Yrkoon wrote...
Act one isn't about the Arishok at all. It's about raising money for a deep roads expedition, and then going on it, and then discovering an evil red Idol.... and then waiting 3 years for something to come up.
I never said Act I was about the Arishok, but that you did forge a personal connection with him.
And using a Dead Viscount and a retreating Qunari to explain why the Templar vs. Mage conflict decidesw to heat to a boil 3 years later isn't a "connection". it's the opposite of a connection. It's a lack of one. It's a completely different road.
The power vacuum in Kirkwall at the end of Act II accelerates the resolution of a situation that would have eventually exploded at some point. Personally, I would have preferred to see it unfold gradually rather than have Varric point out the obvious. Regardless, it is a connection, though, admittedly, maybe not the one many would have hoped for.
It's like the devs sat down to write the plot, and after getting up to a terrific climax and resolution in act two, they looked at the finished product and said: "wow, that was awesome but... sh*t. The game's only 20 hours long. Quick, lets toss together something for act 3. Oh I know, how about Mage vs. Templar? That's always a good one."!
I honestly believed Act II was the end of the road for Hawke, having been previously biased by the trailers. Likewise, I found it would be too short if that were the case. Does Act III seem a bit forced, rushed even? Personally, yes.





Retour en haut




