modifié par txgoldrush, 16 juillet 2011 - 08:48 .


#304
xkg

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txgoldrush wrote...

Severity of the flaws is also a factor. Many flaws in DAII are "overblown" like the waves of enemies or not being able to equip armor on teammates. Thats fluff.

There are more serious flaws like recycled maps and bad world design, that is legit.


You know what ? I think that YOU and that Raice fool from the other thread are the same person.
Only your issues are legit and other are just fluff.

That sounds soooooooooo familiar :

http://social.biowar...4721/25#7785046


One of the quotes

Raice wrote...
The things most of you complain about are.... well... they're fluff really. I can appreciate that you like the fluff. And yeah - sure - the game is less for not having it. But fluff doesn't change the fact that DAO was not this great game everyone is making it out to be


HUH ?????

Modifié par xkg, 16 juillet 2011 - 08:51 .


#305
Yrkoon

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txgoldrush wrote...

Yrkoon wrote...


Just stop.   You're going to get BURIED if you try to play the "lets count the flaws" game.


Severity of the flaws is also a factor. Many flaws in DAII are "overblown" like the waves of enemies or not being able to equip armor on teammates. Thats fluff. There are more serious flaws like recycled maps and bad world design, that is legit. In fact, if it wasn't for the recycled maps, DAII would be FAR better recieved.

DAII is nowhere near the buugy mess that Fallout 2 was. DAII was bad in the bugginess, no doubt, but Fallout 2 was almost unplayable at launch and still can be. It was never fixed, and the game was so broken, new bugs pop up when the game is patched.

Do I consider DAII a classic RPG? Hell no....its an 8.0-8.5 game and a disappointment considering what Bioware had going, however, its not a complete piece of trash. There are far far worse RPGs than DAII.

Congrats for  branching out wildly  (comparing bugs now, are we?) and saying absolutely nothing at the same time.

  And Why  stop there?  why don't  you take it to the next step and compare DA2 with  Chess?  You know you want to.

Indeed.  Chess.  A classic all over the world.  its been  played, mastered, and beloved for more than 2000 years.  But  DA2 is better, because it's got better graphics, and its got cutscenes, and music, and more maps, and romances.  It's got magic and  AOE attacks, and  your rogue can backstab!

LOL

Modifié par Yrkoon, 16 juillet 2011 - 08:51 .


#306
alex90c

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and in TW2 I can press X for awesome, your point?


Dude, I don't even play TW or TW2, so that means nothing to me.

and at least the classes are far more balanced than they were in DAO.


errr... it doesn't matter what class you are, all you're doing is mashing buttons.

#307
Jamie_edmo

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@txgoldrush: You're right there are far worse RPG's than DA2, but Fallout 2 and Planescape are over 10 years old so saying Dragon Age 2 has those same flaws isnt making those "old" games look bad it makes DA2 look bad, if after 10 years those flaws aren't fixed then theres a problem. Plus what makes DA2 look worse is that it has more flaws than DA:O (not saying it had no flaws mind you)

I don't consider it a classic either 7/10 for me

Modifié par Jamie_edmo, 16 juillet 2011 - 08:53 .


#308
txgoldrush

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Yrkoon wrote...

txgoldrush wrote...

Yrkoon wrote...


Just stop.   You're going to get BURIED if you try to play the "lets count the flaws" game.


Severity of the flaws is also a factor. Many flaws in DAII are "overblown" like the waves of enemies or not being able to equip armor on teammates. Thats fluff. There are more serious flaws like recycled maps and bad world design, that is legit. In fact, if it wasn't for the recycled maps, DAII would be FAR better recieved.

DAII is nowhere near the buugy mess that Fallout 2 was. DAII was bad in the bugginess, no doubt, but Fallout 2 was almost unplayable at launch and still can be. It was never fixed, and the game was so broken, new bugs pop up when the game is patched.

Do I consider DAII a classic RPG? Hell no....its an 8.0-8.5 game and a disappointment considering what Bioware had going, however, its not a complete piece of trash. There are far far worse RPGs than DAII.

Congrats for  branching out wildly  (comparing bugs now, are we?) and saying absolutely nothing at the same time.

  And Why  stop there?  why don't  you take it to the next step and compare DA2 with  Chess?  You know you want to.

Indeed.  Chess.  A classic all over the world.  its been  played, mastered, and beloved for more than 2000 years.  But  DA2 is better, because it's in 3d, and its got cutscenes, and music, and more maps, more romances.  It's got magic and  AOE attacks, and  your rogue can backstab!

LOL


I compare them because old school rpg elitists are so quick to dismiss old school RPG flaws.

Look at Deus Ex and how many people call it the greatest PC game ever, even though it has some extremely bad flaws, even for its time.

Then they whine about DAII and bash it whenever they get a chance..its hypocritical.

#309
txgoldrush

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Jamie_edmo wrote...

@txgoldrush: You're right there are far worse RPG's than DA2, but Fallout 2 and Planescape are over 10 years old so saying Dragon Age 2 has those same flaws isnt making those "old" games look bad it makes DA2 look bad, if after 10 years those flaws aren't fixed then theres a problem. Plus what makes DA2 look worse is that it has more flaws than DA:O (not saying it had no flaws mind you)

I don't consider it a classic either 7/10 for me


Never said that F2 and PST are worse, in fact, I said their better.

#310
OdanUrr

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xkg wrote...

You know what ? I think that YOU and that Raice fool from the other thread are the same person.
Only your issues are legit and other are just fluff.

That sounds soooooooooo familiar :

http://social.biowar...4721/25#7785046


Did that really happen? I mean, if those are really quotes of someone who actually wrote that... wow, I mean, you can't get much more of a bigot than that.:mellow:

#311
xkg

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OdanUrr wrote...

xkg wrote...

You know what ? I think that YOU and that Raice fool from the other thread are the same person.
Only your issues are legit and other are just fluff.

That sounds soooooooooo familiar :

http://social.biowar...4721/25#7785046


Did that really happen? I mean, if those are really quotes of someone who actually wrote that... wow, I mean, you can't get much more of a bigot than that.:mellow:


Yeah those are quotes from this Raice dude posts. You can read them all in the same thread as this link.

Modifié par xkg, 16 juillet 2011 - 08:59 .


#312
Yrkoon

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txgoldrush wrote...

I compare them because old school rpg elitists are so quick to dismiss old school RPG flaws.

While  little DA2 fanbois  get all pissy and do threads like this one whenever anyone dares to condemn  DA2.


See, I can play the "lets label people" game too!

Modifié par Yrkoon, 16 juillet 2011 - 09:02 .


#313
txgoldrush

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alex90c wrote...

and in TW2 I can press X for awesome, your point?


Dude, I don't even play TW or TW2, so that means nothing to me.


and at least the classes are far more balanced than they were in DAO.


errr... it doesn't matter what class you are, all you're doing is mashing buttons.


at least its more fun than boring offline MMO combat where I can exploit the game easily as well as my character fightlg like she is taking a crap.

#314
OdanUrr

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Guys, we're getting more than a little carried away here...:unsure:

#315
txgoldrush

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Yrkoon wrote...

txgoldrush wrote...

I compare them because old school rpg elitists are so quick to dismiss old school RPG flaws.

While pre-pubescent little DA2 fanbois  get all pissy and do threads like this one whenever anyone dares to condemn  DA2.


See, I can play the "lets label people" game too!


Why do fans get pissed. Because the game is consistantly trashed by fans that have nothing to do than hate on the game.

Why even bother posting if you don't like the game months after its release?

Then they go and praise DAO which is also extremely flawed and generic to boot.

#316
Yrkoon

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txgoldrush wrote...


Why do fans get pissed. Because the game is consistantly trashed by fans that have nothing to do than hate on the game.

Cry Moar.

Modifié par Yrkoon, 16 juillet 2011 - 09:06 .


#317
alex90c

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txgoldrush wrote...

alex90c wrote...

and in TW2 I can press X for awesome, your point?


Dude, I don't even play TW or TW2, so that means nothing to me.


and at least the classes are far more balanced than they were in DAO.


errr... it doesn't matter what class you are, all you're doing is mashing buttons.


at least its more fun than boring offline MMO combat where I can exploit the game easily as well as my character fightlg like she is taking a crap.


i'm not even on about MMOs, stop shifting the goal posts. point is, DA2 is a button basher and tbh you've sort of acknowledged that already ("at least its more fun than..."). and i'm sorry, but if i want button bashing i play a hack n' slash not, a bloody BIOWARE RPG. i expect AWESOME story, characters, whatever, not freaking BUTTON AWESOME GOREFEST

#318
txgoldrush

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alex90c wrote...

txgoldrush wrote...

alex90c wrote...

and in TW2 I can press X for awesome, your point?


Dude, I don't even play TW or TW2, so that means nothing to me.




and at least the classes are far more balanced than they were in DAO.


errr... it doesn't matter what class you are, all you're doing is mashing buttons.


at least its more fun than boring offline MMO combat where I can exploit the game easily as well as my character fightlg like she is taking a crap.


i'm not even on about MMOs, stop shifting the goal posts. point is, DA2 is a button basher and tbh you've sort of acknowledged that already ("at least its more fun than..."). and i'm sorry, but if i want button bashing i play a hack n' slash not, a bloody BIOWARE RPG. i expect AWESOME story, characters, whatever, not freaking BUTTON AWESOME GOREFEST


And so Bioware RPGs are all the same? LOL

Define Bioware RPG?

In fact, the gameplay in all Bioware games are ENTIRELY DIFFERENT.

Modifié par txgoldrush, 16 juillet 2011 - 09:12 .


#319
alex90c

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txgoldrush wrote...

And so Bioware RPGs are all the same? LOL


no, it's just in the past they've always been of a high quality  take ME2, ME1, DA:O an all the other old stuff that dudes on this forum get all happy about (though tbh I don't really care that much for PS:T and BG)

Define Bioware RPG?


...an RPG by Bioware. What else?

Image IPB

In fact, the gameplay in all Bioware games are ENITERLY DIFFERENT.


..."different" does not mean "absolute garbage" like in the case of DA2.

#320
Tirfan

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Wait, No, I don't actually remember, screw it.

Modifié par Tirfan, 16 juillet 2011 - 09:18 .


#321
txgoldrush

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alex90c wrote...

txgoldrush wrote...

And so Bioware RPGs are all the same? LOL


a) no, it's just in the past they've always been of a high quality  take ME2, ME1, DA:O an all the other old stuff that dudes on this forum get all happy about (though tbh I don't really care that much for PS:T and BG)



Define Bioware RPG?


B) ...an RPG by Bioware. What else?

Image IPB



In fact, the gameplay in all Bioware games are ENITERLY DIFFERENT.


c)..."different" does not mean "absolute garbage" like in the case of DA2.


a) and some of these games have been bashed as well. Look at the backlash ME2 gets for its combat system being more shooter based.

B) And DAII is not a Bioware RPG? LOL Its an RPG made by Bioware.

C) if you think that way, why the hell post on a DAII BOARD!!!!! If the game is such garbage, why waste your time.

Modifié par txgoldrush, 16 juillet 2011 - 09:20 .


#322
OdanUrr

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Guys, nobody's going to win here and you're gonna get the thread locked.

#323
xkg

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"C) if you think that way, why the hell post on a DAII BOARD!!!!! If the game is such garbage, why waste your time. "

Hahaha - that means "cmon guys give me a break, i am out of arguments" :)))

#324
In Exile

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JaegerBane wrote...
You'll have to forgive me but from what you've just written there, it sounds like you're making a self-contradictory point. On the one hand you claim that the Warden is not important to the plot, and that it would have gone on without him.... and on the other hand, concede that things worked out differently without him there and therefore the plot ends in a very different fashion. 


If you want to say that the Warden is important because only the Warden (or someone with identical traits to the Warden, i.e. an effectively identical Warden substitute) could have killed the archdemon, I will agree with you. If you want to say that this is the only thing that makes the Warden important, and having an enemy only you can kill makes you important, I'll also agree with you there. 

But what I am saying is that this is the same as arguing that only Hawke could have killed the more epic enemies in DA2 (i.e. the DLC boss, the Act III boss, the Act I boss) and that even though anyone could have followed up on everything Hawke did in Kirkwall, Hawke is still important to the plot and succesful because otherwise things would have been even worse. 


The whole situation with Grey Warden treaties and the various problems hitting the different groups existed independantly of the Warden's success at the Joining, so I don't really understand why you think it such a significant issue that Alistair ended up carrying out the same course of action


I don't think it's significant at all. But other people do, and that's the point I was addressing. Keep in mind, I was the one that made the original point about the Warden not being as unique as some would think in a very different content. 

... i mean, to put it bluntly, how else would you have expected him to go about replacing the king's army?


But he did replace the King's army. That's an important point, and that was my point - that it was not some special thing to gather the army.

Of course there's going to be some similarities to how Alistair would have went about his task, but whatever he did, he didn't do it as well. You're making a blind assumption that his only reason for failure was that he choked at the final hurdle... in a story where the improvement of the character, from zero to hero, is a major aspect of it. You have no idea why he failed. Given how the story works, however, it's likely that he wasn't as experienced or developed as the Warden was at the end - which is a question of the character's capability that has developed over the course of the story, not simple chance. As you said yourself, the armies themselves didn't actually make that much of a difference.


You criticize me for making wild assumptions about why Alistair failed... and then you go on to make wild assumptions about why Alistair failed.

DA:O is not about growth. It is, in fact, about the opposite. The Warden (from whatever background) is chosen because of pre-existing abilities. DA:O is not about someone weak becoming strong - it's about someone strong using that strength.

At any rate, using what you think the thematic meaning of DA:O is to justify how Alistair might have failed is the exact sort of wild speculation you frowned on.

The main issue I have with what you're saying seems to centre on the Archdemon being a binary value that was 1 for the Warden and 0 for Alistair.


That's not what I'm saying. I'm saying that broadly speaking, aside from the archdemon, there's no evidence there was any difference between what Alistair achieved and what the Warden achieved. 

And my original point was that what the Warden did in DA:O (gather the armies, unite Ferelden under a King, march to Denerim) wasn't particularly special, in that it could all have been done by someone else. That was my only point. You're trying to prove something I never argued against.

This is nothing like the situation for Hawke, because, unlike the Warden, No matter what experiences he went through, the game world is left in disarray and both sides are in ruins. His experience and his capability did not matter one jot to the conclusion of the plot, whereas the same for the Warden was the difference between the end of Ferelden and it's survival. No matter how many assumptions you make, this final point can't be simply ignored. And that is precisely why people were dissatisfied with DA2's conclusion in comparison to DA:O's.


If you think the Warden is special because things turned out right for the Warden, that's your right. But we don't know what it means for Hawke to have failed, for the Act II Boss to raise Kirkwall to the ground (maybe there would never have been a mage rebellion with a Kirkwall in ashes) or for the Act III Boss to win and survive.

You try to make the point that the battle against the archdemon can't be reduced to a binary calculus - but then you don't look at the battles Hawke fights as to determine how relatively important Hawke is (or isn't).

This is all I have to say on the matter to be honest, as I said, you argument is coming across that you're arguing that black is white but also black, and it's getting a little frustrating to comprehend.


I'm arguing that the majority of what the Warden does is replaceable, just like Hawke. Which was a side point, until someone felt the need to affirm that the Warden was an ubermensch. 

#325
In Exile

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tmp7704 wrote...
It doesn't appear to really matter in the sense choosing the side doesn't seem to have any impact -- ultimately the war erupts and is exactly the same for these involved no matter which side Hawke decides to choose.


Well, that would be like Denerim burning either way. Otherwise, I agree with you on every other point you made.