txgoldrush wrote...
a) Still cannot deny that he is in the same vain as Kaiden and Carth. You cannot say the same for someone like Jacob or Varric, who were atypical duetragonists for Bioware games.
I just did. Their similarities begin and end with "male lead". Jacob was atypical in that he was the lifeless "every man", which didn't quite work. There's a reason why he tends to rank low on most ME2 squad votes. You have not demonstrated how Alistair is Carth. The character has a completely different personality and motivation throughout the story.
An Alister loses focus on the mission if you recruit Loghain.
Wait, so Alistair is not focused in the last 2-3 hours of gameplay, because he refuses to cooperate with the central villain of our story? So where did the last 40+ hours of gameplay go, where he was completely on board with killing darkspawn?
Other than backstory, she is very similiar to Dawn Star and Bastila, and Dawn Star really wasn't that preachy. Also like Bastila and Dawn Star....she has two alternate development paths, one darker than the other.
Dawn Star was plenty preachy in conversation if you were closed fist, or performed evil actions around her. Leliana admittedly would also do the latter, but in conversation she was not quite so focused on lecturing you about good vs. evil (which Origins thankfully avoided), but on explaining why she finds belief in the Maker so beautiful.
I also don't see the problem with the development paths. This is actually something that is enjoyable to do, despite being a Bioware cliche. Influencing your companions is another example of being able to make decisions in the storyline, one which I enjoy.
c) Other than backstory and maybe some views (and Zevran's romance arc), whats the difference? They both enjoy killing people. Really the KOTOR II version of HK47 is a far better character than Zevran, and his decision in the driod factory affects the ending.
You're basically taking a single trait and claiming that it encompasses the entire character. HK's character, awesome as he is, begins and ends with "kill". That's the summation of his character. Now, why is Zevran different? Again, details. He enjoys killing, like HK. But that's really it. He's not a sadistic maniac and the style of conversation is completely different. Most of HK's conversations do tend to revolve around wanting to kill everything.
Also, mods are not applicable. In KotOR 2, nothing comes of the Droid Factory without the Restoration Project. Plus, that's Obsidian. Your argument was that Zevran was simply a Bioware archetype.
d) Just because they have different backstories doesn't mean they aren't similiar Bioware archtypes.
Again, similarities begin and end with "silent" or "reserved" or any other synonym. The role that each character plays in the story as well as their motivation is completely different. Zu is a former Lotus Assassin who is disenchanted with the group when ordered to kill a child, despite their attempted brainwashing. He is now trying to aid the PC by killing his former brothers.
Sten is a Qunari warrior with a philosophical code around which he bases his entire existence. On top of that, Sten's conversation style is different from every other Bioware companion, hence the difficulty in getting him to open up. Sagacious Zu is the typical Bioware character. Is he meant to be portrayed as silent/contemplative? Yes, but in reality he's about as open to conversation as Dawn Star, or any other character.
e) And what Bioware game uses a frame story with a biographical style narrative over a time span other than DAII? While the element of choice and consquence is pretty much the same as most Bioware games (aka weak), the plot structure is formula breaking. Contrast that with DAO, which follos formula after the Origin stories.
The plot structure is exactly the same, it just breaks everything into smaller pieces.
Origins:
Introduction-->Ostagar-->Choose your own Mission-->Ending
DA2:
Introduction-->Kirkwall-->Choose your own mission-->Deep Roads
x 3, for each individual act.
Mass Effect 2 had the same structure. It doesn't really change the formula, only breaks it into smaller parts. What DA2 does right is that each "choose your own mission" is actually relevant to the end goal, unlike Origins and Mass Effect 2.
f) No, far from it. Varric is a lovable rogue, yes, but as a Bioware character, he is far more unique. Is he a role playing cliche, yes, but is he a Bioware one? No. He is far from a stereotypical dwarf as well. The only character that is really close to another Bioware character in personality is really Merrill and maybe Fenris.
Yes, he is a Bioware cliche. He is essentially Sky from Jade Empire, who is also a role-playing cliche. He is no more unique than the credit you seem to give Leliana or Zevran.
Modifié par Il Divo, 24 juillet 2011 - 12:23 .