alex90c wrote...
a) no, I wasn't changing the goal post ...
I never claimed DA2 wasn't a bioware RPG, I quite clearly stated when I play Bioware RPGs I expect stuff like awesome story, characters, whatever, not "DA2 isnt a bioware RPG"
and to be honest, if sticking with the cliche would have made DA2 something better than the complete joke it is now, then I would have been willing to put up with it one more time. yes, Bioware needs to branch away from gather allies defeat big bad, but the execution of their change in direction with DA2 sucked.
IT SUCKED HARD
c) And many want Bioware to make a game just like DAO, which is a BAD thing. Many fans cannot accept that things can be different, they want more of the same and thats a bad thing. Always listening to your fans is not always a good thing.
Its more than just fixing DAII's flaws, its wanting to take steps back that is the problem with the DA fanbase.
no, I believe the consensus is :
people loved DA:O thought it was a great game. if forced to choose between a game like DA2 and DA:O, many would pick DA:O any day.
BUT
and heres the big butt
since i like big butts and cannot lie
people are willing to accept change if its GOOD change. so for example
do NOT turn dragon age in to mass effect (ME is great, but seriously, keep the franchises separate, we don't need a hybrid)
do NOT turn dragon age in to a BUTTON AWESOME hack n' slash, it just insults peoples intelligence and alienates the fan base
do NOT limit companion interaction to twice per act
and a gazillion other things which im too lazy to write down
now Bioware does have the right idea in mind (moving forward), but the execution currently sucks ass. "moving forward" and "innovating" is not turning the dragon age franchise in to BUTTON AWESOME to get the call of duty crowd, it's ACTUALLY making the game BETTER, so that people who come in expecting an rpg get an rpg out of it, not some weird action adventure hybrid that doesn't even know what it is.
a) DAII had a good overall story (minus a few factors here or there), with a better overall cast than the one to two dimensional more Bioware cliched original cast. Its also a far smarter story than most Bioware stories, certainly far more than DAO which is one of the most generic WRPG stories in the modern era.
Is the execution all there? Hell no...but because it was rushed, not because it was bad to begin with.
Also fans simply just did not get the format. The unique format REQUIRED people to look at the narrative and its delivery differently.
And even flawed ideas move the RPG genre far more than a conservative game done well. The most overrated aspect of DAO is that it does NOTHING to advance the genre.

And many like the combat system better in DAII. There is no reason why to change the pace back to Origins. All they have to do is allow a tactical view, allow auto attack options, have a far more varied enemy roster, and impliment waves smarter. Going back to the clunky Origins is not an option and it is something they won't simply do. And if some players want to play it like a hack and slash, let them. Instead of being an almost complete rip off of FFXII, bring something fresh and new to the expreince. Its a simple fact that fans hate going away from the tried and true formula.
The companion interaction and implimentation is better in DAII than it is in DAO. They are more participants in the story than in the past games, and especially DAO where Alistair was the only real particpant. Can there be mor einteractive moments with them? Sure. But the DAII way is a step forward, going back to the talking codex entries that the characters were in DAO is a very bad idea.
Simple fact is that fanbases resist change when the formula works, unaware of the diminishing returns when the same formula is used over and over. Bioware made DAII, especially its narrative, in response to the same formula becoming tired. Bioware should not always listen to its fans, sometimes they need to do what they want to do and the fans need to accept it. Bioware should try more unconventional storylines, characters with far more subtle personalities, breaking formulas, set protagonists like a Geralt (why not give Leliana or Cassandra a try?), despite what fans want. Fans need to learn to reserve judgement instead of whining when a company makes a change in direction.
It was not the direction that really hurt DAII, it was the fact that the game was rushed.
Modifié par txgoldrush, 18 juillet 2011 - 03:37 .