a) And ME2 doesn't do waves on waves of enemies? doesn't put action over RPG elements (in fact its worse than DAII in this regard).?
did i mention waves? no.
did i mention action over RPG elements? no.
so how about you stop putting words in to my mouth and stick to answering JUST what i'm saying. the point i was ACTUALLY trying to make, is ME2 doesn't have stupid hyperactive, retarded animations and yet it's still action-y and fun. i do not need to see rogues turn their backs to an enemy and stab with their two daggers (wtf) to think WOW AWESOME!!!
no, you were changing the goal post. When is DAII not a Bioware RPG?
Fact is, being a Bioware RPG can also mean it follows the same formula with choices that don't matter until the last one, which is not a good thing. Its the Bioware cliche chart again.
If Bioware keeps reusing the same formula and not take risks, then they will encounter diminishing returns surely.
no, I wasn't changing the goal post ...
I never claimed DA2 wasn't a bioware RPG, I quite clearly stated when I play Bioware RPGs I expect stuff like awesome story, characters, whatever, not "DA2 isnt a bioware RPG"
and to be honest, if sticking with the cliche would have made DA2 something better than the complete joke it is now, then I would have been willing to put up with it one more time. yes, Bioware needs to branch away from gather allies defeat big bad, but the execution of their change in direction with DA2 sucked.
IT SUCKED HARD
c) And many want Bioware to make a game just like DAO, which is a BAD thing. Many fans cannot accept that things can be different, they want more of the same and thats a bad thing. Always listening to your fans is not always a good thing.
Its more than just fixing DAII's flaws, its wanting to take steps back that is the problem with the DA fanbase.
no, I believe the consensus is :
people loved DA:O thought it was a great game. if forced to choose between a game like DA2 and DA:O, many would pick DA:O any day.
BUT
and heres the big butt
since i like big butts and cannot lie
people are willing to accept change if its GOOD change. so for example
do NOT turn dragon age in to mass effect (ME is great, but seriously, keep the franchises separate, we don't need a hybrid)
do NOT turn dragon age in to a BUTTON AWESOME hack n' slash, it just insults peoples intelligence and alienates the fan base
do NOT limit companion interaction to twice per act
and a gazillion other things which im too lazy to write down
now Bioware does have the right idea in mind (moving forward), but the execution currently sucks ass. "moving forward" and "innovating" is not turning the dragon age franchise in to BUTTON AWESOME to get the call of duty crowd, it's ACTUALLY making the game BETTER, so that people who come in expecting an rpg get an rpg out of it, not some weird action adventure hybrid that doesn't even know what it is.